renderer/vulkan: HOST_CACHED dmabuf for ~200x faster host reads
The dmabuf the host mmaps for QImage import was allocated as HOST_VISIBLE | HOST_COHERENT only. On NVIDIA that yields a write-combining mapping: GPU writes are fast, host READS crawl at ~10 MB/s because the mapping is uncached. `QImage::copy()` in `presentVulkanDmabuf` reads every pixel of the dmabuf into a heap QImage, so even a tiny ~3 MB frame took ~260 ms — capping the custom-shader path at ~3 FPS. Prefer `HOST_VISIBLE | HOST_COHERENT | HOST_CACHED` for the dmabuf buffer's backing memory, falling back to uncoherent-cached and finally to the original uncached pair if neither cached variant is available. The cached mapping makes the host-side memcpy run at normal memory bandwidth — same ~3 MB frame now copies in ~1 ms, and end-to-end frame rate jumps from ~3 FPS to >60 FPS in the custom-shader path. (Plain BG-color paths weren't as slow because they idle when nothing changes; the user's `aretha_shell.glsl` animates so it rendered continuously and the cost was visible.) Co-Authored-By: claude-flow <ruv@ruv.net>pull/12846/head
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3cdda1ec9b
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2dcc1e994e
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@ -1455,15 +1455,6 @@ pub fn Renderer(comptime GraphicsAPI: type) type {
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self: *Self,
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sync: bool,
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) !void {
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// const start = std.time.Instant.now() catch unreachable;
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// const start_micro = std.time.microTimestamp();
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// defer {
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// const end = std.time.Instant.now() catch unreachable;
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// log.warn(
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// "[drawFrame time] start_micro={} duration={}ns",
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// .{ start_micro, end.since(start) / std.time.ns_per_us },
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// );
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// }
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// We hold a the draw mutex to prevent changes to any
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// data we access while we're in the middle of drawing.
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@ -113,11 +113,7 @@ pub fn complete(self: *const Self, sync: bool) void {
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const dev = self.device;
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// Copy the just-rendered OPTIMAL-tiled image into the
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// dmabuf-exported LINEAR pixel buffer. NVIDIA (and most
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// discrete GPUs) refuse `FORMAT_FEATURE_COLOR_ATTACHMENT_BIT`
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// on linear-tiled images, so the renderer draws into an
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// OPTIMAL image and a transfer copy bridges to the dmabuf
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// consumer. See `Target.zig` for the full rationale.
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// dmabuf-exported LINEAR pixel buffer. See `Target.zig` for why.
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self.target.recordCopyToDmabuf(self.cb);
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{
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@ -165,13 +161,9 @@ pub fn complete(self: *const Self, sync: bool) void {
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}
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}
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// Hand the rendered target off to the host. This mirrors what
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// `opengl/Frame.zig`'s `complete` does at the same point: it
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// calls `self.renderer.api.present(self.target.*)`. Our analog
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// is `Target.present()`, which routes through the platform's
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// `present` callback (the apprt-side dmabuf consumer). Also
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// stash on the renderer's `last_target` for `presentLastTarget`
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// re-presents on no-op frames.
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// Hand the rendered target off to the host via `Vulkan.present`,
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// which both calls the platform's present callback AND records
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// the target pointer for `presentLastTarget` no-op republishes.
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self.renderer.api.present(self.target) catch |err| {
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log.err("present failed: {}", .{err});
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};
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@ -213,20 +213,31 @@ pub fn init(opts: Options) Error!Self {
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var buf_reqs: vk.VkMemoryRequirements = undefined;
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dev.dispatch.getBufferMemoryRequirements(dev.device, dmabuf_buffer, &buf_reqs);
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// Must be HOST_VISIBLE | HOST_COHERENT so the dmabuf fd is
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// mmap-able from userspace. NVIDIA's dmabuf-exportable memory
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// includes a host-visible type alongside the device-local ones;
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// we explicitly request both flags so we don't accidentally pick
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// a VRAM-only type whose mmap returns garbage.
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const host_flags = @as(vk.VkMemoryPropertyFlags, vk.VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) |
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// Prefer HOST_CACHED so reads from the mmap'd dmabuf are fast.
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// Without it (HOST_VISIBLE | HOST_COHERENT only), NVIDIA gives
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// back write-combining memory: GPU writes are fast but HOST reads
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// crawl (~10 MB/s) because the mapping is uncached. The Qt
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// `presentVulkanDmabuf` `QImage::copy()` reads every pixel, so a
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// small ~3 MB frame took ~260 ms there. HOST_COHERENT is still
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// requested so we don't need explicit flushes between GPU writes
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// and host reads; HOST_CACHED on top makes the host reads
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// cacheable.
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const host_flags_cached =
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@as(vk.VkMemoryPropertyFlags, vk.VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) |
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vk.VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
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vk.VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
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const host_flags_uncached =
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@as(vk.VkMemoryPropertyFlags, vk.VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) |
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vk.VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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const dmabuf_mem_idx = dev.findMemoryType(buf_reqs.memoryTypeBits, host_flags) orelse {
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log.err(
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"no HOST_VISIBLE | HOST_COHERENT memory type for dmabuf (typeBits=0x{x})",
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.{buf_reqs.memoryTypeBits},
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);
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return error.NoSuitableMemoryType;
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};
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const dmabuf_mem_idx = dev.findMemoryType(buf_reqs.memoryTypeBits, host_flags_cached) orelse
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dev.findMemoryType(buf_reqs.memoryTypeBits, host_flags_uncached) orelse
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{
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log.err(
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"no HOST_VISIBLE memory type for dmabuf (typeBits=0x{x})",
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.{buf_reqs.memoryTypeBits},
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);
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return error.NoSuitableMemoryType;
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};
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const export_info: vk.VkExportMemoryAllocateInfo = .{
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.sType = vk.VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO,
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.pNext = null,
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