Search binding, viewport rendering (#9687)

The march towards #189 continues.

This hooks up the search thread to the main surface and all the state
necessary for the renderer to show search results in the viewport! This
also adds a `search` binding which takes a query to start/stop a search.
**This still doesn't add any search GUI,** which will come later, the
internals must happen first.

A non-blank binding will start or change the search term. An empty
binding will stop search:

```
keybind = cmd+f=search:Hello
keybind = shift+cmd+f=search:
```

> [!NOTE]
>
> Obviously, search will eventually have a GUI. The point of this PR is
primarily to connect all the various internal systems more than
anything. GUI will come soon.

## Demo


https://github.com/user-attachments/assets/06af5a3b-280e-4804-b506-419b92a95f99

## Major Changes

The only major changes required as part of this is the introduction of
what I'm calling the terminal "highlight" system. This is a generic
system for highlighting portions of the terminal contents. These will
ultimately underpin what we currently call "selections" (selecting text
with your mouse/keyboard) but that is far too large a change to make in
one PR.

Therefore, this PR introduces highlights and the only consumer is the
entire search subsystem.

## Limitations

Still plenty of limitations we need to keep marching towards resolving:

- ~~Search matches are styled the same as selections. They should be
different.~~
- There is no way to iterate search matches, yet.
- There is no GUI for inputting a search query or viewing total matches,
yet.
- ~~I think searches are case-sensitive currently and they should
probably not be.~~ Done, for ASCII.

But hey, it's something!
pull/9695/head
Mitchell Hashimoto 2025-11-24 20:32:06 -08:00 committed by GitHub
commit 6f0927c42a
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GPG Key ID: B5690EEEBB952194
20 changed files with 1113 additions and 289 deletions

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@ -155,6 +155,9 @@ selection_scroll_active: bool = false,
/// the wall clock time that has elapsed between timestamps.
command_timer: ?std.time.Instant = null,
/// Search state
search: ?Search = null,
/// The effect of an input event. This can be used by callers to take
/// the appropriate action after an input event. For example, key
/// input can be forwarded to the OS for further processing if it
@ -174,6 +177,26 @@ pub const InputEffect = enum {
closed,
};
/// The search state for the surface.
const Search = struct {
state: terminal.search.Thread,
thread: std.Thread,
pub fn deinit(self: *Search) void {
// Notify the thread to stop
self.state.stop.notify() catch |err| log.err(
"error notifying search thread to stop, may stall err={}",
.{err},
);
// Wait for the OS thread to quit
self.thread.join();
// Now it is safe to deinit the state
self.state.deinit();
}
};
/// Mouse state for the surface.
const Mouse = struct {
/// The last tracked mouse button state by button.
@ -728,6 +751,9 @@ pub fn init(
}
pub fn deinit(self: *Surface) void {
// Stop search thread
if (self.search) |*s| s.deinit();
// Stop rendering thread
{
self.renderer_thread.stop.notify() catch |err|
@ -1301,6 +1327,61 @@ fn reportColorScheme(self: *Surface, force: bool) void {
self.io.queueMessage(.{ .write_stable = output }, .unlocked);
}
fn searchCallback(event: terminal.search.Thread.Event, ud: ?*anyopaque) void {
// IMPORTANT: This function is run on the SEARCH THREAD! It is NOT SAFE
// to access anything other than values that never change on the surface.
// The surface is guaranteed to be valid for the lifetime of the search
// thread.
const self: *Surface = @ptrCast(@alignCast(ud.?));
self.searchCallback_(event) catch |err| {
log.warn("error in search callback err={}", .{err});
};
}
fn searchCallback_(
self: *Surface,
event: terminal.search.Thread.Event,
) !void {
// NOTE: This runs on the search thread.
switch (event) {
.viewport_matches => |matches_unowned| {
var arena: ArenaAllocator = .init(self.alloc);
errdefer arena.deinit();
const alloc = arena.allocator();
const matches = try alloc.dupe(terminal.highlight.Flattened, matches_unowned);
for (matches) |*m| m.* = try m.clone(alloc);
_ = self.renderer_thread.mailbox.push(
.{ .search_viewport_matches = .{
.arena = arena,
.matches = matches,
} },
.forever,
);
try self.renderer_thread.wakeup.notify();
},
// When we quit, tell our renderer to reset any search state.
.quit => {
_ = self.renderer_thread.mailbox.push(
.{ .search_viewport_matches = .{
.arena = .init(self.alloc),
.matches = &.{},
} },
.forever,
);
try self.renderer_thread.wakeup.notify();
},
// Unhandled, so far.
.total_matches,
.complete,
=> {},
}
}
/// Call this when modifiers change. This is safe to call even if modifiers
/// match the previous state.
///
@ -4770,6 +4851,49 @@ pub fn performBindingAction(self: *Surface, action: input.Binding.Action) !bool
self.renderer_state.terminal.fullReset();
},
.search => |text| search: {
const s: *Search = if (self.search) |*s| s else init: {
// If we're stopping the search and we had no prior search,
// then there is nothing to do.
if (text.len == 0) break :search;
// We need to assign directly to self.search because we need
// a stable pointer back to the thread state.
self.search = .{
.state = try .init(self.alloc, .{
.mutex = self.renderer_state.mutex,
.terminal = self.renderer_state.terminal,
.event_cb = &searchCallback,
.event_userdata = self,
}),
.thread = undefined,
};
const s: *Search = &self.search.?;
errdefer s.state.deinit();
s.thread = try .spawn(
.{},
terminal.search.Thread.threadMain,
.{&s.state},
);
s.thread.setName("search") catch {};
break :init s;
};
// Zero-length text means stop searching.
if (text.len == 0) {
s.deinit();
self.search = null;
break :search;
}
_ = s.state.mailbox.push(
.{ .change_needle = text },
.forever,
);
},
.copy_to_clipboard => |format| {
// We can read from the renderer state without holding
// the lock because only we will write to this field.

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@ -978,6 +978,20 @@ palette: Palette = .{},
/// Available since: 1.1.0
@"split-divider-color": ?Color = null,
/// The foreground and background color for search matches. This only applies
/// to non-focused search matches, also known as candidate matches.
///
/// Valid values:
///
/// - Hex (`#RRGGBB` or `RRGGBB`)
/// - Named X11 color
/// - "cell-foreground" to match the cell foreground color
/// - "cell-background" to match the cell background color
///
/// The default value is
@"search-foreground": TerminalColor = .{ .color = .{ .r = 0, .g = 0, .b = 0 } },
@"search-background": TerminalColor = .{ .color = .{ .r = 0xFF, .g = 0xE0, .b = 0x82 } },
/// The command to run, usually a shell. If this is not an absolute path, it'll
/// be looked up in the `PATH`. If this is not set, a default will be looked up
/// from your system. The rules for the default lookup are:

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@ -91,15 +91,24 @@ pub fn CircBuf(comptime T: type, comptime default: T) type {
self.full = self.head == self.tail;
}
/// Append a slice to the buffer. If the buffer cannot fit the
/// entire slice then an error will be returned. It is up to the
/// caller to rotate the circular buffer if they want to overwrite
/// the oldest data.
pub fn appendSlice(
/// Append a single value to the buffer, assuming there is capacity.
pub fn appendAssumeCapacity(self: *Self, v: T) void {
assert(!self.full);
self.storage[self.head] = v;
self.head += 1;
if (self.head >= self.storage.len) self.head = 0;
self.full = self.head == self.tail;
}
/// Append a slice to the buffer.
pub fn appendSliceAssumeCapacity(
self: *Self,
slice: []const T,
) Allocator.Error!void {
const storage = self.getPtrSlice(self.len(), slice.len);
) void {
const storage = self.getPtrSlice(
self.len(),
slice.len,
);
fastmem.copy(T, storage[0], slice[0..storage[0].len]);
fastmem.copy(T, storage[1], slice[storage[0].len..]);
}
@ -456,7 +465,7 @@ test "CircBuf append slice" {
var buf = try Buf.init(alloc, 5);
defer buf.deinit(alloc);
try buf.appendSlice("hello");
buf.appendSliceAssumeCapacity("hello");
{
var it = buf.iterator(.forward);
try testing.expect(it.next().?.* == 'h');
@ -486,7 +495,7 @@ test "CircBuf append slice with wrap" {
try testing.expect(!buf.full);
try testing.expectEqual(@as(usize, 2), buf.len());
try buf.appendSlice("AB");
buf.appendSliceAssumeCapacity("AB");
{
var it = buf.iterator(.forward);
try testing.expect(it.next().?.* == 0);

View File

@ -332,6 +332,10 @@ pub const Action = union(enum) {
/// to 14.5 points.
set_font_size: f32,
/// Start a search for the given text. If the text is empty, then
/// the search is canceled. If a previous search is active, it is replaced.
search: []const u8,
/// Clear the screen and all scrollback.
clear_screen,
@ -1152,6 +1156,7 @@ pub const Action = union(enum) {
.esc,
.text,
.cursor_key,
.search,
.reset,
.copy_to_clipboard,
.copy_url_to_clipboard,

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@ -604,6 +604,7 @@ fn actionCommands(action: Action.Key) []const Command {
.csi,
.esc,
.cursor_key,
.search,
.set_font_size,
.scroll_to_row,
.scroll_page_fractional,

View File

@ -26,6 +26,7 @@ pub const point = terminal.point;
pub const color = terminal.color;
pub const device_status = terminal.device_status;
pub const formatter = terminal.formatter;
pub const highlight = terminal.highlight;
pub const kitty = terminal.kitty;
pub const modes = terminal.modes;
pub const page = terminal.page;

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@ -451,6 +451,14 @@ fn drainMailbox(self: *Thread) !void {
self.startDrawTimer();
},
.search_viewport_matches => |v| {
// Note we don't free the new value because we expect our
// allocators to match.
if (self.renderer.search_matches) |*m| m.arena.deinit();
self.renderer.search_matches = v;
self.renderer.search_matches_dirty = true;
},
.inspector => |v| self.flags.has_inspector = v,
.macos_display_id => |v| {

View File

@ -122,6 +122,16 @@ pub fn Renderer(comptime GraphicsAPI: type) type {
scrollbar: terminal.Scrollbar,
scrollbar_dirty: bool,
/// The most recent viewport matches so that we can render search
/// matches in the visible frame. This is provided asynchronously
/// from the search thread so we have the dirty flag to also note
/// if we need to rebuild our cells to include search highlights.
///
/// Note that the selections MAY BE INVALID (point to PageList nodes
/// that do not exist anymore). These must be validated prior to use.
search_matches: ?renderer.Message.SearchMatches,
search_matches_dirty: bool,
/// The current set of cells to render. This is rebuilt on every frame
/// but we keep this around so that we don't reallocate. Each set of
/// cells goes into a separate shader.
@ -527,6 +537,8 @@ pub fn Renderer(comptime GraphicsAPI: type) type {
foreground: terminal.color.RGB,
selection_background: ?configpkg.Config.TerminalColor,
selection_foreground: ?configpkg.Config.TerminalColor,
search_background: configpkg.Config.TerminalColor,
search_foreground: configpkg.Config.TerminalColor,
bold_color: ?configpkg.BoldColor,
faint_opacity: u8,
min_contrast: f32,
@ -598,6 +610,8 @@ pub fn Renderer(comptime GraphicsAPI: type) type {
.selection_background = config.@"selection-background",
.selection_foreground = config.@"selection-foreground",
.search_background = config.@"search-background",
.search_foreground = config.@"search-foreground",
.custom_shaders = custom_shaders,
.bg_image = bg_image,
@ -672,6 +686,8 @@ pub fn Renderer(comptime GraphicsAPI: type) type {
.focused = true,
.scrollbar = .zero,
.scrollbar_dirty = false,
.search_matches = null,
.search_matches_dirty = false,
// Render state
.cells = .{},
@ -744,7 +760,7 @@ pub fn Renderer(comptime GraphicsAPI: type) type {
pub fn deinit(self: *Self) void {
self.terminal_state.deinit(self.alloc);
if (self.search_matches) |*m| m.arena.deinit();
self.swap_chain.deinit();
if (DisplayLink != void) {
@ -1114,6 +1130,12 @@ pub fn Renderer(comptime GraphicsAPI: type) type {
// Update our terminal state
try self.terminal_state.update(self.alloc, state.terminal);
// If our terminal state is dirty at all we need to redo
// the viewport search.
if (self.terminal_state.dirty != .false) {
state.terminal.flags.search_viewport_dirty = true;
}
// Get our scrollbar out of the terminal. We synchronize
// the scrollbar read with frame data updates because this
// naturally limits the number of calls to this method (it
@ -1179,6 +1201,25 @@ pub fn Renderer(comptime GraphicsAPI: type) type {
log.warn("error searching for regex links err={}", .{err});
};
// Clear our highlight state and update.
if (self.search_matches_dirty or self.terminal_state.dirty != .false) {
self.search_matches_dirty = false;
for (self.terminal_state.row_data.items(.highlights)) |*highlights| {
highlights.clearRetainingCapacity();
}
if (self.search_matches) |m| {
self.terminal_state.updateHighlightsFlattened(
self.alloc,
m.matches,
) catch |err| {
// Not a critical error, we just won't show highlights.
log.warn("error updating search highlights err={}", .{err});
};
}
}
// Build our GPU cells
try self.rebuildCells(
critical.preedit,
@ -2354,6 +2395,7 @@ pub fn Renderer(comptime GraphicsAPI: type) type {
const row_cells = row_data.items(.cells);
const row_dirty = row_data.items(.dirty);
const row_selection = row_data.items(.selection);
const row_highlights = row_data.items(.highlights);
// If our cell contents buffer is shorter than the screen viewport,
// we render the rows that fit, starting from the bottom. If instead
@ -2369,7 +2411,8 @@ pub fn Renderer(comptime GraphicsAPI: type) type {
row_cells[0..row_len],
row_dirty[0..row_len],
row_selection[0..row_len],
) |y_usize, row, *cells, *dirty, selection| {
row_highlights[0..row_len],
) |y_usize, row, *cells, *dirty, selection, highlights| {
const y: terminal.size.CellCountInt = @intCast(y_usize);
if (!rebuild) {
@ -2513,15 +2556,30 @@ pub fn Renderer(comptime GraphicsAPI: type) type {
.{};
// True if this cell is selected
const selected: bool = selected: {
const sel = selection orelse break :selected false;
const selected: enum {
false,
selection,
search,
} = selected: {
// If we're highlighted, then we're selected. In the
// future we want to use a different style for this
// but this to get started.
for (highlights.items) |hl| {
if (x >= hl[0] and x <= hl[1]) {
break :selected .search;
}
}
const sel = selection orelse break :selected .false;
const x_compare = if (wide == .spacer_tail)
x -| 1
else
x;
break :selected x_compare >= sel[0] and
x_compare <= sel[1];
if (x_compare >= sel[0] and
x_compare <= sel[1]) break :selected .selection;
break :selected .false;
};
// The `_style` suffixed values are the colors based on
@ -2538,25 +2596,26 @@ pub fn Renderer(comptime GraphicsAPI: type) type {
});
// The final background color for the cell.
const bg = bg: {
if (selected) {
// If we have an explicit selection background color
// specified int he config, use that
if (self.config.selection_background) |v| {
break :bg switch (v) {
.color => |color| color.toTerminalRGB(),
.@"cell-foreground" => if (style.flags.inverse) bg_style else fg_style,
.@"cell-background" => if (style.flags.inverse) fg_style else bg_style,
};
}
const bg = switch (selected) {
// If we have an explicit selection background color
// specified in the config, use that.
//
// If no configuration, then our selection background
// is our foreground color.
.selection => if (self.config.selection_background) |v| switch (v) {
.color => |color| color.toTerminalRGB(),
.@"cell-foreground" => if (style.flags.inverse) bg_style else fg_style,
.@"cell-background" => if (style.flags.inverse) fg_style else bg_style,
} else state.colors.foreground,
// If no configuration, then our selection background
// is our foreground color.
break :bg state.colors.foreground;
}
.search => switch (self.config.search_background) {
.color => |color| color.toTerminalRGB(),
.@"cell-foreground" => if (style.flags.inverse) bg_style else fg_style,
.@"cell-background" => if (style.flags.inverse) fg_style else bg_style,
},
// Not selected
break :bg if (style.flags.inverse != isCovering(cell.codepoint()))
.false => if (style.flags.inverse != isCovering(cell.codepoint()))
// Two cases cause us to invert (use the fg color as the bg)
// - The "inverse" style flag.
// - A "covering" glyph; we use fg for bg in that
@ -2568,7 +2627,7 @@ pub fn Renderer(comptime GraphicsAPI: type) type {
fg_style
else
// Otherwise they cancel out.
bg_style;
bg_style,
};
const fg = fg: {
@ -2580,23 +2639,24 @@ pub fn Renderer(comptime GraphicsAPI: type) type {
// - Cell is selected, inverted, and set to cell-foreground
// - Cell is selected, not inverted, and set to cell-background
// - Cell is inverted and not selected
if (selected) {
// Use the selection foreground if set
if (self.config.selection_foreground) |v| {
break :fg switch (v) {
.color => |color| color.toTerminalRGB(),
.@"cell-foreground" => if (style.flags.inverse) final_bg else fg_style,
.@"cell-background" => if (style.flags.inverse) fg_style else final_bg,
};
}
break :fg switch (selected) {
.selection => if (self.config.selection_foreground) |v| switch (v) {
.color => |color| color.toTerminalRGB(),
.@"cell-foreground" => if (style.flags.inverse) final_bg else fg_style,
.@"cell-background" => if (style.flags.inverse) fg_style else final_bg,
} else state.colors.background,
break :fg state.colors.background;
}
.search => switch (self.config.search_foreground) {
.color => |color| color.toTerminalRGB(),
.@"cell-foreground" => if (style.flags.inverse) final_bg else fg_style,
.@"cell-background" => if (style.flags.inverse) fg_style else final_bg,
},
break :fg if (style.flags.inverse)
final_bg
else
fg_style;
.false => if (style.flags.inverse)
final_bg
else
fg_style,
};
};
// Foreground alpha for this cell.
@ -2614,7 +2674,7 @@ pub fn Renderer(comptime GraphicsAPI: type) type {
const default: u8 = 255;
// Cells that are selected should be fully opaque.
if (selected) break :bg_alpha default;
if (selected != .false) break :bg_alpha default;
// Cells that are reversed should be fully opaque.
if (style.flags.inverse) break :bg_alpha default;

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@ -1,6 +1,7 @@
const std = @import("std");
const assert = @import("../quirks.zig").inlineAssert;
const Allocator = std.mem.Allocator;
const ArenaAllocator = std.heap.ArenaAllocator;
const configpkg = @import("../config.zig");
const font = @import("../font/main.zig");
const renderer = @import("../renderer.zig");
@ -10,7 +11,7 @@ const terminal = @import("../terminal/main.zig");
pub const Message = union(enum) {
/// Purposely crash the renderer. This is used for testing and debugging.
/// See the "crash" binding action.
crash: void,
crash,
/// A change in state in the window focus that this renderer is
/// rendering within. This is only sent when a change is detected so
@ -24,7 +25,7 @@ pub const Message = union(enum) {
/// Reset the cursor blink by immediately showing the cursor then
/// restarting the timer.
reset_cursor_blink: void,
reset_cursor_blink,
/// Change the font grid. This can happen for any number of reasons
/// including a font size change, family change, etc.
@ -52,12 +53,22 @@ pub const Message = union(enum) {
impl: *renderer.Renderer.DerivedConfig,
},
/// Matches for the current viewport from the search thread. These happen
/// async so they may be off for a frame or two from the actually rendered
/// viewport. The renderer must handle this gracefully.
search_viewport_matches: SearchMatches,
/// Activate or deactivate the inspector.
inspector: bool,
/// The macOS display ID has changed for the window.
macos_display_id: u32,
pub const SearchMatches = struct {
arena: ArenaAllocator,
matches: []const terminal.highlight.Flattened,
};
/// Initialize a change_config message.
pub fn initChangeConfig(alloc: Allocator, config: *const configpkg.Config) !Message {
const thread_ptr = try alloc.create(renderer.Thread.DerivedConfig);

View File

@ -3729,7 +3729,11 @@ pub const PageIterator = struct {
pub const Chunk = struct {
node: *List.Node,
/// Start y index (inclusive) of this chunk in the page.
start: size.CellCountInt,
/// End y index (exclusive) of this chunk in the page.
end: size.CellCountInt,
pub fn rows(self: Chunk) []Row {

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@ -112,6 +112,16 @@ flags: packed struct {
/// True if the terminal should perform selection scrolling.
selection_scroll: bool = false,
/// Dirty flag used only by the search thread. The renderer is expected
/// to set this to true if the viewport was dirty as it was rendering.
/// This is used by the search thread to more efficiently re-search the
/// viewport and active area.
///
/// Since the renderer is going to inspect the viewport/active area ANYWAYS,
/// this lets our search thread do less work and hold the lock less time,
/// resulting in more throughput for everything.
search_viewport_dirty: bool = false,
/// Dirty flags for the renderer.
dirty: Dirty = .{},
} = .{},

166
src/terminal/highlight.zig Normal file
View File

@ -0,0 +1,166 @@
//! Highlights are any contiguous sequences of cells that should
//! be called out in some way, most commonly for text selection but
//! also search results or any other purpose.
//!
//! Within the terminal package, a highlight is a generic concept
//! that represents a range of cells.
// NOTE: The plan is for highlights to ultimately replace Selection
// completely. Selection is deeply tied to various parts of the Ghostty
// internals so this may take some time.
const std = @import("std");
const Allocator = std.mem.Allocator;
const assert = @import("../quirks.zig").inlineAssert;
const size = @import("size.zig");
const PageList = @import("PageList.zig");
const PageChunk = PageList.PageIterator.Chunk;
const Pin = PageList.Pin;
const Screen = @import("Screen.zig");
/// An untracked highlight is a highlight that stores its highlighted
/// area as a top-left and bottom-right screen pin. Since it is untracked,
/// the pins are only valid for the current terminal state and may not
/// be safe to use after any terminal modifications.
///
/// For rectangle highlights/selections, the downstream consumer of this
/// code is expected to interpret the pins in whatever shape they want.
/// For example, a rectangular selection would interpret the pins as
/// setting the x bounds for each row between start.y and end.y.
///
/// To simplify all operations, start MUST be before or equal to end.
pub const Untracked = struct {
start: Pin,
end: Pin,
};
/// A tracked highlight is a highlight that stores its highlighted
/// area as tracked pins within a screen.
///
/// A tracked highlight ensures that the pins remain valid even as
/// the terminal state changes. Because of this, tracked highlights
/// have more operations available to them.
///
/// There is more overhead to creating and maintaining tracked highlights.
/// If you're manipulating highlights that are untracked and you're sure
/// that the terminal state won't change, you can use the `initAssume`
/// function.
pub const Tracked = struct {
start: *Pin,
end: *Pin,
pub fn init(
screen: *Screen,
start: Pin,
end: Pin,
) Allocator.Error!Tracked {
const start_tracked = try screen.pages.trackPin(start);
errdefer screen.pages.untrackPin(start_tracked);
const end_tracked = try screen.pages.trackPin(end);
errdefer screen.pages.untrackPin(end_tracked);
return .{
.start = start_tracked,
.end = end_tracked,
};
}
/// Initializes a tracked highlight by assuming that the provided
/// pins are already tracked. This allows callers to perform tracked
/// operations without the overhead of tracking the pins, if the
/// caller can guarantee that the pins are already tracked or that
/// the terminal state will not change.
///
/// Do not call deinit on highlights created with this function.
pub fn initAssume(
start: *Pin,
end: *Pin,
) Tracked {
return .{
.start = start,
.end = end,
};
}
pub fn deinit(
self: Tracked,
screen: *Screen,
) void {
screen.pages.untrackPin(self.start);
screen.pages.untrackPin(self.end);
}
};
/// A flattened highlight is a highlight that stores its highlighted
/// area as a list of page chunks. This representation allows for
/// traversing the entire highlighted area without needing to read any
/// terminal state or dereference any page nodes (which may have been
/// pruned).
pub const Flattened = struct {
/// The page chunks that make up this highlight. This handles the
/// y bounds since chunks[0].start is the first highlighted row
/// and chunks[len - 1].end is the last highlighted row (exclsive).
chunks: std.MultiArrayList(PageChunk),
/// The x bounds of the highlight. `bot_x` may be less than `top_x`
/// for typical left-to-right highlights: can start the selection right
/// of the end on a higher row.
top_x: size.CellCountInt,
bot_x: size.CellCountInt,
/// Exposed for easier type references.
pub const Chunk = PageChunk;
pub const empty: Flattened = .{
.chunks = .empty,
.top_x = 0,
.bot_x = 0,
};
pub fn init(
alloc: Allocator,
start: Pin,
end: Pin,
) Allocator.Error!Flattened {
var result: std.MultiArrayList(PageChunk) = .empty;
errdefer result.deinit(alloc);
var it = start.pageIterator(.right_down, end);
while (it.next()) |chunk| try result.append(alloc, chunk);
return .{
.chunks = result,
.top_x = start.x,
.end_x = end.x,
};
}
pub fn deinit(self: *Flattened, alloc: Allocator) void {
self.chunks.deinit(alloc);
}
pub fn clone(self: *const Flattened, alloc: Allocator) Allocator.Error!Flattened {
return .{
.chunks = try self.chunks.clone(alloc),
.top_x = self.top_x,
.bot_x = self.bot_x,
};
}
/// Convert to an Untracked highlight.
pub fn untracked(self: Flattened) Untracked {
const slice = self.chunks.slice();
const nodes = slice.items(.node);
const starts = slice.items(.start);
const ends = slice.items(.end);
return .{
.start = .{
.node = nodes[0],
.x = self.top_x,
.y = starts[0],
},
.end = .{
.node = nodes[nodes.len - 1],
.x = self.bot_x,
.y = ends[ends.len - 1] - 1,
},
};
}
};

View File

@ -15,6 +15,7 @@ pub const point = @import("point.zig");
pub const color = @import("color.zig");
pub const device_status = @import("device_status.zig");
pub const formatter = @import("formatter.zig");
pub const highlight = @import("highlight.zig");
pub const kitty = @import("kitty.zig");
pub const modes = @import("modes.zig");
pub const page = @import("page.zig");

View File

@ -5,6 +5,7 @@ const ArenaAllocator = std.heap.ArenaAllocator;
const fastmem = @import("../fastmem.zig");
const color = @import("color.zig");
const cursor = @import("cursor.zig");
const highlight = @import("highlight.zig");
const point = @import("point.zig");
const size = @import("size.zig");
const page = @import("page.zig");
@ -191,6 +192,10 @@ pub const RenderState = struct {
/// The x range of the selection within this row.
selection: ?[2]size.CellCountInt,
/// The x ranges of highlights within this row. Highlights are
/// applied after the update by calling `updateHighlights`.
highlights: std.ArrayList([2]size.CellCountInt),
};
pub const Cell = struct {
@ -348,6 +353,7 @@ pub const RenderState = struct {
.cells = .empty,
.dirty = true,
.selection = null,
.highlights = .empty,
});
}
} else {
@ -630,6 +636,76 @@ pub const RenderState = struct {
s.dirty = .{};
}
/// Update the highlights in the render state from the given flattened
/// highlights. Because this uses flattened highlights, it does not require
/// reading from the terminal state so it should be done outside of
/// any critical sections.
///
/// This will not clear any previous highlights, so the caller must
/// manually clear them if desired.
pub fn updateHighlightsFlattened(
self: *RenderState,
alloc: Allocator,
hls: []const highlight.Flattened,
) Allocator.Error!void {
// Fast path, we have no highlights!
if (hls.len == 0) return;
// This is, admittedly, horrendous. This is some low hanging fruit
// to optimize. In my defense, screens are usually small, the number
// of highlights is usually small, and this only happens on the
// viewport outside of a locked area. Still, I'd love to see this
// improved someday.
// We need to track whether any row had a match so we can mark
// the dirty state.
var any_dirty: bool = false;
const row_data = self.row_data.slice();
const row_arenas = row_data.items(.arena);
const row_dirties = row_data.items(.dirty);
const row_pins = row_data.items(.pin);
const row_highlights_slice = row_data.items(.highlights);
for (
row_arenas,
row_pins,
row_highlights_slice,
row_dirties,
) |*row_arena, row_pin, *row_highlights, *dirty| {
for (hls) |hl| {
const chunks_slice = hl.chunks.slice();
const nodes = chunks_slice.items(.node);
const starts = chunks_slice.items(.start);
const ends = chunks_slice.items(.end);
for (0.., nodes) |i, node| {
// If this node doesn't match or we're not within
// the row range, skip it.
if (node != row_pin.node or
row_pin.y < starts[i] or
row_pin.y >= ends[i]) continue;
// We're a match!
var arena = row_arena.promote(alloc);
defer row_arena.* = arena.state;
const arena_alloc = arena.allocator();
try row_highlights.append(
arena_alloc,
.{
if (i == 0) hl.top_x else 0,
if (i == nodes.len - 1) hl.bot_x else self.cols - 1,
},
);
dirty.* = true;
any_dirty = true;
}
}
}
// Mark our dirty state.
if (any_dirty and self.dirty == .false) self.dirty = .partial;
}
pub const StringMap = std.ArrayListUnmanaged(point.Coordinate);
/// Convert the current render state contents to a UTF-8 encoded

View File

@ -12,11 +12,13 @@ const std = @import("std");
const builtin = @import("builtin");
const testing = std.testing;
const Allocator = std.mem.Allocator;
const ArenaAllocator = std.heap.ArenaAllocator;
const Mutex = std.Thread.Mutex;
const xev = @import("../../global.zig").xev;
const internal_os = @import("../../os/main.zig");
const BlockingQueue = @import("../../datastruct/main.zig").BlockingQueue;
const point = @import("../point.zig");
const FlattenedHighlight = @import("../highlight.zig").Flattened;
const PageList = @import("../PageList.zig");
const Screen = @import("../Screen.zig");
const ScreenSet = @import("../ScreenSet.zig");
@ -161,7 +163,14 @@ fn threadMain_(self: *Thread) !void {
// Run
log.debug("starting search thread", .{});
defer log.debug("starting search thread shutdown", .{});
defer {
log.debug("starting search thread shutdown", .{});
// Send the quit message
if (self.opts.event_cb) |cb| {
cb(.quit, self.opts.event_userdata);
}
}
// Unlike some of our other threads, we interleave search work
// with our xev loop so that we can try to make forward search progress
@ -245,6 +254,18 @@ fn changeNeedle(self: *Thread, needle: []const u8) !void {
if (self.search) |*s| {
s.deinit();
self.search = null;
// When the search changes then we need to emit that it stopped.
if (self.opts.event_cb) |cb| {
cb(
.{ .total_matches = 0 },
self.opts.event_userdata,
);
cb(
.{ .viewport_matches = &.{} },
self.opts.event_userdata,
);
}
}
// No needle means stop the search.
@ -379,6 +400,9 @@ pub const Message = union(enum) {
/// Events that can be emitted from the search thread. The caller
/// chooses to handle these as they see fit.
pub const Event = union(enum) {
/// Search is quitting. The search thread is exiting.
quit,
/// Search is complete for the given needle on all screens.
complete,
@ -387,7 +411,7 @@ pub const Event = union(enum) {
/// Matches in the viewport have changed. The memory is owned by the
/// search thread and is only valid during the callback.
viewport_matches: []const Selection,
viewport_matches: []const FlattenedHighlight,
};
/// Search state.
@ -417,6 +441,10 @@ const Search = struct {
var vp: ViewportSearch = try .init(alloc, needle);
errdefer vp.deinit();
// We use dirty tracking for active area changes. Start with it
// dirty so the first change is re-searched.
vp.active_dirty = true;
return .{
.viewport = vp,
.screens = .init(.{}),
@ -551,6 +579,15 @@ const Search = struct {
}
}
// See the `search_viewport_dirty` flag on the terminal to know
// what exactly this is for. But, if this is set, we know the renderer
// found the viewport/active area dirty, so we should mark it as
// dirty in our viewport searcher so it forces a re-search.
if (t.flags.search_viewport_dirty) {
self.viewport.active_dirty = true;
t.flags.search_viewport_dirty = false;
}
// Check our viewport for changes.
if (self.viewport.update(&t.screens.active.pages)) |updated| {
if (updated) self.stale_viewport_matches = true;
@ -589,6 +626,7 @@ const Search = struct {
// Check our total match data
const total = screen_search.matchesLen();
if (total != self.last_total) {
log.debug("notifying total matches={}", .{total});
self.last_total = total;
cb(.{ .total_matches = total }, ud);
}
@ -603,10 +641,13 @@ const Search = struct {
// process will make it stale again.
self.stale_viewport_matches = false;
var results: std.ArrayList(Selection) = .empty;
defer results.deinit(alloc);
while (self.viewport.next()) |sel| {
results.append(alloc, sel) catch |err| switch (err) {
var arena: ArenaAllocator = .init(alloc);
defer arena.deinit();
const arena_alloc = arena.allocator();
var results: std.ArrayList(FlattenedHighlight) = .empty;
while (self.viewport.next()) |hl| {
const hl_cloned = hl.clone(arena_alloc) catch continue;
results.append(arena_alloc, hl_cloned) catch |err| switch (err) {
error.OutOfMemory => {
log.warn(
"error collecting viewport matches err={}",
@ -621,11 +662,13 @@ const Search = struct {
};
}
log.debug("notifying viewport matches len={}", .{results.items.len});
cb(.{ .viewport_matches = results.items }, ud);
}
// Send our complete notification if we just completed.
if (!self.last_complete and self.isComplete()) {
log.debug("notifying search complete", .{});
self.last_complete = true;
cb(.complete, ud);
}
@ -637,19 +680,30 @@ test {
const Self = @This();
reset: std.Thread.ResetEvent = .{},
total: usize = 0,
viewport: []const Selection = &.{},
viewport: []FlattenedHighlight = &.{},
fn deinit(self: *Self) void {
for (self.viewport) |*hl| hl.deinit(testing.allocator);
testing.allocator.free(self.viewport);
}
fn callback(event: Event, userdata: ?*anyopaque) void {
const ud: *Self = @ptrCast(@alignCast(userdata.?));
switch (event) {
.quit => {},
.complete => ud.reset.set(),
.total_matches => |v| ud.total = v,
.viewport_matches => |v| {
for (ud.viewport) |*hl| hl.deinit(testing.allocator);
testing.allocator.free(ud.viewport);
ud.viewport = testing.allocator.dupe(
Selection,
v,
ud.viewport = testing.allocator.alloc(
FlattenedHighlight,
v.len,
) catch unreachable;
for (ud.viewport, v) |*dst, src| {
dst.* = src.clone(testing.allocator) catch unreachable;
}
},
}
}
@ -665,7 +719,7 @@ test {
try stream.nextSlice("Hello, world");
var ud: UserData = .{};
defer alloc.free(ud.viewport);
defer ud.deinit();
var thread: Thread = try .init(alloc, .{
.mutex = &mutex,
.terminal = &t,
@ -698,14 +752,14 @@ test {
try testing.expectEqual(1, ud.total);
try testing.expectEqual(1, ud.viewport.len);
{
const sel = ud.viewport[0];
const sel = ud.viewport[0].untracked();
try testing.expectEqual(point.Point{ .screen = .{
.x = 7,
.y = 0,
} }, t.screens.active.pages.pointFromPin(.screen, sel.start()).?);
} }, t.screens.active.pages.pointFromPin(.screen, sel.start).?);
try testing.expectEqual(point.Point{ .screen = .{
.x = 11,
.y = 0,
} }, t.screens.active.pages.pointFromPin(.screen, sel.end()).?);
} }, t.screens.active.pages.pointFromPin(.screen, sel.end).?);
}
}

View File

@ -3,6 +3,7 @@ const testing = std.testing;
const Allocator = std.mem.Allocator;
const point = @import("../point.zig");
const size = @import("../size.zig");
const FlattenedHighlight = @import("../highlight.zig").Flattened;
const PageList = @import("../PageList.zig");
const Selection = @import("../Selection.zig");
const SlidingWindow = @import("sliding_window.zig").SlidingWindow;
@ -96,7 +97,7 @@ pub const ActiveSearch = struct {
/// Find the next match for the needle in the active area. This returns
/// null when there are no more matches.
pub fn next(self: *ActiveSearch) ?Selection {
pub fn next(self: *ActiveSearch) ?FlattenedHighlight {
return self.window.next();
}
};
@ -115,26 +116,28 @@ test "simple search" {
_ = try search.update(&t.screens.active.pages);
{
const sel = search.next().?;
const h = search.next().?;
const sel = h.untracked();
try testing.expectEqual(point.Point{ .active = .{
.x = 0,
.y = 0,
} }, t.screens.active.pages.pointFromPin(.active, sel.start()).?);
} }, t.screens.active.pages.pointFromPin(.active, sel.start).?);
try testing.expectEqual(point.Point{ .active = .{
.x = 3,
.y = 0,
} }, t.screens.active.pages.pointFromPin(.active, sel.end()).?);
} }, t.screens.active.pages.pointFromPin(.active, sel.end).?);
}
{
const sel = search.next().?;
const h = search.next().?;
const sel = h.untracked();
try testing.expectEqual(point.Point{ .active = .{
.x = 0,
.y = 2,
} }, t.screens.active.pages.pointFromPin(.active, sel.start()).?);
} }, t.screens.active.pages.pointFromPin(.active, sel.start).?);
try testing.expectEqual(point.Point{ .active = .{
.x = 3,
.y = 2,
} }, t.screens.active.pages.pointFromPin(.active, sel.end()).?);
} }, t.screens.active.pages.pointFromPin(.active, sel.end).?);
}
try testing.expect(search.next() == null);
}
@ -158,15 +161,16 @@ test "clear screen and search" {
_ = try search.update(&t.screens.active.pages);
{
const sel = search.next().?;
const h = search.next().?;
const sel = h.untracked();
try testing.expectEqual(point.Point{ .active = .{
.x = 0,
.y = 1,
} }, t.screens.active.pages.pointFromPin(.active, sel.start()).?);
} }, t.screens.active.pages.pointFromPin(.active, sel.start).?);
try testing.expectEqual(point.Point{ .active = .{
.x = 3,
.y = 1,
} }, t.screens.active.pages.pointFromPin(.active, sel.end()).?);
} }, t.screens.active.pages.pointFromPin(.active, sel.end).?);
}
try testing.expect(search.next() == null);
}

View File

@ -5,6 +5,7 @@ const testing = std.testing;
const CircBuf = @import("../../datastruct/main.zig").CircBuf;
const terminal = @import("../main.zig");
const point = terminal.point;
const FlattenedHighlight = @import("../highlight.zig").Flattened;
const Page = terminal.Page;
const PageList = terminal.PageList;
const Pin = PageList.Pin;
@ -97,7 +98,7 @@ pub const PageListSearch = struct {
///
/// This does NOT access the PageList, so it can be called without
/// a lock held.
pub fn next(self: *PageListSearch) ?Selection {
pub fn next(self: *PageListSearch) ?FlattenedHighlight {
return self.window.next();
}
@ -149,26 +150,28 @@ test "simple search" {
defer search.deinit();
{
const sel = search.next().?;
const h = search.next().?;
const sel = h.untracked();
try testing.expectEqual(point.Point{ .active = .{
.x = 0,
.y = 2,
} }, t.screens.active.pages.pointFromPin(.active, sel.start()).?);
} }, t.screens.active.pages.pointFromPin(.active, sel.start).?);
try testing.expectEqual(point.Point{ .active = .{
.x = 3,
.y = 2,
} }, t.screens.active.pages.pointFromPin(.active, sel.end()).?);
} }, t.screens.active.pages.pointFromPin(.active, sel.end).?);
}
{
const sel = search.next().?;
const h = search.next().?;
const sel = h.untracked();
try testing.expectEqual(point.Point{ .active = .{
.x = 0,
.y = 0,
} }, t.screens.active.pages.pointFromPin(.active, sel.start()).?);
} }, t.screens.active.pages.pointFromPin(.active, sel.start).?);
try testing.expectEqual(point.Point{ .active = .{
.x = 3,
.y = 0,
} }, t.screens.active.pages.pointFromPin(.active, sel.end()).?);
} }, t.screens.active.pages.pointFromPin(.active, sel.end).?);
}
try testing.expect(search.next() == null);
@ -335,12 +338,13 @@ test "feed with match spanning page boundary" {
try testing.expect(try search.feed());
// Should find the spanning match
const sel = search.next().?;
try testing.expect(sel.start().node != sel.end().node);
const h = search.next().?;
const sel = h.untracked();
try testing.expect(sel.start.node != sel.end.node);
{
const str = try t.screens.active.selectionString(
alloc,
.{ .sel = sel },
.{ .sel = .init(sel.start, sel.end, false) },
);
defer alloc.free(str);
try testing.expectEqualStrings(str, "Test");

View File

@ -3,6 +3,7 @@ const assert = @import("../../quirks.zig").inlineAssert;
const testing = std.testing;
const Allocator = std.mem.Allocator;
const point = @import("../point.zig");
const FlattenedHighlight = @import("../highlight.zig").Flattened;
const PageList = @import("../PageList.zig");
const Pin = PageList.Pin;
const Screen = @import("../Screen.zig");
@ -44,8 +45,8 @@ pub const ScreenSearch = struct {
/// is mostly immutable once found, while active area results may
/// change. This lets us easily reset the active area results for a
/// re-search scenario.
history_results: std.ArrayList(Selection),
active_results: std.ArrayList(Selection),
history_results: std.ArrayList(FlattenedHighlight),
active_results: std.ArrayList(FlattenedHighlight),
/// History search state.
const HistorySearch = struct {
@ -120,7 +121,9 @@ pub const ScreenSearch = struct {
const alloc = self.allocator();
self.active.deinit();
if (self.history) |*h| h.deinit(self.screen);
for (self.active_results.items) |*hl| hl.deinit(alloc);
self.active_results.deinit(alloc);
for (self.history_results.items) |*hl| hl.deinit(alloc);
self.history_results.deinit(alloc);
}
@ -145,11 +148,11 @@ pub const ScreenSearch = struct {
pub fn matches(
self: *ScreenSearch,
alloc: Allocator,
) Allocator.Error![]Selection {
) Allocator.Error![]FlattenedHighlight {
const active_results = self.active_results.items;
const history_results = self.history_results.items;
const results = try alloc.alloc(
Selection,
FlattenedHighlight,
active_results.len + history_results.len,
);
errdefer alloc.free(results);
@ -162,7 +165,7 @@ pub const ScreenSearch = struct {
results[0..active_results.len],
active_results,
);
std.mem.reverse(Selection, results[0..active_results.len]);
std.mem.reverse(FlattenedHighlight, results[0..active_results.len]);
// History does a backward search, so we can just append them
// after.
@ -247,13 +250,15 @@ pub const ScreenSearch = struct {
// For the active area, we consume the entire search in one go
// because the active area is generally small.
const alloc = self.allocator();
while (self.active.next()) |sel| {
while (self.active.next()) |hl| {
// If this fails, then we miss a result since `active.next()`
// moves forward and prunes data. In the future, we may want
// to have some more robust error handling but the only
// scenario this would fail is OOM and we're probably in
// deeper trouble at that point anyways.
try self.active_results.append(alloc, sel);
var hl_cloned = try hl.clone(alloc);
errdefer hl_cloned.deinit(alloc);
try self.active_results.append(alloc, hl_cloned);
}
// We've consumed the entire active area, move to history.
@ -270,13 +275,15 @@ pub const ScreenSearch = struct {
// Try to consume all the loaded matches in one go, because
// the search is generally fast for loaded data.
const alloc = self.allocator();
while (history.searcher.next()) |sel| {
while (history.searcher.next()) |hl| {
// Ignore selections that are found within the starting
// node since those are covered by the active area search.
if (sel.start().node == history.start_pin.node) continue;
if (hl.chunks.items(.node)[0] == history.start_pin.node) continue;
// Same note as tickActive for error handling.
try self.history_results.append(alloc, sel);
var hl_cloned = try hl.clone(alloc);
errdefer hl_cloned.deinit(alloc);
try self.history_results.append(alloc, hl_cloned);
}
// We need to be fed more data.
@ -291,6 +298,7 @@ pub const ScreenSearch = struct {
///
/// The caller must hold the necessary locks to access the screen state.
pub fn reloadActive(self: *ScreenSearch) Allocator.Error!void {
const alloc = self.allocator();
const list: *PageList = &self.screen.pages;
if (try self.active.update(list)) |history_node| history: {
// We need to account for any active area growth that would
@ -305,6 +313,7 @@ pub const ScreenSearch = struct {
if (h.start_pin.garbage) {
h.deinit(self.screen);
self.history = null;
for (self.history_results.items) |*hl| hl.deinit(alloc);
self.history_results.clearRetainingCapacity();
break :state null;
}
@ -317,7 +326,7 @@ pub const ScreenSearch = struct {
// initialize.
var search: PageListSearch = try .init(
self.allocator(),
alloc,
self.needle(),
list,
history_node,
@ -346,7 +355,6 @@ pub const ScreenSearch = struct {
// collect all the results into a new list. We ASSUME that
// reloadActive is being called frequently enough that there isn't
// a massive amount of history to search here.
const alloc = self.allocator();
var window: SlidingWindow = try .init(
alloc,
.forward,
@ -361,17 +369,17 @@ pub const ScreenSearch = struct {
}
assert(history.start_pin.node == history_node);
var results: std.ArrayList(Selection) = try .initCapacity(
var results: std.ArrayList(FlattenedHighlight) = try .initCapacity(
alloc,
self.history_results.items.len,
);
errdefer results.deinit(alloc);
while (window.next()) |sel| {
if (sel.start().node == history_node) continue;
try results.append(
alloc,
sel,
);
while (window.next()) |hl| {
if (hl.chunks.items(.node)[0] == history_node) continue;
var hl_cloned = try hl.clone(alloc);
errdefer hl_cloned.deinit(alloc);
try results.append(alloc, hl_cloned);
}
// If we have no matches then there is nothing to change
@ -380,13 +388,14 @@ pub const ScreenSearch = struct {
// Matches! Reverse our list then append all the remaining
// history items that didn't start on our original node.
std.mem.reverse(Selection, results.items);
std.mem.reverse(FlattenedHighlight, results.items);
try results.appendSlice(alloc, self.history_results.items);
self.history_results.deinit(alloc);
self.history_results = results;
}
// Reset our active search results and search again.
for (self.active_results.items) |*hl| hl.deinit(alloc);
self.active_results.clearRetainingCapacity();
switch (self.state) {
// If we're in the active state we run a normal tick so
@ -425,26 +434,26 @@ test "simple search" {
try testing.expectEqual(2, matches.len);
{
const sel = matches[0];
const sel = matches[0].untracked();
try testing.expectEqual(point.Point{ .screen = .{
.x = 0,
.y = 2,
} }, t.screens.active.pages.pointFromPin(.screen, sel.start()).?);
} }, t.screens.active.pages.pointFromPin(.screen, sel.start).?);
try testing.expectEqual(point.Point{ .screen = .{
.x = 3,
.y = 2,
} }, t.screens.active.pages.pointFromPin(.screen, sel.end()).?);
} }, t.screens.active.pages.pointFromPin(.screen, sel.end).?);
}
{
const sel = matches[1];
const sel = matches[1].untracked();
try testing.expectEqual(point.Point{ .screen = .{
.x = 0,
.y = 0,
} }, t.screens.active.pages.pointFromPin(.screen, sel.start()).?);
} }, t.screens.active.pages.pointFromPin(.screen, sel.start).?);
try testing.expectEqual(point.Point{ .screen = .{
.x = 3,
.y = 0,
} }, t.screens.active.pages.pointFromPin(.screen, sel.end()).?);
} }, t.screens.active.pages.pointFromPin(.screen, sel.end).?);
}
}
@ -477,15 +486,15 @@ test "simple search with history" {
try testing.expectEqual(1, matches.len);
{
const sel = matches[0];
const sel = matches[0].untracked();
try testing.expectEqual(point.Point{ .screen = .{
.x = 0,
.y = 0,
} }, t.screens.active.pages.pointFromPin(.screen, sel.start()).?);
} }, t.screens.active.pages.pointFromPin(.screen, sel.start).?);
try testing.expectEqual(point.Point{ .screen = .{
.x = 3,
.y = 0,
} }, t.screens.active.pages.pointFromPin(.screen, sel.end()).?);
} }, t.screens.active.pages.pointFromPin(.screen, sel.end).?);
}
}
@ -528,26 +537,26 @@ test "reload active with history change" {
defer alloc.free(matches);
try testing.expectEqual(2, matches.len);
{
const sel = matches[1];
const sel = matches[1].untracked();
try testing.expectEqual(point.Point{ .screen = .{
.x = 0,
.y = 0,
} }, t.screens.active.pages.pointFromPin(.screen, sel.start()).?);
} }, t.screens.active.pages.pointFromPin(.screen, sel.start).?);
try testing.expectEqual(point.Point{ .screen = .{
.x = 3,
.y = 0,
} }, t.screens.active.pages.pointFromPin(.screen, sel.end()).?);
} }, t.screens.active.pages.pointFromPin(.screen, sel.end).?);
}
{
const sel = matches[0];
const sel = matches[0].untracked();
try testing.expectEqual(point.Point{ .active = .{
.x = 1,
.y = 1,
} }, t.screens.active.pages.pointFromPin(.active, sel.start()).?);
} }, t.screens.active.pages.pointFromPin(.active, sel.start).?);
try testing.expectEqual(point.Point{ .active = .{
.x = 4,
.y = 1,
} }, t.screens.active.pages.pointFromPin(.active, sel.end()).?);
} }, t.screens.active.pages.pointFromPin(.active, sel.end).?);
}
}
@ -562,15 +571,15 @@ test "reload active with history change" {
defer alloc.free(matches);
try testing.expectEqual(1, matches.len);
{
const sel = matches[0];
const sel = matches[0].untracked();
try testing.expectEqual(point.Point{ .active = .{
.x = 2,
.y = 0,
} }, t.screens.active.pages.pointFromPin(.active, sel.start()).?);
} }, t.screens.active.pages.pointFromPin(.active, sel.start).?);
try testing.expectEqual(point.Point{ .active = .{
.x = 5,
.y = 0,
} }, t.screens.active.pages.pointFromPin(.active, sel.end()).?);
} }, t.screens.active.pages.pointFromPin(.active, sel.end).?);
}
}
}
@ -603,14 +612,14 @@ test "active change contents" {
try testing.expectEqual(1, matches.len);
{
const sel = matches[0];
const sel = matches[0].untracked();
try testing.expectEqual(point.Point{ .screen = .{
.x = 0,
.y = 1,
} }, t.screens.active.pages.pointFromPin(.screen, sel.start()).?);
} }, t.screens.active.pages.pointFromPin(.screen, sel.start).?);
try testing.expectEqual(point.Point{ .screen = .{
.x = 3,
.y = 1,
} }, t.screens.active.pages.pointFromPin(.screen, sel.end()).?);
} }, t.screens.active.pages.pointFromPin(.screen, sel.end).?);
}
}

View File

@ -4,11 +4,13 @@ const Allocator = std.mem.Allocator;
const CircBuf = @import("../../datastruct/main.zig").CircBuf;
const terminal = @import("../main.zig");
const point = terminal.point;
const size = terminal.size;
const PageList = terminal.PageList;
const Pin = PageList.Pin;
const Selection = terminal.Selection;
const Screen = terminal.Screen;
const PageFormatter = @import("../formatter.zig").PageFormatter;
const FlattenedHighlight = terminal.highlight.Flattened;
/// Searches page nodes via a sliding window. The sliding window maintains
/// the invariant that data isn't pruned until (1) we've searched it and
@ -51,6 +53,10 @@ pub const SlidingWindow = struct {
/// data to meta.
meta: MetaBuf,
/// Buffer that can fit any amount of chunks necessary for next
/// to never fail allocation.
chunk_buf: std.MultiArrayList(FlattenedHighlight.Chunk),
/// Offset into data for our current state. This handles the
/// situation where our search moved through meta[0] but didn't
/// do enough to prune it.
@ -113,6 +119,7 @@ pub const SlidingWindow = struct {
.alloc = alloc,
.data = data,
.meta = meta,
.chunk_buf = .empty,
.needle = needle,
.direction = direction,
.overlap_buf = overlap_buf,
@ -122,6 +129,7 @@ pub const SlidingWindow = struct {
pub fn deinit(self: *SlidingWindow) void {
self.alloc.free(self.overlap_buf);
self.alloc.free(self.needle);
self.chunk_buf.deinit(self.alloc);
self.data.deinit(self.alloc);
var meta_it = self.meta.iterator(.forward);
@ -143,14 +151,17 @@ pub const SlidingWindow = struct {
/// the invariant that the window is always big enough to contain
/// the needle.
///
/// It may seem wasteful to return a full selection, since the needle
/// length is known it seems like we can get away with just returning
/// the start index. However, returning a full selection will give us
/// more flexibility in the future (e.g. if we want to support regex
/// searches or other more complex searches). It does cost us some memory,
/// but searches are expected to be relatively rare compared to normal
/// operations and can eat up some extra memory temporarily.
pub fn next(self: *SlidingWindow) ?Selection {
/// This returns a flattened highlight on a match. The
/// flattened highlight requires allocation and is therefore more expensive
/// than a normal selection, but it is more efficient to render since it
/// has all the information without having to dereference pointers into
/// the terminal state.
///
/// The flattened highlight chunks reference internal memory for this
/// sliding window and are only valid until the next call to `next()`
/// or `append()`. If the caller wants to retain the flattened highlight
/// then they should clone it.
pub fn next(self: *SlidingWindow) ?FlattenedHighlight {
const slices = slices: {
// If we have less data then the needle then we can't possibly match
const data_len = self.data.len();
@ -163,8 +174,8 @@ pub const SlidingWindow = struct {
};
// Search the first slice for the needle.
if (std.mem.indexOf(u8, slices[0], self.needle)) |idx| {
return self.selection(
if (std.ascii.indexOfIgnoreCase(slices[0], self.needle)) |idx| {
return self.highlight(
idx,
self.needle.len,
);
@ -189,23 +200,22 @@ pub const SlidingWindow = struct {
@memcpy(self.overlap_buf[prefix.len..overlap_len], suffix);
// Search the overlap
const idx = std.mem.indexOf(
u8,
const idx = std.ascii.indexOfIgnoreCase(
self.overlap_buf[0..overlap_len],
self.needle,
) orelse break :overlap;
// We found a match in the overlap buffer. We need to map the
// index back to the data buffer in order to get our selection.
return self.selection(
return self.highlight(
slices[0].len - prefix.len + idx,
self.needle.len,
);
}
// Search the last slice for the needle.
if (std.mem.indexOf(u8, slices[1], self.needle)) |idx| {
return self.selection(
if (std.ascii.indexOfIgnoreCase(slices[1], self.needle)) |idx| {
return self.highlight(
slices[0].len + idx,
self.needle.len,
);
@ -263,114 +273,230 @@ pub const SlidingWindow = struct {
return null;
}
/// Return a selection for the given start and length into the data
/// buffer and also prune the data/meta buffers if possible up to
/// this start index.
/// Return a flattened highlight for the given start and length.
///
/// The flattened highlight can be used to render the highlight
/// in the most efficient way because it doesn't require a terminal
/// lock to access terminal data to compare whether some viewport
/// matches the highlight (because it doesn't need to traverse
/// the page nodes).
///
/// The start index is assumed to be relative to the offset. i.e.
/// index zero is actually at `self.data[self.data_offset]`. The
/// selection will account for the offset.
fn selection(
fn highlight(
self: *SlidingWindow,
start_offset: usize,
len: usize,
) Selection {
) terminal.highlight.Flattened {
const start = start_offset + self.data_offset;
assert(start < self.data.len());
assert(start + len <= self.data.len());
const end = start + len - 1;
if (comptime std.debug.runtime_safety) {
assert(start < self.data.len());
assert(start + len <= self.data.len());
}
// meta_consumed is the number of bytes we've consumed in the
// data buffer up to and NOT including the meta where we've
// found our pin. This is important because it tells us the
// amount of data we can safely deleted from self.data since
// we can't partially delete a meta block's data. (The partial
// amount is represented by self.data_offset).
var meta_it = self.meta.iterator(.forward);
var meta_consumed: usize = 0;
const tl: Pin = pin(&meta_it, &meta_consumed, start);
// Clear our previous chunk buffer to store this result
self.chunk_buf.clearRetainingCapacity();
var result: terminal.highlight.Flattened = .empty;
// Store the information required to prune later. We store this
// now because we only want to prune up to our START so we can
// find overlapping matches.
const tl_meta_idx = meta_it.idx - 1;
const tl_meta_consumed = meta_consumed;
// Go through the meta nodes to find our start.
const tl: struct {
/// If non-null, we need to continue searching for the bottom-right.
br: ?struct {
it: MetaBuf.Iterator,
consumed: usize,
},
// We have to seek back so that we reinspect our current
// iterator value again in case the start and end are in the
// same segment.
meta_it.seekBy(-1);
const br: Pin = pin(&meta_it, &meta_consumed, start + len - 1);
assert(meta_it.idx >= 1);
/// Data to prune, both are lengths.
prune: struct {
meta: usize,
data: usize,
},
} = tl: {
var meta_it = self.meta.iterator(.forward);
var meta_consumed: usize = 0;
while (meta_it.next()) |meta| {
// Always increment our consumed count so that our index
// is right for the end search if we do it.
const prior_meta_consumed = meta_consumed;
meta_consumed += meta.cell_map.items.len;
// meta_i is the index we expect to find the match in the
// cell map within this meta if it contains it.
const meta_i = start - prior_meta_consumed;
// This meta doesn't contain the match. This means we
// can also prune this set of data because we only look
// forward.
if (meta_i >= meta.cell_map.items.len) continue;
// Now we look for the end. In MOST cases it is the same as
// our starting chunk because highlights are usually small and
// not on a boundary, so let's optimize for that.
const end_i = end - prior_meta_consumed;
if (end_i < meta.cell_map.items.len) {
@branchHint(.likely);
// The entire highlight is within this meta.
const start_map = meta.cell_map.items[meta_i];
const end_map = meta.cell_map.items[end_i];
result.top_x = start_map.x;
result.bot_x = end_map.x;
self.chunk_buf.appendAssumeCapacity(.{
.node = meta.node,
.start = @intCast(start_map.y),
.end = @intCast(end_map.y + 1),
});
break :tl .{
.br = null,
.prune = .{
.meta = meta_it.idx - 1,
.data = prior_meta_consumed,
},
};
} else {
// We found the meta that contains the start of the match
// only. Consume this entire node from our start offset.
const map = meta.cell_map.items[meta_i];
result.top_x = map.x;
self.chunk_buf.appendAssumeCapacity(.{
.node = meta.node,
.start = @intCast(map.y),
.end = meta.node.data.size.rows,
});
break :tl .{
.br = .{
.it = meta_it,
.consumed = meta_consumed,
},
.prune = .{
.meta = meta_it.idx - 1,
.data = prior_meta_consumed,
},
};
}
} else {
// Precondition that the start index is within the data buffer.
unreachable;
}
};
// Search for our end.
if (tl.br) |br| {
var meta_it = br.it;
var meta_consumed: usize = br.consumed;
while (meta_it.next()) |meta| {
// meta_i is the index we expect to find the match in the
// cell map within this meta if it contains it.
const meta_i = end - meta_consumed;
if (meta_i >= meta.cell_map.items.len) {
// This meta doesn't contain the match. We still add it
// to our results because we want the full flattened list.
self.chunk_buf.appendAssumeCapacity(.{
.node = meta.node,
.start = 0,
.end = meta.node.data.size.rows,
});
meta_consumed += meta.cell_map.items.len;
continue;
}
// We found it
const map = meta.cell_map.items[meta_i];
result.bot_x = map.x;
self.chunk_buf.appendAssumeCapacity(.{
.node = meta.node,
.start = 0,
.end = @intCast(map.y + 1),
});
break;
} else {
// Precondition that the end index is within the data buffer.
unreachable;
}
}
// Our offset into the current meta block is the start index
// minus the amount of data fully consumed. We then add one
// to move one past the match so we don't repeat it.
self.data_offset = start - tl_meta_consumed + 1;
self.data_offset = start - tl.prune.data + 1;
// meta_it.idx is br's meta index plus one (because the iterator
// moves one past the end; we call next() one last time). So
// we compare against one to check that the meta that we matched
// in has prior meta blocks we can prune.
if (tl_meta_idx > 0) {
// If we went beyond our initial meta node we can prune.
if (tl.prune.meta > 0) {
// Deinit all our memory in the meta blocks prior to our
// match.
const meta_count = tl_meta_idx;
meta_it.reset();
for (0..meta_count) |_| meta_it.next().?.deinit(self.alloc);
if (comptime std.debug.runtime_safety) {
assert(meta_it.idx == meta_count);
assert(meta_it.next().?.node == tl.node);
var meta_it = self.meta.iterator(.forward);
var meta_consumed: usize = 0;
for (0..tl.prune.meta) |_| {
const meta: *Meta = meta_it.next().?;
meta_consumed += meta.cell_map.items.len;
meta.deinit(self.alloc);
}
self.meta.deleteOldest(meta_count);
if (comptime std.debug.runtime_safety) {
assert(meta_it.idx == tl.prune.meta);
assert(meta_it.next().?.node == self.chunk_buf.items(.node)[0]);
}
self.meta.deleteOldest(tl.prune.meta);
// Delete all the data up to our current index.
assert(tl_meta_consumed > 0);
self.data.deleteOldest(tl_meta_consumed);
assert(tl.prune.data > 0);
self.data.deleteOldest(tl.prune.data);
}
self.assertIntegrity();
return switch (self.direction) {
.forward => .init(tl, br, false),
.reverse => .init(br, tl, false),
};
}
switch (self.direction) {
.forward => {},
.reverse => {
if (self.chunk_buf.len > 1) {
// Reverse all our chunks. This should be pretty obvious why.
const slice = self.chunk_buf.slice();
const nodes = slice.items(.node);
const starts = slice.items(.start);
const ends = slice.items(.end);
std.mem.reverse(*PageList.List.Node, nodes);
std.mem.reverse(size.CellCountInt, starts);
std.mem.reverse(size.CellCountInt, ends);
/// Convert a data index into a pin.
///
/// The iterator and offset are both expected to be passed by
/// pointer so that the pin can be efficiently called for multiple
/// indexes (in order). See selection() for an example.
///
/// Precondition: the index must be within the data buffer.
fn pin(
it: *MetaBuf.Iterator,
offset: *usize,
idx: usize,
) Pin {
while (it.next()) |meta| {
// meta_i is the index we expect to find the match in the
// cell map within this meta if it contains it.
const meta_i = idx - offset.*;
if (meta_i >= meta.cell_map.items.len) {
// This meta doesn't contain the match. This means we
// can also prune this set of data because we only look
// forward.
offset.* += meta.cell_map.items.len;
continue;
}
// Now normally with forward traversal with multiple pages,
// the suffix of the first page and the prefix of the last
// page are used.
//
// For a reverse traversal, this is inverted (since the
// pages are in reverse order we get the suffix of the last
// page and the prefix of the first page). So we need to
// invert this.
//
// We DON'T need to do this for any middle pages because
// they always use the full page.
//
// We DON'T need to do this for chunks.len == 1 because
// the pages themselves aren't reversed and we don't have
// any prefix/suffix problems.
//
// This is a fixup that makes our start/end match the
// same logic as the loops above if they were in forward
// order.
assert(nodes.len >= 2);
starts[0] = ends[0] - 1;
ends[0] = nodes[0].data.size.rows;
ends[nodes.len - 1] = starts[nodes.len - 1] + 1;
starts[nodes.len - 1] = 0;
}
// We found the meta that contains the start of the match.
const map = meta.cell_map.items[meta_i];
return .{
.node = meta.node,
.y = @intCast(map.y),
.x = map.x,
};
// X values also need to be reversed since the top/bottom
// are swapped for the nodes.
const top_x = result.top_x;
result.top_x = result.bot_x;
result.bot_x = top_x;
},
}
// Unreachable because it is a precondition that the index is
// within the data buffer.
unreachable;
// Copy over our MultiArrayList so it points to the proper memory.
result.chunks = self.chunk_buf;
return result;
}
/// Add a new node to the sliding window. This will always grow
@ -442,10 +568,11 @@ pub const SlidingWindow = struct {
// Ensure our buffers are big enough to store what we need.
try self.data.ensureUnusedCapacity(self.alloc, written.len);
try self.meta.ensureUnusedCapacity(self.alloc, 1);
try self.chunk_buf.ensureTotalCapacity(self.alloc, self.meta.capacity());
// Append our new node to the circular buffer.
try self.data.appendSlice(written);
try self.meta.append(meta);
self.data.appendSliceAssumeCapacity(written);
self.meta.appendAssumeCapacity(meta);
self.assertIntegrity();
return written.len;
@ -505,31 +632,77 @@ test "SlidingWindow single append" {
// We should be able to find two matches.
{
const sel = w.next().?;
const h = w.next().?;
const sel = h.untracked();
try testing.expectEqual(point.Point{ .active = .{
.x = 7,
.y = 0,
} }, s.pages.pointFromPin(.active, sel.start()).?);
} }, s.pages.pointFromPin(.active, sel.start));
try testing.expectEqual(point.Point{ .active = .{
.x = 10,
.y = 0,
} }, s.pages.pointFromPin(.active, sel.end()).?);
} }, s.pages.pointFromPin(.active, sel.end));
}
{
const sel = w.next().?;
const h = w.next().?;
const sel = h.untracked();
try testing.expectEqual(point.Point{ .active = .{
.x = 19,
.y = 0,
} }, s.pages.pointFromPin(.active, sel.start()).?);
} }, s.pages.pointFromPin(.active, sel.start));
try testing.expectEqual(point.Point{ .active = .{
.x = 22,
.y = 0,
} }, s.pages.pointFromPin(.active, sel.end()).?);
} }, s.pages.pointFromPin(.active, sel.end));
}
try testing.expect(w.next() == null);
try testing.expect(w.next() == null);
}
test "SlidingWindow single append case insensitive ASCII" {
const testing = std.testing;
const alloc = testing.allocator;
var w: SlidingWindow = try .init(alloc, .forward, "Boo!");
defer w.deinit();
var s = try Screen.init(alloc, .{ .cols = 80, .rows = 24, .max_scrollback = 0 });
defer s.deinit();
try s.testWriteString("hello. boo! hello. boo!");
// We want to test single-page cases.
try testing.expect(s.pages.pages.first == s.pages.pages.last);
const node: *PageList.List.Node = s.pages.pages.first.?;
_ = try w.append(node);
// We should be able to find two matches.
{
const h = w.next().?;
const sel = h.untracked();
try testing.expectEqual(point.Point{ .active = .{
.x = 7,
.y = 0,
} }, s.pages.pointFromPin(.active, sel.start));
try testing.expectEqual(point.Point{ .active = .{
.x = 10,
.y = 0,
} }, s.pages.pointFromPin(.active, sel.end));
}
{
const h = w.next().?;
const sel = h.untracked();
try testing.expectEqual(point.Point{ .active = .{
.x = 19,
.y = 0,
} }, s.pages.pointFromPin(.active, sel.start));
try testing.expectEqual(point.Point{ .active = .{
.x = 22,
.y = 0,
} }, s.pages.pointFromPin(.active, sel.end));
}
try testing.expect(w.next() == null);
try testing.expect(w.next() == null);
}
test "SlidingWindow single append no match" {
const testing = std.testing;
const alloc = testing.allocator;
@ -582,26 +755,28 @@ test "SlidingWindow two pages" {
// Search should find two matches
{
const sel = w.next().?;
const h = w.next().?;
const sel = h.untracked();
try testing.expectEqual(point.Point{ .active = .{
.x = 76,
.y = 22,
} }, s.pages.pointFromPin(.active, sel.start()).?);
} }, s.pages.pointFromPin(.active, sel.start).?);
try testing.expectEqual(point.Point{ .active = .{
.x = 79,
.y = 22,
} }, s.pages.pointFromPin(.active, sel.end()).?);
} }, s.pages.pointFromPin(.active, sel.end).?);
}
{
const sel = w.next().?;
const h = w.next().?;
const sel = h.untracked();
try testing.expectEqual(point.Point{ .active = .{
.x = 7,
.y = 23,
} }, s.pages.pointFromPin(.active, sel.start()).?);
} }, s.pages.pointFromPin(.active, sel.start).?);
try testing.expectEqual(point.Point{ .active = .{
.x = 10,
.y = 23,
} }, s.pages.pointFromPin(.active, sel.end()).?);
} }, s.pages.pointFromPin(.active, sel.end).?);
}
try testing.expect(w.next() == null);
try testing.expect(w.next() == null);
@ -634,15 +809,16 @@ test "SlidingWindow two pages match across boundary" {
// Search should find a match
{
const sel = w.next().?;
const h = w.next().?;
const sel = h.untracked();
try testing.expectEqual(point.Point{ .active = .{
.x = 76,
.y = 22,
} }, s.pages.pointFromPin(.active, sel.start()).?);
} }, s.pages.pointFromPin(.active, sel.start).?);
try testing.expectEqual(point.Point{ .active = .{
.x = 7,
.y = 23,
} }, s.pages.pointFromPin(.active, sel.end()).?);
} }, s.pages.pointFromPin(.active, sel.end).?);
}
try testing.expect(w.next() == null);
try testing.expect(w.next() == null);
@ -831,15 +1007,16 @@ test "SlidingWindow single append across circular buffer boundary" {
try testing.expect(slices[1].len > 0);
}
{
const sel = w.next().?;
const h = w.next().?;
const sel = h.untracked();
try testing.expectEqual(point.Point{ .active = .{
.x = 19,
.y = 0,
} }, s.pages.pointFromPin(.active, sel.start()).?);
} }, s.pages.pointFromPin(.active, sel.start).?);
try testing.expectEqual(point.Point{ .active = .{
.x = 21,
.y = 0,
} }, s.pages.pointFromPin(.active, sel.end()).?);
} }, s.pages.pointFromPin(.active, sel.end).?);
}
try testing.expect(w.next() == null);
}
@ -889,15 +1066,16 @@ test "SlidingWindow single append match on boundary" {
try testing.expect(slices[1].len > 0);
}
{
const sel = w.next().?;
const h = w.next().?;
const sel = h.untracked();
try testing.expectEqual(point.Point{ .active = .{
.x = 21,
.y = 0,
} }, s.pages.pointFromPin(.active, sel.start()).?);
} }, s.pages.pointFromPin(.active, sel.start).?);
try testing.expectEqual(point.Point{ .active = .{
.x = 1,
.y = 0,
} }, s.pages.pointFromPin(.active, sel.end()).?);
} }, s.pages.pointFromPin(.active, sel.end).?);
}
try testing.expect(w.next() == null);
}
@ -920,26 +1098,28 @@ test "SlidingWindow single append reversed" {
// We should be able to find two matches.
{
const sel = w.next().?;
const h = w.next().?;
const sel = h.untracked();
try testing.expectEqual(point.Point{ .active = .{
.x = 19,
.y = 0,
} }, s.pages.pointFromPin(.active, sel.start()).?);
} }, s.pages.pointFromPin(.active, sel.start).?);
try testing.expectEqual(point.Point{ .active = .{
.x = 22,
.y = 0,
} }, s.pages.pointFromPin(.active, sel.end()).?);
} }, s.pages.pointFromPin(.active, sel.end).?);
}
{
const sel = w.next().?;
const h = w.next().?;
const sel = h.untracked();
try testing.expectEqual(point.Point{ .active = .{
.x = 7,
.y = 0,
} }, s.pages.pointFromPin(.active, sel.start()).?);
} }, s.pages.pointFromPin(.active, sel.start).?);
try testing.expectEqual(point.Point{ .active = .{
.x = 10,
.y = 0,
} }, s.pages.pointFromPin(.active, sel.end()).?);
} }, s.pages.pointFromPin(.active, sel.end).?);
}
try testing.expect(w.next() == null);
try testing.expect(w.next() == null);
@ -997,26 +1177,28 @@ test "SlidingWindow two pages reversed" {
// Search should find two matches (in reverse order)
{
const sel = w.next().?;
const h = w.next().?;
const sel = h.untracked();
try testing.expectEqual(point.Point{ .active = .{
.x = 7,
.y = 23,
} }, s.pages.pointFromPin(.active, sel.start()).?);
} }, s.pages.pointFromPin(.active, sel.start).?);
try testing.expectEqual(point.Point{ .active = .{
.x = 10,
.y = 23,
} }, s.pages.pointFromPin(.active, sel.end()).?);
} }, s.pages.pointFromPin(.active, sel.end).?);
}
{
const sel = w.next().?;
const h = w.next().?;
const sel = h.untracked();
try testing.expectEqual(point.Point{ .active = .{
.x = 76,
.y = 22,
} }, s.pages.pointFromPin(.active, sel.start()).?);
} }, s.pages.pointFromPin(.active, sel.start).?);
try testing.expectEqual(point.Point{ .active = .{
.x = 79,
.y = 22,
} }, s.pages.pointFromPin(.active, sel.end()).?);
} }, s.pages.pointFromPin(.active, sel.end).?);
}
try testing.expect(w.next() == null);
try testing.expect(w.next() == null);
@ -1049,15 +1231,16 @@ test "SlidingWindow two pages match across boundary reversed" {
// Search should find a match
{
const sel = w.next().?;
const h = w.next().?;
const sel = h.untracked();
try testing.expectEqual(point.Point{ .active = .{
.x = 76,
.y = 22,
} }, s.pages.pointFromPin(.active, sel.start()).?);
} }, s.pages.pointFromPin(.active, sel.start).?);
try testing.expectEqual(point.Point{ .active = .{
.x = 7,
.y = 23,
} }, s.pages.pointFromPin(.active, sel.end()).?);
} }, s.pages.pointFromPin(.active, sel.end).?);
}
try testing.expect(w.next() == null);
try testing.expect(w.next() == null);
@ -1185,15 +1368,16 @@ test "SlidingWindow single append across circular buffer boundary reversed" {
try testing.expect(slices[1].len > 0);
}
{
const sel = w.next().?;
const h = w.next().?;
const sel = h.untracked();
try testing.expectEqual(point.Point{ .active = .{
.x = 19,
.y = 0,
} }, s.pages.pointFromPin(.active, sel.start()).?);
} }, s.pages.pointFromPin(.active, sel.start).?);
try testing.expectEqual(point.Point{ .active = .{
.x = 21,
.y = 0,
} }, s.pages.pointFromPin(.active, sel.end()).?);
} }, s.pages.pointFromPin(.active, sel.end).?);
}
try testing.expect(w.next() == null);
}
@ -1244,15 +1428,16 @@ test "SlidingWindow single append match on boundary reversed" {
try testing.expect(slices[1].len > 0);
}
{
const sel = w.next().?;
const h = w.next().?;
const sel = h.untracked();
try testing.expectEqual(point.Point{ .active = .{
.x = 21,
.y = 0,
} }, s.pages.pointFromPin(.active, sel.start()).?);
} }, s.pages.pointFromPin(.active, sel.start).?);
try testing.expectEqual(point.Point{ .active = .{
.x = 1,
.y = 0,
} }, s.pages.pointFromPin(.active, sel.end()).?);
} }, s.pages.pointFromPin(.active, sel.end).?);
}
try testing.expect(w.next() == null);
}

View File

@ -4,6 +4,7 @@ const testing = std.testing;
const Allocator = std.mem.Allocator;
const point = @import("../point.zig");
const size = @import("../size.zig");
const FlattenedHighlight = @import("../highlight.zig").Flattened;
const PageList = @import("../PageList.zig");
const Selection = @import("../Selection.zig");
const SlidingWindow = @import("sliding_window.zig").SlidingWindow;
@ -26,6 +27,12 @@ pub const ViewportSearch = struct {
window: SlidingWindow,
fingerprint: ?Fingerprint,
/// If this is null, then active dirty tracking is disabled and if the
/// viewport overlaps the active area we always re-search. If this is
/// non-null, then we only re-search if the active area is dirty. Dirty
/// marking is up to the caller.
active_dirty: ?bool,
pub fn init(
alloc: Allocator,
needle_unowned: []const u8,
@ -35,7 +42,11 @@ pub const ViewportSearch = struct {
// a small amount of work to reverse things.
var window: SlidingWindow = try .init(alloc, .forward, needle_unowned);
errdefer window.deinit();
return .{ .window = window, .fingerprint = null };
return .{
.window = window,
.fingerprint = null,
.active_dirty = null,
};
}
pub fn deinit(self: *ViewportSearch) void {
@ -74,17 +85,29 @@ pub const ViewportSearch = struct {
var fingerprint: Fingerprint = try .init(self.window.alloc, list);
if (self.fingerprint) |*old| {
if (old.eql(fingerprint)) match: {
// If our fingerprint contains the active area, then we always
// re-search since the active area is mutable.
const active_tl = list.getTopLeft(.active);
const active_br = list.getBottomRight(.active).?;
// Determine if we need to check if we overlap the active
// area. If we have dirty tracking on we also set it to
// false here.
const check_active: bool = active: {
const dirty = self.active_dirty orelse break :active true;
if (!dirty) break :active false;
self.active_dirty = false;
break :active true;
};
// If our viewport contains the start or end of the active area,
// we are in the active area. We purposely do this first
// because our viewport is always larger than the active area.
for (old.nodes) |node| {
if (node == active_tl.node) break :match;
if (node == active_br.node) break :match;
if (check_active) {
// If our fingerprint contains the active area, then we always
// re-search since the active area is mutable.
const active_tl = list.getTopLeft(.active);
const active_br = list.getBottomRight(.active).?;
// If our viewport contains the start or end of the active area,
// we are in the active area. We purposely do this first
// because our viewport is always larger than the active area.
for (old.nodes) |node| {
if (node == active_tl.node) break :match;
if (node == active_br.node) break :match;
}
}
// No change
@ -102,6 +125,10 @@ pub const ViewportSearch = struct {
self.fingerprint = null;
}
// If our active area was set as dirty, we always unset it here
// because we're re-searching now.
if (self.active_dirty) |*v| v.* = false;
// Clear our previous sliding window
self.window.clearAndRetainCapacity();
@ -150,7 +177,7 @@ pub const ViewportSearch = struct {
/// Find the next match for the needle in the active area. This returns
/// null when there are no more matches.
pub fn next(self: *ViewportSearch) ?Selection {
pub fn next(self: *ViewportSearch) ?FlattenedHighlight {
return self.window.next();
}
@ -207,26 +234,28 @@ test "simple search" {
try testing.expect(try search.update(&t.screens.active.pages));
{
const sel = search.next().?;
const h = search.next().?;
const sel = h.untracked();
try testing.expectEqual(point.Point{ .active = .{
.x = 0,
.y = 0,
} }, t.screens.active.pages.pointFromPin(.active, sel.start()).?);
} }, t.screens.active.pages.pointFromPin(.active, sel.start).?);
try testing.expectEqual(point.Point{ .active = .{
.x = 3,
.y = 0,
} }, t.screens.active.pages.pointFromPin(.active, sel.end()).?);
} }, t.screens.active.pages.pointFromPin(.active, sel.end).?);
}
{
const sel = search.next().?;
const h = search.next().?;
const sel = h.untracked();
try testing.expectEqual(point.Point{ .active = .{
.x = 0,
.y = 2,
} }, t.screens.active.pages.pointFromPin(.active, sel.start()).?);
} }, t.screens.active.pages.pointFromPin(.active, sel.start).?);
try testing.expectEqual(point.Point{ .active = .{
.x = 3,
.y = 2,
} }, t.screens.active.pages.pointFromPin(.active, sel.end()).?);
} }, t.screens.active.pages.pointFromPin(.active, sel.end).?);
}
try testing.expect(search.next() == null);
}
@ -250,15 +279,63 @@ test "clear screen and search" {
try testing.expect(try search.update(&t.screens.active.pages));
{
const sel = search.next().?;
const h = search.next().?;
const sel = h.untracked();
try testing.expectEqual(point.Point{ .active = .{
.x = 0,
.y = 1,
} }, t.screens.active.pages.pointFromPin(.active, sel.start()).?);
} }, t.screens.active.pages.pointFromPin(.active, sel.start).?);
try testing.expectEqual(point.Point{ .active = .{
.x = 3,
.y = 1,
} }, t.screens.active.pages.pointFromPin(.active, sel.end()).?);
} }, t.screens.active.pages.pointFromPin(.active, sel.end).?);
}
try testing.expect(search.next() == null);
}
test "clear screen and search dirty tracking" {
const alloc = testing.allocator;
var t: Terminal = try .init(alloc, .{ .cols = 10, .rows = 10 });
defer t.deinit(alloc);
var s = t.vtStream();
defer s.deinit();
try s.nextSlice("Fizz\r\nBuzz\r\nFizz\r\nBang");
var search: ViewportSearch = try .init(alloc, "Fizz");
defer search.deinit();
// Turn on dirty tracking
search.active_dirty = false;
// Should update since we've never searched before
try testing.expect(try search.update(&t.screens.active.pages));
// Should not update since nothing changed
try testing.expect(!try search.update(&t.screens.active.pages));
try s.nextSlice("\x1b[2J"); // Clear screen
try s.nextSlice("\x1b[H"); // Move cursor home
try s.nextSlice("Buzz\r\nFizz\r\nBuzz");
// Should still not update since active area isn't dirty
try testing.expect(!try search.update(&t.screens.active.pages));
// Mark
search.active_dirty = true;
try testing.expect(try search.update(&t.screens.active.pages));
{
const h = search.next().?;
const sel = h.untracked();
try testing.expectEqual(point.Point{ .active = .{
.x = 0,
.y = 1,
} }, t.screens.active.pages.pointFromPin(.active, sel.start).?);
try testing.expectEqual(point.Point{ .active = .{
.x = 3,
.y = 1,
} }, t.screens.active.pages.pointFromPin(.active, sel.end).?);
}
try testing.expect(search.next() == null);
}
@ -289,15 +366,16 @@ test "history search, no active area" {
try testing.expect(try search.update(&t.screens.active.pages));
{
const sel = search.next().?;
const h = search.next().?;
const sel = h.untracked();
try testing.expectEqual(point.Point{ .screen = .{
.x = 0,
.y = 0,
} }, t.screens.active.pages.pointFromPin(.screen, sel.start()).?);
} }, t.screens.active.pages.pointFromPin(.screen, sel.start).?);
try testing.expectEqual(point.Point{ .screen = .{
.x = 3,
.y = 0,
} }, t.screens.active.pages.pointFromPin(.screen, sel.end()).?);
} }, t.screens.active.pages.pointFromPin(.screen, sel.end).?);
}
try testing.expect(search.next() == null);