diff --git a/src/renderer/size.zig b/src/renderer/size.zig index b26c1581e..d8b529c26 100644 --- a/src/renderer/size.zig +++ b/src/renderer/size.zig @@ -44,6 +44,15 @@ pub const Size = struct { self.grid(), self.cell, ); + + // The top/bottom padding is interesting. Subjectively, lots of padding + // at the top looks bad. So instead of always being equal (like left/right), + // we force the top padding to be at most equal to the maximum left padding, + // which is the balanced explicit horizontal padding plus half a cell width. + const max_padding_left = (explicit.left + explicit.right + self.cell.width) / 2; + const vshift = self.padding.top -| max_padding_left; + self.padding.top -= vshift; + self.padding.bottom += vshift; } }; @@ -258,16 +267,12 @@ pub const Padding = struct { const space_right = @as(f32, @floatFromInt(screen.width)) - grid_width; const space_bot = @as(f32, @floatFromInt(screen.height)) - grid_height; - // The left/right padding is just an equal split. + // The padding is split equally along both axes. const padding_right = @floor(space_right / 2); const padding_left = padding_right; - // The top/bottom padding is interesting. Subjectively, lots of padding - // at the top looks bad. So instead of always being equal (like left/right), - // we force the top padding to be at most equal to the left, and the bottom - // padding is the difference thereafter. - const padding_top = @min(padding_left, @floor(space_bot / 2)); - const padding_bot = space_bot - padding_top; + const padding_bot = @floor(space_bot / 2); + const padding_top = padding_bot; const zero = @as(f32, 0); return .{