font/sprite: add sflc supplement circle pieces

pull/7755/head
Qwerasd 2025-06-30 15:57:40 -06:00
parent eea7088919
commit dd9ca556f9
1 changed files with 144 additions and 0 deletions

View File

@ -192,6 +192,60 @@ pub fn draw1CC21_1CC2F(
);
}
/// Twelfth and Quarter circle pieces.
/// 𜰰 𜰱 𜰲 𜰳 𜰴 𜰵 𜰶 𜰷 𜰸 𜰹 𜰺 𜰻 𜰼 𜰽 𜰾 𜰿
///
/// 𜰰𜰱𜰲𜰳
/// 𜰴𜰵𜰶𜰷
/// 𜰸𜰹𜰺𜰻
/// 𜰼𜰽𜰾𜰿
///
/// These are actually ellipses, sized to touch
/// the edge of their enclosing set of cells.
pub fn draw1CC30_1CC3F(
cp: u32,
canvas: *font.sprite.Canvas,
width: u32,
height: u32,
metrics: font.Metrics,
) !void {
switch (cp) {
// 𜰰 UPPER LEFT TWELFTH CIRCLE
0x1CC30 => try circlePiece(canvas, width, height, metrics, 0, 0, 2, 2),
// 𜰱 UPPER CENTRE LEFT TWELFTH CIRCLE
0x1CC31 => try circlePiece(canvas, width, height, metrics, 1, 0, 2, 2),
// 𜰲 UPPER CENTRE RIGHT TWELFTH CIRCLE
0x1CC32 => try circlePiece(canvas, width, height, metrics, 2, 0, 2, 2),
// 𜰳 UPPER RIGHT TWELFTH CIRCLE
0x1CC33 => try circlePiece(canvas, width, height, metrics, 3, 0, 2, 2),
// 𜰴 UPPER MIDDLE LEFT TWELFTH CIRCLE
0x1CC34 => try circlePiece(canvas, width, height, metrics, 0, 1, 2, 2),
// 𜰵 UPPER LEFT QUARTER CIRCLE
0x1CC35 => try circlePiece(canvas, width, height, metrics, 0, 0, 1, 1),
// 𜰶 UPPER RIGHT QUARTER CIRCLE
0x1CC36 => try circlePiece(canvas, width, height, metrics, 1, 0, 1, 1),
// 𜰷 UPPER MIDDLE RIGHT TWELFTH CIRCLE
0x1CC37 => try circlePiece(canvas, width, height, metrics, 3, 1, 2, 2),
// 𜰸 LOWER MIDDLE LEFT TWELFTH CIRCLE
0x1CC38 => try circlePiece(canvas, width, height, metrics, 0, 2, 2, 2),
// 𜰹 LOWER LEFT QUARTER CIRCLE
0x1CC39 => try circlePiece(canvas, width, height, metrics, 0, 1, 1, 1),
// 𜰺 LOWER RIGHT QUARTER CIRCLE
0x1CC3A => try circlePiece(canvas, width, height, metrics, 1, 1, 1, 1),
// 𜰻 LOWER MIDDLE RIGHT TWELFTH CIRCLE
0x1CC3B => try circlePiece(canvas, width, height, metrics, 3, 2, 2, 2),
// 𜰼 LOWER LEFT TWELFTH CIRCLE
0x1CC3C => try circlePiece(canvas, width, height, metrics, 0, 3, 2, 2),
// 𜰽 LOWER CENTRE LEFT TWELFTH CIRCLE
0x1CC3D => try circlePiece(canvas, width, height, metrics, 1, 3, 2, 2),
// 𜰾 LOWER CENTRE RIGHT TWELFTH CIRCLE
0x1CC3E => try circlePiece(canvas, width, height, metrics, 2, 3, 2, 2),
// 𜰿 LOWER RIGHT TWELFTH CIRCLE
0x1CC3F => try circlePiece(canvas, width, height, metrics, 3, 3, 2, 2),
else => unreachable,
}
}
/// Separated Block Sextants
pub fn draw1CE51_1CE8F(
cp: u32,
@ -271,3 +325,93 @@ pub fn draw1CE51_1CE8F(
.on,
);
}
fn circlePiece(
canvas: *font.sprite.Canvas,
width: u32,
height: u32,
metrics: font.Metrics,
x: f64,
y: f64,
w: f64,
h: f64,
) !void {
// Radius in pixels of the arc we need to draw.
const wdth: f64 = @as(f64, @floatFromInt(width)) * w;
const hght: f64 = @as(f64, @floatFromInt(height)) * h;
// Position in pixels (rather than cells) for x/y
const xp: f64 = @as(f64, @floatFromInt(width)) * x;
const yp: f64 = @as(f64, @floatFromInt(height)) * y;
// Set the clip so we don't include anything outside of the cell.
canvas.clip_left = canvas.padding_x;
canvas.clip_right = canvas.padding_x;
canvas.clip_top = canvas.padding_y;
canvas.clip_bottom = canvas.padding_y;
// Coefficient for approximating a circular arc.
const c: f64 = (std.math.sqrt2 - 1.0) * 4.0 / 3.0;
const cw = c * wdth;
const ch = c * hght;
const thick: f64 = @floatFromInt(metrics.box_thickness);
const ht = thick * 0.5;
var path = canvas.staticPath(2);
if (xp < wdth) {
if (yp < hght) {
// Upper left arc.
path.moveTo(wdth - xp, ht - yp);
path.curveTo(
wdth - cw - xp,
ht - yp,
ht - xp,
hght - ch - yp,
ht - xp,
hght - yp,
);
} else {
// Lower left arc.
path.moveTo(ht - xp, hght - yp);
path.curveTo(
ht - xp,
hght + ch - yp,
wdth - cw - xp,
hght * 2 - ht - yp,
wdth - xp,
hght * 2 - ht - yp,
);
}
} else {
if (yp < hght) {
// Upper right arc.
path.moveTo(wdth - xp, ht - yp);
path.curveTo(
wdth + cw - xp,
ht - yp,
wdth * 2 - ht - xp,
hght - ch - yp,
wdth * 2 - ht - xp,
hght - yp,
);
} else {
// Lower right arc.
path.moveTo(wdth * 2 - ht - xp, hght - yp);
path.curveTo(
wdth * 2 - ht - xp,
hght + ch - yp,
wdth + cw - xp,
hght * 2 - ht - yp,
wdth - xp,
hght * 2 - ht - yp,
);
}
}
try canvas.strokePath(path.wrapped_path, .{
.line_cap_mode = .butt,
.line_width = @floatFromInt(metrics.box_thickness),
}, .on);
}