The Quick Terminal would not appear anymore, as somewhere in the framework the Quick Terminal Window's geometry gets corrupted when the window is added to the UI. This works around by caching the windows geometry and reusing it afterwards This might fix #7690pull/8352/head
commit
3859f50b88
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@ -111,12 +111,27 @@ class QuickTerminalController: BaseTerminalController {
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// Setup our initial size based on our configured position
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position.setLoaded(window)
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// Upon first adding this Window to its host view, older SwiftUI
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// seems to have a "hiccup" and corrupts the frameRect,
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// sometimes setting the size to zero, sometimes corrupting it.
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// We pass the actual window's frame as "initial" frame directly
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// to the window, so it can use that instead of the frameworks
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// "interpretation"
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if let qtWindow = window as? QuickTerminalWindow {
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qtWindow.initialFrame = window.frame
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}
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// Setup our content
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window.contentView = NSHostingView(rootView: TerminalView(
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ghostty: self.ghostty,
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viewModel: self,
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delegate: self
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))
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// Clear out our frame at this point, the fixup from above is complete.
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if let qtWindow = window as? QuickTerminalWindow {
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qtWindow.initialFrame = nil
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}
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// Animate the window in
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animateIn()
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@ -29,4 +29,19 @@ class QuickTerminalWindow: NSPanel {
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// We don't want to activate the owning app when quick terminal is triggered.
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self.styleMask.insert(.nonactivatingPanel)
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}
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/// This is set to the frame prior to setting `contentView`. This is purely a hack to workaround
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/// bugs in older macOS versions (Ventura): https://github.com/ghostty-org/ghostty/pull/8026
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var initialFrame: NSRect? = nil
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override func setFrame(_ frameRect: NSRect, display flag: Bool) {
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// Upon first adding this Window to its host view, older SwiftUI
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// seems to have a "hiccup" and corrupts the frameRect,
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// sometimes setting the size to zero, sometimes corrupting it.
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// If we find we have cached the "initial" frame, use that instead
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// the propagated one through the framework
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//
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// https://github.com/ghostty-org/ghostty/pull/8026
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super.setFrame(initialFrame ?? frameRect, display: flag)
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}
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}
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