macos: optimize secure input overlay animation
Rendering the Secure Keyboard Input overlay using innerShadow() can strain the resources of the main thread, leading to elevated CPU load and in some cases extended disruptions to the main thread's DispatchQueue that result in lag or frozen frames. This change achieves the same animated visual effect with ~35% lower CPU usage and resolves most or all of the terminal rendering issues associated with the overlay.pull/10903/head
parent
10039da572
commit
7e90e26ae1
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@ -2,8 +2,8 @@ import SwiftUI
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struct SecureInputOverlay: View {
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// Animations
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@State private var shadowAngle: Angle = .degrees(0)
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@State private var shadowWidth: CGFloat = 6
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@State private var gradientAngle: Angle = .degrees(0)
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@State private var gradientOpacity: CGFloat = 0.5
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// Popover explainer text
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@State private var isPopover = false
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@ -20,18 +20,32 @@ struct SecureInputOverlay: View {
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.foregroundColor(.primary)
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.padding(5)
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.background(
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RoundedRectangle(cornerRadius: 12)
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Rectangle()
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.fill(.background)
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.innerShadow(
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using: RoundedRectangle(cornerRadius: 12),
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stroke: AngularGradient(
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gradient: Gradient(colors: [.cyan, .blue, .yellow, .blue, .cyan]),
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center: .center,
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angle: shadowAngle
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),
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width: shadowWidth
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.overlay(
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Rectangle()
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.fill(
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AngularGradient(
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gradient: Gradient(
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colors: [.cyan, .blue, .yellow, .blue, .cyan]
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),
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center: .center,
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angle: gradientAngle
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)
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)
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.blur(radius: 4, opaque: true)
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.mask(
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RadialGradient(
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colors: [.clear, .black],
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center: .center,
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startRadius: 0,
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endRadius: 25
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)
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)
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.opacity(gradientOpacity)
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)
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)
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.mask(RoundedRectangle(cornerRadius: 12))
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.overlay(
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RoundedRectangle(cornerRadius: 12)
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.stroke(Color.gray, lineWidth: 1)
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@ -57,11 +71,11 @@ struct SecureInputOverlay: View {
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}
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.onAppear {
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withAnimation(Animation.linear(duration: 2).repeatForever(autoreverses: false)) {
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shadowAngle = .degrees(360)
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gradientAngle = .degrees(360)
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}
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withAnimation(Animation.linear(duration: 2).repeatForever(autoreverses: true)) {
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shadowWidth = 12
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gradientOpacity = 1
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}
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}
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}
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