various cleanups around scroll timers
parent
f73c90bf5d
commit
81cef6e63b
107
src/Surface.zig
107
src/Surface.zig
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@ -949,36 +949,50 @@ pub fn handleMessage(self: *Surface, msg: Message) !void {
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};
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},
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.selection_scroll => |active| {
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.selection_scroll_tick => |active| {
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self.selection_scroll_active = active;
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if (self.selection_scroll_active) {
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const pos = try self.rt_surface.getCursorPos();
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const pos_vp = self.posToViewport(pos.x, pos.y);
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const screen = &self.renderer_state.terminal.screen;
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const delta: isize = if (pos.y < 0) -1 else 1;
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try self.io.terminal.scrollViewport(.{ .delta = delta });
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// Always the case, but doesn't hurt to check
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if (self.mouse.left_click_count == 1) {
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const pin = screen.pages.pin(.{
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.viewport = .{
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.x = pos_vp.x,
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.y = pos_vp.y,
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},
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}) orelse {
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if (comptime std.debug.runtime_safety) unreachable;
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return;
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};
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try self.dragLeftClickSingle(pin, pos.x);
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}
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}
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try self.selectionScrollTick();
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},
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}
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}
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fn selectionScrollTick(self: *Surface) !void {
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// If we're no longer active then we don't do anything.
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if (!self.selection_scroll_active) return;
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// If we don't have a left mouse button down then we
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// don't do anything.
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if (self.mouse.left_click_count == 0) return;
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const pos = try self.rt_surface.getCursorPos();
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const pos_vp = self.posToViewport(pos.x, pos.y);
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const delta: isize = if (pos.y < 0) -1 else 1;
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// We need our locked state for the remainder
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self.renderer_state.mutex.lock();
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defer self.renderer_state.mutex.unlock();
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const t: *terminal.Terminal = self.renderer_state.terminal;
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// Scroll the viewport as required
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try t.scrollViewport(.{ .delta = delta });
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// Next, trigger our drag behavior
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const pin = t.screen.pages.pin(.{
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.viewport = .{
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.x = pos_vp.x,
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.y = pos_vp.y,
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},
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}) orelse {
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if (comptime std.debug.runtime_safety) unreachable;
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return;
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};
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try self.dragLeftClickSingle(pin, pos.x);
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// We modified our viewport and selection so we need to queue
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// a render.
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try self.queueRender();
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}
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fn childExited(self: *Surface, info: apprt.surface.Message.ChildExited) void {
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// Mark our flag that we exited immediately
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self.child_exited = true;
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@ -3264,6 +3278,15 @@ pub fn mouseButtonCallback(
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}
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if (button == .left and action == .release) {
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// Stop selection scrolling when releasing the left mouse button
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// but only when selection scrolling is active.
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if (self.selection_scroll_active) {
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self.io.queueMessage(
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.{ .selection_scroll = false },
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.unlocked,
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);
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}
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// The selection clipboard is only updated for left-click drag when
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// the left button is released. This is to avoid the clipboard
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// being updated on every mouse move which would be noisy.
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@ -3291,12 +3314,6 @@ pub fn mouseButtonCallback(
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log.warn("error processing links err={}", .{err});
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}
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}
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// Stop selection scrolling when releasing the left mouse button
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// but only when selection scrolling is active.
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if (self.selection_scroll_active) {
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self.io.queueMessage(.{ .selection_scroll = false }, .unlocked);
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}
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}
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// Report mouse events if enabled
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@ -3804,12 +3821,6 @@ pub fn cursorPosCallback(
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self.renderer_state.terminal.screen.dirty.hyperlink_hover = true;
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}
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// Stop selection scrolling when inside the viewport within a 1px buffer
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// for fullscreen windows, but only when selection scrolling is active.
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if (pos.x >= 1 and pos.y >= 1 and self.selection_scroll_active) {
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self.io.queueMessage(.{ .selection_scroll = false }, .unlocked);
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}
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// Always show the mouse again if it is hidden
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if (self.mouse.hidden) self.showMouse();
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@ -3829,6 +3840,15 @@ pub fn cursorPosCallback(
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self.renderer_state.mutex.lock();
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defer self.renderer_state.mutex.unlock();
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// Stop selection scrolling when inside the viewport within a 1px buffer
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// for fullscreen windows, but only when selection scrolling is active.
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if (pos.x >= 1 and pos.y >= 1 and self.selection_scroll_active) {
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self.io.queueMessage(
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.{ .selection_scroll = false },
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.locked,
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);
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}
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// Update our mouse state. We set this to null initially because we only
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// want to set it when we're not selecting or doing any other mouse
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// event.
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@ -3912,10 +3932,15 @@ pub fn cursorPosCallback(
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//log.warn("CURSOR POS: {} {}", .{ pos, self.size.screen });
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const max_y: f32 = @floatFromInt(self.size.screen.height);
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// Only send a message when outside the viewport and
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// selection scrolling is not currently active.
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if ((pos.y <= 1 or pos.y > max_y - 1) and !self.selection_scroll_active) {
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self.io.queueMessage(.{ .selection_scroll = true }, .locked);
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// If the mouse is outside the viewport and we have the left
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// mouse button pressed then we need to start the scroll timer.
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if ((pos.y <= 1 or pos.y > max_y - 1) and
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!self.selection_scroll_active)
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{
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self.io.queueMessage(
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.{ .selection_scroll = true },
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.locked,
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);
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}
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// Convert to points
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@ -79,8 +79,12 @@ pub const Message = union(enum) {
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color: terminal.color.RGB,
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},
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// Tell the surface to perform selection scrolling.
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selection_scroll: bool,
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/// Notifies the surface that a tick of the timer that is timing
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/// out selection scrolling has occurred. "selection scrolling"
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/// is when the user has clicked and dragged the mouse outside
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/// the viewport of the terminal and the terminal is scrolling
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/// the viewport to follow the mouse cursor.
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selection_scroll_tick: bool,
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/// The terminal has reported a change in the working directory.
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pwd_change: WriteReq,
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@ -472,7 +472,14 @@ fn startScrollTimer(self: *Thread, cb: *CallbackData) void {
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self.scroll_active = true;
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// Start the timer which loops
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self.scroll.run(&self.loop, &self.scroll_c, selection_scroll_ms, CallbackData, cb, selectionScrollCallback);
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self.scroll.run(
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&self.loop,
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&self.scroll_c,
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selection_scroll_ms,
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CallbackData,
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cb,
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selectionScrollCallback,
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);
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}
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fn stopScrollTimer(self: *Thread) void {
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@ -497,14 +504,20 @@ fn selectionScrollCallback(
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const cb = cb_ orelse return .disarm;
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const self = cb.self;
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_ = cb.io.surface_mailbox.push(.{ .selection_scroll = self.scroll_active }, .{ .instant = {} });
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// Send the tick to the main surface
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_ = cb.io.surface_mailbox.push(
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.{ .selection_scroll_tick = self.scroll_active },
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.{ .instant = {} },
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);
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// Notify the renderer that it should repaint immediately after scrolling
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cb.io.renderer_wakeup.notify() catch {};
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if (self.scroll_active) {
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self.scroll.run(&self.loop, &self.scroll_c, selection_scroll_ms, CallbackData, cb, selectionScrollCallback);
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}
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if (self.scroll_active) self.scroll.run(
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&self.loop,
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&self.scroll_c,
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selection_scroll_ms,
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CallbackData,
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cb,
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selectionScrollCallback,
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);
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return .disarm;
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}
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@ -48,7 +48,10 @@ pub const Message = union(enum) {
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/// Scroll the viewport
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scroll_viewport: terminal.Terminal.ScrollViewport,
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/// Selection scrolling
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/// Selection scrolling. If this is set to true then the termio
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/// thread starts a timer that will trigger a `selection_scroll_tick`
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/// message back to the surface. This ping/pong is because the
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/// surface thread doesn't have access to an event loop from libghostty.
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selection_scroll: bool,
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/// Jump forward/backward n prompts.
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