refactor: migrate background glass effect to new macos-background-style config
parent
a02364cbef
commit
d40af61960
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@ -480,11 +480,9 @@ class TerminalWindow: NSWindow {
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backgroundColor = .white.withAlphaComponent(0.001)
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// Add liquid glass behind terminal content
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if #available(macOS 26.0, *), derivedConfig.backgroundGlassStyle != "off" {
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if #available(macOS 26.0, *), derivedConfig.macosBackgroundStyle != .blur {
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setupGlassLayer()
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}
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if let appDelegate = NSApp.delegate as? AppDelegate {
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} else if let appDelegate = NSApp.delegate as? AppDelegate {
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ghostty_set_window_background_blur(
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appDelegate.ghostty.app,
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Unmanaged.passUnretained(self).toOpaque())
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@ -576,7 +574,7 @@ class TerminalWindow: NSWindow {
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}
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// MARK: Glass
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@available(macOS 26.0, *)
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private func setupGlassLayer() {
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guard let contentView = contentView else { return }
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@ -591,18 +589,18 @@ class TerminalWindow: NSWindow {
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let effectView = NSGlassEffectView()
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// Map Ghostty config to NSGlassEffectView style
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let glassStyle = derivedConfig.backgroundGlassStyle
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switch glassStyle {
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case "regular":
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let backgroundStyle = derivedConfig.macosBackgroundStyle
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switch backgroundStyle {
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case .regularGlass:
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effectView.style = NSGlassEffectView.Style.regular
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case "clear":
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case .clearGlass:
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effectView.style = NSGlassEffectView.Style.clear
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default:
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// Should not reach here since we check for "off" before calling setupGlassLayer()
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// Should not reach here since we check for "default" before calling setupGlassLayer()
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return
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}
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effectView.cornerRadius = 18
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effectView.cornerRadius = derivedConfig.windowCornerRadius
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effectView.tintColor = preferredBackgroundColor
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effectView.frame = windowContentView.bounds
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@ -627,14 +625,16 @@ class TerminalWindow: NSWindow {
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let backgroundColor: NSColor
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let backgroundOpacity: Double
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let macosWindowButtons: Ghostty.MacOSWindowButtons
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let backgroundGlassStyle: String
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let macosBackgroundStyle: Ghostty.MacBackgroundStyle
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let windowCornerRadius: CGFloat
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init() {
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self.title = nil
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self.backgroundColor = NSColor.windowBackgroundColor
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self.backgroundOpacity = 1
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self.macosWindowButtons = .visible
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self.backgroundGlassStyle = "off"
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self.macosBackgroundStyle = .blur
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self.windowCornerRadius = 16
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}
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init(_ config: Ghostty.Config) {
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@ -642,7 +642,17 @@ class TerminalWindow: NSWindow {
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self.backgroundColor = NSColor(config.backgroundColor)
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self.backgroundOpacity = config.backgroundOpacity
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self.macosWindowButtons = config.macosWindowButtons
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self.backgroundGlassStyle = config.backgroundGlassStyle
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self.macosBackgroundStyle = config.macosBackgroundStyle
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// Set corner radius based on macos-titlebar-style
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// Native, transparent, and hidden styles use 16pt radius
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// Tabs style uses 20pt radius
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switch config.macosTitlebarStyle {
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case "tabs":
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self.windowCornerRadius = 20
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default:
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self.windowCornerRadius = 16
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}
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}
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}
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}
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@ -261,17 +261,17 @@ extension Ghostty {
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return MacOSWindowButtons(rawValue: str) ?? defaultValue
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}
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var backgroundGlassStyle: String {
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let defaultValue = "off"
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var macosBackgroundStyle: MacBackgroundStyle {
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let defaultValue = MacBackgroundStyle.blur
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guard let config = self.config else { return defaultValue }
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var v: UnsafePointer<Int8>? = nil
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let key = "background-glass-style"
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let key = "macos-background-style"
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guard ghostty_config_get(config, &v, key, UInt(key.count)) else { return defaultValue }
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guard let ptr = v else { return defaultValue }
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return String(cString: ptr)
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let str = String(cString: ptr)
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return MacBackgroundStyle(rawValue: str) ?? defaultValue
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}
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var macosTitlebarStyle: String {
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let defaultValue = "transparent"
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guard let config = self.config else { return defaultValue }
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@ -56,7 +56,7 @@ extension Ghostty {
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case app
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case zig_run
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}
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/// Returns the mechanism that launched the app. This is based on an env var so
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/// its up to the env var being set in the correct circumstance.
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static var launchSource: LaunchSource {
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@ -65,7 +65,7 @@ extension Ghostty {
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// source. If its unset we assume we're in a CLI environment.
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return .cli
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}
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// If the env var is set but its unknown then we default back to the app.
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return LaunchSource(rawValue: envValue) ?? .app
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}
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@ -76,17 +76,17 @@ extension Ghostty {
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extension Ghostty {
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class AllocatedString {
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private let cString: ghostty_string_s
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init(_ c: ghostty_string_s) {
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self.cString = c
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}
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var string: String {
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guard let ptr = cString.ptr else { return "" }
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let data = Data(bytes: ptr, count: Int(cString.len))
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return String(data: data, encoding: .utf8) ?? ""
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}
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deinit {
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ghostty_string_free(cString)
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}
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@ -352,6 +352,13 @@ extension Ghostty {
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case hidden
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}
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/// Enum for the macos-background-style config option
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enum MacBackgroundStyle: String {
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case blur
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case regularGlass = "regular-glass"
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case clearGlass = "clear-glass"
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}
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/// Enum for auto-update-channel config option
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enum AutoUpdateChannel: String {
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case tip
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@ -950,24 +950,6 @@ palette: Palette = .{},
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/// doing so.
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@"background-blur": BackgroundBlur = .false,
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/// The style of the glass effect when `background-opacity` is less than 1
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/// and the terminal is using a modern glass effect (macOS 26.0+ only).
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///
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/// Valid values are:
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///
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/// * `off` - No glass effect
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/// * `regular` - Standard glass effect with some opacity
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/// * `clear` - Highly transparent glass effect
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///
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/// This setting only takes effect on macOS 26.0+ when transparency is enabled
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/// (`background-opacity` < 1). On older macOS versions or when transparency
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/// is disabled, this setting has no effect.
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///
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/// The default value is `off`.
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///
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/// Available since: 1.2.2
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@"background-glass-style": BackgroundGlassStyle = .off,
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/// The opacity level (opposite of transparency) of an unfocused split.
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/// Unfocused splits by default are slightly faded out to make it easier to see
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/// which split is focused. To disable this feature, set this value to 1.
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@ -3124,6 +3106,28 @@ keybind: Keybinds = .{},
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/// Available since: 1.2.0
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@"macos-shortcuts": MacShortcuts = .ask,
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/// The background style for macOS windows when `background-opacity` is less than 1.
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/// This controls the visual effect applied behind the terminal background.
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///
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/// Valid values are:
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///
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/// * `blur` - Uses the standard background behavior. The `background-blur`
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/// configuration will control whether blur is applied (available on all macOS versions)
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/// * `regular-glass` - Standard glass effect with some opacity (macOS 26.0+ only)
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/// * `clear-glass` - Highly transparent glass effect (macOS 26.0+ only)
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///
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/// The `blur` option does not force any blur effect - it simply respects the
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/// `background-blur` configuration. The glass options override `background-blur`
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/// and apply their own visual effects.
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///
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/// On macOS versions prior to 26.0, only `blur` has an effect. The glass
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/// options will fall back to `blur` behavior on older versions.
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///
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/// The default value is `blur`.
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///
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/// Available since: 1.2.2
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@"macos-background-style": MacBackgroundStyle = .blur,
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/// Put every surface (tab, split, window) into a dedicated Linux cgroup.
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///
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/// This makes it so that resource management can be done on a per-surface
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@ -7708,6 +7712,13 @@ pub const MacShortcuts = enum {
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ask,
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};
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/// See macos-background-style
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pub const MacBackgroundStyle = enum {
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blur,
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@"regular-glass",
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@"clear-glass",
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};
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/// See gtk-single-instance
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pub const GtkSingleInstance = enum {
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false,
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@ -8401,13 +8412,6 @@ pub const BackgroundBlur = union(enum) {
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}
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};
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/// See background-glass-style
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pub const BackgroundGlassStyle = enum {
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off,
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regular,
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clear,
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};
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/// See window-decoration
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pub const WindowDecoration = enum(c_int) {
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auto,
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