core: if click-to-move is done, stop mouse processing
parent
3f9c42fd67
commit
3776b8a777
|
|
@ -1989,6 +1989,7 @@ pub fn mouseButtonCallback(
|
|||
self.renderer_state.mutex.lock();
|
||||
defer self.renderer_state.mutex.unlock();
|
||||
try self.clickMoveCursor(self.mouse.left_click_point);
|
||||
return;
|
||||
}
|
||||
|
||||
// For left button clicks we always record some information for
|
||||
|
|
@ -2089,6 +2090,9 @@ pub fn mouseButtonCallback(
|
|||
}
|
||||
}
|
||||
|
||||
/// Performs the "click-to-move" logic to move the cursor to the given
|
||||
/// screen point if possible. This works by converting the path to the
|
||||
/// given point into a series of arrow key inputs.
|
||||
fn clickMoveCursor(self: *Surface, to: terminal.point.ScreenPoint) !void {
|
||||
const t = &self.io.terminal;
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue