pull/9185/merge
Lukas 2025-12-17 00:29:43 -03:00 committed by GitHub
commit a034b39996
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12 changed files with 616 additions and 17 deletions

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@ -971,6 +971,7 @@ ghostty_config_t ghostty_config_new();
void ghostty_config_free(ghostty_config_t);
ghostty_config_t ghostty_config_clone(ghostty_config_t);
void ghostty_config_load_cli_args(ghostty_config_t);
void ghostty_config_load_file(ghostty_config_t, const char*);
void ghostty_config_load_default_files(ghostty_config_t);
void ghostty_config_load_recursive_files(ghostty_config_t);
void ghostty_config_finalize(ghostty_config_t);

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@ -28,6 +28,13 @@
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@ -42,6 +49,7 @@
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@ -193,11 +201,19 @@
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@ -254,6 +270,7 @@
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A5D495A3299BECBA00DD1313 /* Frameworks */,
A5A1F8862A489D7400D1E8BC /* Resources */,
A5B30532299BEAAA0047F10C /* Products */,
@ -266,6 +283,7 @@
A5B30531299BEAAA0047F10C /* Ghostty.app */,
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A54F45F32E1F047A0046BD5C /* GhosttyTests.xctest */,
810ACC9F2E9D3301004F8F92 /* GhosttyUITests.xctest */,
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name = Products;
sourceTree = "<group>";
@ -282,6 +300,29 @@
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fileSystemSynchronizedGroups = (
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name = GhosttyUITests;
packageProductDependencies = (
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productReference = 810ACC9F2E9D3301004F8F92 /* GhosttyUITests.xctest */;
productType = "com.apple.product-type.bundle.ui-testing";
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isa = PBXNativeTarget;
buildConfigurationList = A54F45FC2E1F047A0046BD5C /* Build configuration list for PBXNativeTarget "GhosttyTests" */;
@ -355,9 +396,13 @@
isa = PBXProject;
attributes = {
BuildIndependentTargetsInParallel = 1;
LastSwiftUpdateCheck = 2600;
LastSwiftUpdateCheck = 2610;
LastUpgradeCheck = 1610;
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@ -390,11 +435,19 @@
A5B30530299BEAAA0047F10C /* Ghostty */,
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files = (
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@ -433,6 +486,13 @@
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files = (
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@ -457,6 +517,11 @@
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/* Begin PBXTargetDependency section */
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isa = PBXTargetDependency;
target = A5B30530299BEAAA0047F10C /* Ghostty */;
targetProxy = 810ACCA52E9D3302004F8F92 /* PBXContainerItemProxy */;
};
A54F45F82E1F047A0046BD5C /* PBXTargetDependency */ = {
isa = PBXTargetDependency;
target = A5B30530299BEAAA0047F10C /* Ghostty */;
@ -574,6 +639,73 @@
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LOCALIZATION_PREFERS_STRING_CATALOGS = YES;
MACOSX_DEPLOYMENT_TARGET = 13.0;
MARKETING_VERSION = 1.0;
PRODUCT_BUNDLE_IDENTIFIER = com.mitchellh.GhosttyUITests;
PRODUCT_NAME = "$(TARGET_NAME)";
STRING_CATALOG_GENERATE_SYMBOLS = NO;
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SWIFT_APPROACHABLE_CONCURRENCY = YES;
SWIFT_EMIT_LOC_STRINGS = NO;
SWIFT_UPCOMING_FEATURE_MEMBER_IMPORT_VISIBILITY = YES;
SWIFT_VERSION = 5.0;
TEST_TARGET_NAME = Ghostty;
};
name = Debug;
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buildSettings = {
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CURRENT_PROJECT_VERSION = 1;
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GCC_C_LANGUAGE_STANDARD = gnu17;
GENERATE_INFOPLIST_FILE = YES;
LOCALIZATION_PREFERS_STRING_CATALOGS = YES;
MACOSX_DEPLOYMENT_TARGET = 13.0;
MARKETING_VERSION = 1.0;
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name = Release;
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GCC_C_LANGUAGE_STANDARD = gnu17;
GENERATE_INFOPLIST_FILE = YES;
LOCALIZATION_PREFERS_STRING_CATALOGS = YES;
MACOSX_DEPLOYMENT_TARGET = 13.0;
MARKETING_VERSION = 1.0;
PRODUCT_BUNDLE_IDENTIFIER = com.mitchellh.GhosttyUITests;
PRODUCT_NAME = "$(TARGET_NAME)";
STRING_CATALOG_GENERATE_SYMBOLS = NO;
SWIFT_APPROACHABLE_CONCURRENCY = YES;
SWIFT_EMIT_LOC_STRINGS = NO;
SWIFT_UPCOMING_FEATURE_MEMBER_IMPORT_VISIBILITY = YES;
SWIFT_VERSION = 5.0;
TEST_TARGET_NAME = Ghostty;
};
name = ReleaseLocal;
};
A54F45F92E1F047A0046BD5C /* Debug */ = {
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buildSettings = {
@ -990,6 +1122,16 @@
/* End XCBuildConfiguration section */
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buildConfigurations = (
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810ACCA92E9D3302004F8F92 /* Release */,
810ACCAA2E9D3302004F8F92 /* ReleaseLocal */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = ReleaseLocal;
};
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isa = XCConfigurationList;
buildConfigurations = (

View File

@ -40,6 +40,17 @@
ReferencedContainer = "container:Ghostty.xcodeproj">
</BuildableReference>
</TestableReference>
<TestableReference
skipped = "NO"
parallelizable = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "810ACC9E2E9D3301004F8F92"
BuildableName = "GhosttyUITests.xctest"
BlueprintName = "GhosttyUITests"
ReferencedContainer = "container:Ghostty.xcodeproj">
</BuildableReference>
</TestableReference>
</Testables>
</TestAction>
<LaunchAction

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@ -0,0 +1,34 @@
//
// AppKitExtensions.swift
// Ghostty
//
// Created by luca on 27.10.2025.
//
import AppKit
extension NSColor {
var isLightColor: Bool {
return self.luminance > 0.5
}
var luminance: Double {
var r: CGFloat = 0
var g: CGFloat = 0
var b: CGFloat = 0
var a: CGFloat = 0
guard let rgb = self.usingColorSpace(.sRGB) else { return 0 }
rgb.getRed(&r, green: &g, blue: &b, alpha: &a)
return (0.299 * r) + (0.587 * g) + (0.114 * b)
}
}
extension NSImage {
func colorAt(x: Int, y: Int) -> NSColor? {
guard let cgImage = self.cgImage(forProposedRect: nil, context: nil, hints: nil) else {
return nil
}
return NSBitmapImageRep(cgImage: cgImage).colorAt(x: x, y: y)
}
}

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@ -0,0 +1,59 @@
//
// GhosttyCustomConfigCase.swift
// Ghostty
//
// Created by luca on 16.10.2025.
//
import XCTest
class GhosttyCustomConfigCase: XCTestCase {
/// We only want run these UI tests
/// when testing manually with Xcode IDE
///
/// So that we don't have to wait for each ci check
/// to run these tedious tests
override class var defaultTestSuite: XCTestSuite {
// https://lldb.llvm.org/cpp_reference/PlatformDarwin_8cpp_source.html#:~:text==%20%22-,IDE_DISABLED_OS_ACTIVITY_DT_MODE
if ProcessInfo.processInfo.environment["IDE_DISABLED_OS_ACTIVITY_DT_MODE"] != nil {
return XCTestSuite(forTestCaseClass: Self.self)
} else {
return XCTestSuite(name: "Skipping \(className())")
}
}
override class var runsForEachTargetApplicationUIConfiguration: Bool {
true
}
var configFile: URL?
override func setUpWithError() throws {
continueAfterFailure = false
}
override func tearDown() async throws {
if let configFile {
try FileManager.default.removeItem(at: configFile)
}
}
func updateConfig(_ newConfig: String) throws {
if configFile == nil {
let temporaryConfig = FileManager.default.temporaryDirectory.appendingPathComponent(UUID().uuidString)
.appendingPathExtension("ghostty")
configFile = temporaryConfig
}
try newConfig.write(to: configFile!, atomically: true, encoding: .utf8)
}
func ghosttyApplication() throws -> XCUIApplication {
let app = XCUIApplication()
app.launchArguments.append(contentsOf: ["-ApplePersistenceIgnoreState", "YES"])
guard let configFile else {
return app
}
app.launchEnvironment["GHOSTTY_CONFIG_PATH"] = configFile.path
return app
}
}

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@ -0,0 +1,159 @@
//
// GhosttyThemeTests.swift
// Ghostty
//
// Created by luca on 27.10.2025.
//
import AppKit
import XCTest
final class GhosttyThemeTests: GhosttyCustomConfigCase {
let windowTitle = "GhosttyThemeTests"
private func assertTitlebarAppearance(
_ appearance: XCUIDevice.Appearance,
for app: XCUIApplication,
title: String? = nil,
colorLocation: CGPoint? = nil,
file: StaticString = #filePath,
line: UInt = #line
) throws {
for i in 0 ..< app.windows.count {
let titleView = app.windows.element(boundBy: i).staticTexts.element(matching: NSPredicate(format: "value == '\(title ?? windowTitle)'"))
let image = titleView.screenshot().image
guard let imageColor = image.colorAt(x: Int(colorLocation?.x ?? 1), y: Int(colorLocation?.y ?? 1)) else {
throw XCTSkip("failed to get pixel color", file: file, line: line)
}
switch appearance {
case .dark:
XCTAssertLessThanOrEqual(imageColor.luminance, 0.5, "Expected dark appearance for this test", file: file, line: line)
default:
XCTAssertGreaterThanOrEqual(imageColor.luminance, 0.5, "Expected light appearance for this test", file: file, line: line)
}
}
}
/// https://github.com/ghostty-org/ghostty/issues/8282
@MainActor
func testIssue8282() async throws {
try updateConfig("title=\(windowTitle) \n theme=light:3024 Day,dark:3024 Night")
XCUIDevice.shared.appearance = .dark
let app = try ghosttyApplication()
app.launch()
try assertTitlebarAppearance(.dark, for: app)
// create a split
app.groups["Terminal pane"].typeKey("d", modifierFlags: .command)
// reload config
app.typeKey(",", modifierFlags: [.command, .shift])
try await Task.sleep(for: .seconds(0.5))
// create a new window
app.typeKey("n", modifierFlags: [.command])
try assertTitlebarAppearance(.dark, for: app)
}
@MainActor
func testLightTransparentWindowThemeWithDarkTerminal() async throws {
try updateConfig("title=\(windowTitle) \n window-theme=light")
let app = try ghosttyApplication()
app.launch()
try await Task.sleep(for: .seconds(0.5))
try assertTitlebarAppearance(.dark, for: app)
}
@MainActor
func testLightNativeWindowThemeWithDarkTerminal() async throws {
try updateConfig("title=\(windowTitle) \n window-theme = light \n macos-titlebar-style = native")
let app = try ghosttyApplication()
app.launch()
try assertTitlebarAppearance(.light, for: app)
}
@MainActor
func testReloadingLightTransparentWindowTheme() async throws {
try updateConfig("title=\(windowTitle) \n ")
let app = try ghosttyApplication()
app.launch()
// default dark theme
try assertTitlebarAppearance(.dark, for: app)
try updateConfig("title=\(windowTitle) \n theme=light:3024 Day,dark:3024 Night \n window-theme = light")
// reload config
app.typeKey(",", modifierFlags: [.command, .shift])
try await Task.sleep(for: .seconds(0.5))
try assertTitlebarAppearance(.light, for: app)
}
@MainActor
func testSwitchingSystemTheme() async throws {
try updateConfig("title=\(windowTitle) \n theme=light:3024 Day,dark:3024 Night")
XCUIDevice.shared.appearance = .dark
let app = try ghosttyApplication()
app.launch()
try assertTitlebarAppearance(.dark, for: app)
XCUIDevice.shared.appearance = .light
try await Task.sleep(for: .seconds(0.5))
try assertTitlebarAppearance(.light, for: app)
}
@MainActor
func testReloadFromLightWindowThemeToDefaultTheme() async throws {
try updateConfig("title=\(windowTitle) \n theme=light:3024 Day,dark:3024 Night")
XCUIDevice.shared.appearance = .light
let app = try ghosttyApplication()
app.launch()
try assertTitlebarAppearance(.light, for: app)
try updateConfig("title=\(windowTitle) \n ")
// reload config
app.typeKey(",", modifierFlags: [.command, .shift])
try await Task.sleep(for: .seconds(0.5))
try assertTitlebarAppearance(.dark, for: app)
}
@MainActor
func testReloadFromDefaultThemeToDarkWindowTheme() async throws {
try updateConfig("title=\(windowTitle) \n ")
XCUIDevice.shared.appearance = .light
let app = try ghosttyApplication()
app.launch()
try assertTitlebarAppearance(.dark, for: app)
try updateConfig("title=\(windowTitle) \n theme=light:3024 Day,dark:3024 Night \n window-theme=dark")
// reload config
app.typeKey(",", modifierFlags: [.command, .shift])
try await Task.sleep(for: .seconds(0.5))
try assertTitlebarAppearance(.dark, for: app)
}
@MainActor
func testReloadingFromDarkThemeToSystemLightTheme() async throws {
try updateConfig("title=\(windowTitle) \n theme=light:3024 Day,dark:3024 Night \n window-theme=dark")
XCUIDevice.shared.appearance = .light
let app = try ghosttyApplication()
app.launch()
try assertTitlebarAppearance(.dark, for: app)
try updateConfig("title=\(windowTitle) \n theme=light:3024 Day,dark:3024 Night")
// reload config
app.typeKey(",", modifierFlags: [.command, .shift])
try await Task.sleep(for: .seconds(0.5))
try assertTitlebarAppearance(.light, for: app)
}
@MainActor
func testQuickTerminalThemeChange() async throws {
try updateConfig("title=\(windowTitle) \n theme=light:3024 Day,dark:3024 Night \n confirm-close-surface=false")
XCUIDevice.shared.appearance = .light
let app = try ghosttyApplication()
app.launch()
// close default window
app.typeKey("w", modifierFlags: [.command])
// open quick terminal
app.menuBarItems["View"].firstMatch.click()
app.menuItems["Quick Terminal"].firstMatch.click()
let title = "Debug builds of Ghostty are very slow and you may experience performance problems. Debug builds are only recommended during development."
try assertTitlebarAppearance(.light, for: app, title: title, colorLocation: CGPoint(x: 5, y: 5)) // to avoid dark edge
XCUIDevice.shared.appearance = .dark
try await Task.sleep(for: .seconds(0.5))
try assertTitlebarAppearance(.dark, for: app, title: title, colorLocation: CGPoint(x: 5, y: 5))
}
}

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@ -0,0 +1,23 @@
//
// GhosttyTitleUITests.swift
// GhosttyUITests
//
// Created by luca on 13.10.2025.
//
import XCTest
final class GhosttyTitleUITests: GhosttyCustomConfigCase {
override func setUp() async throws {
try await super.setUp()
try updateConfig(#"title = "GhosttyUITestsLaunchTests""#)
}
@MainActor
func testTitle() throws {
let app = try ghosttyApplication()
app.launch()
XCTAssertEqual(app.windows.firstMatch.title, "GhosttyUITestsLaunchTests", "Oops, `title=` doesn't work!")
}
}

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@ -0,0 +1,143 @@
//
// GhosttyTitlebarTabsUITests.swift
// Ghostty
//
// Created by luca on 16.10.2025.
//
import XCTest
final class GhosttyTitlebarTabsUITests: GhosttyCustomConfigCase {
override func setUp() async throws {
try await super.setUp()
try updateConfig(
"""
macos-titlebar-style = tabs
title = "GhosttyTitlebarTabsUITests"
"""
)
}
@MainActor
func testCustomTitlebar() throws {
let app = try ghosttyApplication()
app.launch()
// create a split
app.groups["Terminal pane"].typeKey("d", modifierFlags: .command)
app.typeKey("\n", modifierFlags: [.command, .shift])
let resetZoomButton = app.groups.buttons["ResetZoom"]
let windowTitle = app.windows.firstMatch.title
let titleView = app.staticTexts.element(matching: NSPredicate(format: "value == '\(windowTitle)'"))
XCTAssertEqual(titleView.frame.midY, resetZoomButton.frame.midY, accuracy: 1, "Window title should be vertically centered with reset zoom button: \(titleView.frame.midY) != \(resetZoomButton.frame.midY)")
}
@MainActor
func testTabsGeometryInNormalWindow() throws {
let app = try ghosttyApplication()
app.launch()
app.groups["Terminal pane"].typeKey("t", modifierFlags: .command)
XCTAssertEqual(app.tabs.count, 2, "There should be 2 tabs")
checkTabsGeometry(app.windows.firstMatch)
}
@MainActor
func testTabsGeometryInFullscreen() throws {
let app = try ghosttyApplication()
app.launch()
app.typeKey("f", modifierFlags: [.command, .control])
// using app to type +t might not be able to create tabs
app.groups["Terminal pane"].typeKey("t", modifierFlags: .command)
XCTAssertEqual(app.tabs.count, 2, "There should be 2 tabs")
checkTabsGeometry(app.windows.firstMatch)
}
@MainActor
func testTabsGeometryAfterMovingTabs() throws {
let app = try ghosttyApplication()
app.launch()
XCTAssertTrue(app.windows.firstMatch.waitForExistence(timeout: 1), "Main window should exist")
// create another 2 tabs
app.groups["Terminal pane"].typeKey("t", modifierFlags: .command)
app.groups["Terminal pane"].typeKey("t", modifierFlags: .command)
// move to the left
app.menuItems["_zoomLeft:"].firstMatch.click()
// create another window with 2 tabs
app.windows.firstMatch.groups["Terminal pane"].typeKey("n", modifierFlags: .command)
XCTAssertEqual(app.windows.count, 2, "There should be 2 windows")
// move to the right
app.menuItems["_zoomRight:"].firstMatch.click()
// now second window is the first/main one in the list
app.windows.firstMatch.groups["Terminal pane"].typeKey("t", modifierFlags: .command)
app.windows.element(boundBy: 1).tabs.firstMatch.click() // focus first window
// now the first window is the main one
let firstTabInFirstWindow = app.windows.firstMatch.tabs.firstMatch
let firstTabInSecondWindow = app.windows.element(boundBy: 1).tabs.firstMatch
// drag a tab from one window to another
firstTabInFirstWindow.press(forDuration: 0.2, thenDragTo: firstTabInSecondWindow)
// check tabs in the first
checkTabsGeometry(app.windows.firstMatch)
// focus another window
app.windows.element(boundBy: 1).tabs.firstMatch.click()
checkTabsGeometry(app.windows.firstMatch)
}
@MainActor
func testTabsGeometryAfterMergingAllWindows() throws {
let app = try ghosttyApplication()
app.launch()
XCTAssertTrue(app.windows.firstMatch.waitForExistence(timeout: 1), "Main window should exist")
// create another 2 windows
app.typeKey("n", modifierFlags: .command)
app.typeKey("n", modifierFlags: .command)
// merge into one window, resulting 3 tabs
app.menuItems["mergeAllWindows:"].firstMatch.click()
XCTAssertTrue(app.wait(for: \.tabs.count, toEqual: 3, timeout: 1), "There should be 3 tabs")
checkTabsGeometry(app.windows.firstMatch)
}
func checkTabsGeometry(_ window: XCUIElement) {
let closeTabButtons = window.buttons.matching(identifier: "_closeButton")
XCTAssertEqual(closeTabButtons.count, window.tabs.count, "Close tab buttons count should match tabs count")
var previousTabHeight: CGFloat?
for idx in 0 ..< window.tabs.count {
let currentTab = window.tabs.element(boundBy: idx)
// focus
currentTab.click()
// switch to the tab
window.typeKey("\(idx + 1)", modifierFlags: .command)
// add a split
window.typeKey("d", modifierFlags: .command)
// zoom this split
// haven't found a way to locate our reset zoom button yet..
window.typeKey("\n", modifierFlags: [.command, .shift])
window.typeKey("\n", modifierFlags: [.command, .shift])
if let previousHeight = previousTabHeight {
XCTAssertEqual(currentTab.frame.height, previousHeight, accuracy: 1, "The tab's height should stay the same")
}
previousTabHeight = currentTab.frame.height
let titleFrame = currentTab.frame
let shortcutLabelFrame = window.staticTexts.element(matching: NSPredicate(format: "value CONTAINS[c] '⌘\(idx + 1)'")).firstMatch.frame
let closeButtonFrame = closeTabButtons.element(boundBy: idx).frame
XCTAssertEqual(titleFrame.midY, shortcutLabelFrame.midY, accuracy: 1, "Tab title should be vertically centered with its shortcut label: \(titleFrame.midY) != \(shortcutLabelFrame.midY)")
XCTAssertEqual(titleFrame.midY, closeButtonFrame.midY, accuracy: 1, "Tab title should be vertically centered with its close button: \(titleFrame.midY) != \(closeButtonFrame.midY)")
}
}
}

View File

@ -94,7 +94,7 @@ class AppDelegate: NSObject,
private var derivedConfig: DerivedConfig = DerivedConfig()
/// The ghostty global state. Only one per process.
let ghostty: Ghostty.App = Ghostty.App()
let ghostty: Ghostty.App
/// The global undo manager for app-level state such as window restoration.
lazy var undoManager = ExpiringUndoManager()
@ -153,6 +153,11 @@ class AppDelegate: NSObject,
@Published private(set) var appIcon: NSImage? = nil
override init() {
#if DEBUG
ghostty = Ghostty.App(configPath: ProcessInfo.processInfo.environment["GHOSTTY_CONFIG_PATH"])
#else
ghostty = Ghostty.App()
#endif
super.init()
ghostty.delegate = self

View File

@ -29,6 +29,8 @@ extension Ghostty {
/// configuration (i.e. font size) from the previously focused window. This would override this.
@Published private(set) var config: Config
/// Preferred config file than the default ones
private var configPath: String?
/// The ghostty app instance. We only have one of these for the entire app, although I guess
/// in theory you can have multiple... I don't know why you would...
@Published var app: ghostty_app_t? = nil {
@ -44,9 +46,10 @@ extension Ghostty {
return ghostty_app_needs_confirm_quit(app)
}
init() {
init(configPath: String? = nil) {
self.configPath = configPath
// Initialize the global configuration.
self.config = Config()
self.config = Config(at: configPath)
if self.config.config == nil {
readiness = .error
return
@ -143,7 +146,7 @@ extension Ghostty {
}
// Hard or full updates have to reload the full configuration
let newConfig = Config()
let newConfig = Config(at: configPath)
guard newConfig.loaded else {
Ghostty.logger.warning("failed to reload configuration")
return
@ -163,7 +166,7 @@ extension Ghostty {
// Hard or full updates have to reload the full configuration.
// NOTE: We never set this on self.config because this is a surface-only
// config. We free it after the call.
let newConfig = Config()
let newConfig = Config(at: configPath)
guard newConfig.loaded else {
Ghostty.logger.warning("failed to reload configuration")
return

View File

@ -33,14 +33,16 @@ extension Ghostty {
return diags
}
init() {
if let cfg = Self.loadConfig() {
self.config = cfg
}
init(config: ghostty_config_t?) {
self.config = config
}
init(clone config: ghostty_config_t) {
self.config = ghostty_config_clone(config)
convenience init(at path: String? = nil, finalize: Bool = true) {
self.init(config: Self.loadConfig(at: path, finalize: finalize))
}
convenience init(clone config: ghostty_config_t) {
self.init(config: ghostty_config_clone(config))
}
deinit {
@ -48,7 +50,10 @@ extension Ghostty {
}
/// Initializes a new configuration and loads all the values.
static private func loadConfig() -> ghostty_config_t? {
/// - Parameters:
/// - path: An optional preferred config file path. Pass `nil` to load the default configuration files.
/// - finalize: Whether to finalize the configuration to populate default values.
static private func loadConfig(at path: String?, finalize: Bool) -> ghostty_config_t? {
// Initialize the global configuration.
guard let cfg = ghostty_config_new() else {
logger.critical("ghostty_config_new failed")
@ -59,7 +64,11 @@ extension Ghostty {
// We only do this on macOS because other Apple platforms do not have the
// same filesystem concept.
#if os(macOS)
ghostty_config_load_default_files(cfg);
if let path {
ghostty_config_load_file(cfg, path)
} else {
ghostty_config_load_default_files(cfg)
}
// We only load CLI args when not running in Xcode because in Xcode we
// pass some special parameters to control the debugger.
@ -74,9 +83,10 @@ extension Ghostty {
// have to do this synchronously. When we support config updating we can do
// this async and update later.
// Finalize will make our defaults available.
ghostty_config_finalize(cfg)
if finalize {
// Finalize will make our defaults available.
ghostty_config_finalize(cfg)
}
// Log any configuration errors. These will be automatically shown in a
// pop-up window too.
let diagsCount = ghostty_config_diagnostics_count(cfg)

View File

@ -65,6 +65,15 @@ export fn ghostty_config_load_default_files(self: *Config) void {
};
}
/// Load the configuration from a specific file path.
/// The path must be null-terminated.
export fn ghostty_config_load_file(self: *Config, path: [*:0]const u8) void {
const path_slice = std.mem.span(path);
self.loadFile(state.alloc, path_slice) catch |err| {
log.err("error loading config from file path={s} err={}", .{ path_slice, err });
};
}
/// Load the configuration from the user-specified configuration
/// file locations in the previously loaded configuration. This will
/// recursively continue to load up to a built-in limit.