diff --git a/src/config/Config.zig b/src/config/Config.zig index f7a197184..bb094bf4d 100644 --- a/src/config/Config.zig +++ b/src/config/Config.zig @@ -1967,9 +1967,6 @@ keybind: Keybinds = .{}, /// causing the window to be completely black. If this happens, you can /// unset this configuration to disable the shader. /// -/// On Linux, this requires OpenGL 4.2. Ghostty typically only requires -/// OpenGL 3.3, but custom shaders push that requirement up to 4.2. -/// /// The shader API is identical to the Shadertoy API: you specify a `mainImage` /// function and the available uniforms match Shadertoy. The iChannel0 uniform /// is a texture containing the rendered terminal screen. @@ -1983,8 +1980,7 @@ keybind: Keybinds = .{}, /// This can be repeated multiple times to load multiple shaders. The shaders /// will be run in the order they are specified. /// -/// Changing this value at runtime and reloading the configuration will only -/// affect new windows, tabs, and splits. +/// This can be changed at runtime and will affect all open terminals. @"custom-shader": RepeatablePath = .{}, /// If `true` (default), the focused terminal surface will run an animation @@ -2002,8 +1998,7 @@ keybind: Keybinds = .{}, /// will use more CPU per terminal surface and can become quite expensive /// depending on the shader and your terminal usage. /// -/// This value can be changed at runtime and will affect all currently -/// open terminals. +/// This can be changed at runtime and will affect all open terminals. @"custom-shader-animation": CustomShaderAnimation = .true, /// Bell features to enable if bell support is available in your runtime. Not