terminal/tmux: make sure we always have space for one action
parent
b26c42f4a6
commit
ec5a60a119
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@ -47,6 +47,11 @@ pub const Viewer = struct {
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/// the contents for the actions as well as the actions slice itself.
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/// the contents for the actions as well as the actions slice itself.
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action_arena: ArenaAllocator.State,
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action_arena: ArenaAllocator.State,
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/// A single action pre-allocated that we use for single-action
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/// returns (common). This ensures that we can never get allocation
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/// errors on single-action returns, especially those such as `.exit`.
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action_single: [1]Action,
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pub const Action = union(enum) {
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pub const Action = union(enum) {
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/// Tmux has closed the control mode connection, we should end
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/// Tmux has closed the control mode connection, we should end
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/// our viewer session in some way.
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/// our viewer session in some way.
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@ -116,6 +121,7 @@ pub const Viewer = struct {
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.session_id = 0,
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.session_id = 0,
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.windows = .empty,
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.windows = .empty,
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.action_arena = .{},
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.action_arena = .{},
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.action_single = undefined,
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};
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};
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}
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}
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@ -128,36 +134,39 @@ pub const Viewer = struct {
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/// keyboard input for a pane, etc.) and process it. The returned
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/// keyboard input for a pane, etc.) and process it. The returned
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/// list is a set of actions to take as a result of the input prior
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/// list is a set of actions to take as a result of the input prior
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/// to the next input. This list may be empty.
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/// to the next input. This list may be empty.
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pub fn next(self: *Viewer, input: Input) Allocator.Error![]const Action {
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pub fn next(self: *Viewer, input: Input) []const Action {
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// Developer note: this function must never return an error. If
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// an error occurs we must go into a defunct state or some other
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// state to gracefully handle it.
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return switch (input) {
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return switch (input) {
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.tmux => try self.nextTmux(input.tmux),
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.tmux => self.nextTmux(input.tmux),
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};
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};
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}
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}
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fn nextTmux(
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fn nextTmux(
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self: *Viewer,
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self: *Viewer,
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n: control.Notification,
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n: control.Notification,
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) Allocator.Error![]const Action {
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) []const Action {
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return switch (self.state) {
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return switch (self.state) {
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.defunct => defunct: {
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.defunct => defunct: {
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log.info("received notification in defunct state, ignoring", .{});
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log.info("received notification in defunct state, ignoring", .{});
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break :defunct &.{};
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break :defunct &.{};
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},
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},
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.startup_block => try self.nextStartupBlock(n),
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.startup_block => self.nextStartupBlock(n),
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.startup_session => try self.nextStartupSession(n),
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.startup_session => self.nextStartupSession(n),
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.idle => try self.nextIdle(n),
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.idle => self.nextIdle(n),
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// Once we're in the main states, there's a bunch of shared
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// Once we're in the main states, there's a bunch of shared
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// logic so we centralize it.
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// logic so we centralize it.
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.list_windows => try self.nextCommand(n),
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.list_windows => self.nextCommand(n),
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};
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};
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}
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}
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fn nextStartupBlock(
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fn nextStartupBlock(
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self: *Viewer,
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self: *Viewer,
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n: control.Notification,
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n: control.Notification,
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) Allocator.Error![]const Action {
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) []const Action {
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assert(self.state == .startup_block);
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assert(self.state == .startup_block);
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switch (n) {
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switch (n) {
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@ -168,7 +177,7 @@ pub const Viewer = struct {
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// I don't think this is technically possible (reading the
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// I don't think this is technically possible (reading the
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// tmux source code), but if we see an exit we can semantically
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// tmux source code), but if we see an exit we can semantically
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// handle this without issue.
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// handle this without issue.
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.exit => return try self.defunct(),
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.exit => return self.defunct(),
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// Any begin and end (even error) is fine! Now we wait for
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// Any begin and end (even error) is fine! Now we wait for
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// session-changed to get the initial session ID. session-changed
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// session-changed to get the initial session ID. session-changed
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@ -190,18 +199,18 @@ pub const Viewer = struct {
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fn nextStartupSession(
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fn nextStartupSession(
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self: *Viewer,
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self: *Viewer,
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n: control.Notification,
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n: control.Notification,
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) Allocator.Error![]const Action {
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) []const Action {
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assert(self.state == .startup_session);
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assert(self.state == .startup_session);
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switch (n) {
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switch (n) {
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.enter => unreachable,
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.enter => unreachable,
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.exit => return try self.defunct(),
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.exit => return self.defunct(),
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.session_changed => |info| {
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.session_changed => |info| {
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self.session_id = info.id;
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self.session_id = info.id;
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self.state = .list_windows;
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self.state = .list_windows;
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return try self.singleAction(.{ .command = std.fmt.comptimePrint(
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return self.singleAction(.{ .command = std.fmt.comptimePrint(
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"list-windows -F '{s}'\n",
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"list-windows -F '{s}'\n",
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.{comptime Format.list_windows.comptimeFormat()},
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.{comptime Format.list_windows.comptimeFormat()},
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) });
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) });
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@ -214,12 +223,12 @@ pub const Viewer = struct {
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fn nextIdle(
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fn nextIdle(
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self: *Viewer,
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self: *Viewer,
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n: control.Notification,
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n: control.Notification,
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) Allocator.Error![]const Action {
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) []const Action {
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assert(self.state == .idle);
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assert(self.state == .idle);
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switch (n) {
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switch (n) {
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.enter => unreachable,
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.enter => unreachable,
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.exit => return try self.defunct(),
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.exit => return self.defunct(),
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else => return &.{},
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else => return &.{},
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}
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}
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}
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}
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@ -227,11 +236,11 @@ pub const Viewer = struct {
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fn nextCommand(
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fn nextCommand(
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self: *Viewer,
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self: *Viewer,
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n: control.Notification,
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n: control.Notification,
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) Allocator.Error![]const Action {
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) []const Action {
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switch (n) {
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switch (n) {
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.enter => unreachable,
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.enter => unreachable,
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.exit => return try self.defunct(),
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.exit => return self.defunct(),
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inline .block_end,
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inline .block_end,
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.block_err,
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.block_err,
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@ -244,8 +253,8 @@ pub const Viewer = struct {
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.list_windows => {
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.list_windows => {
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// Move to defunct on error blocks.
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// Move to defunct on error blocks.
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if (comptime tag == .block_err) return try self.defunct();
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if (comptime tag == .block_err) return self.defunct();
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return self.receivedListWindows(content) catch return try self.defunct();
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return self.receivedListWindows(content) catch return self.defunct();
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},
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},
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},
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},
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@ -297,35 +306,20 @@ pub const Viewer = struct {
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// requests to collect all of the screen contents, other terminal
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// requests to collect all of the screen contents, other terminal
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// state, etc.
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// state, etc.
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return try self.singleAction(.{ .windows = self.windows.items });
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return self.singleAction(.{ .windows = self.windows.items });
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}
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}
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/// Helper to return a single action. The input action must not use
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/// Helper to return a single action. The input action may use the arena
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/// any allocated memory from `action_arena` since this will reset
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/// for allocated memory; this will not touch the arena.
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/// the arena.
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fn singleAction(self: *Viewer, action: Action) []const Action {
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fn singleAction(
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self: *Viewer,
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action: Action,
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) Allocator.Error![]const Action {
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// Make our actual arena
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var arena = self.action_arena.promote(self.alloc);
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// Need to be careful to update our internal state after
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// doing allocations since the arena takes a copy of the state.
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defer self.action_arena = arena.state;
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// Free everything. We could retain some state here if we wanted
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// but I don't think its worth it.
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_ = arena.reset(.free_all);
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// Make our single action slice.
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// Make our single action slice.
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const alloc = arena.allocator();
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self.action_single[0] = action;
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return try alloc.dupe(Action, &.{action});
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return &self.action_single;
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}
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}
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fn defunct(self: *Viewer) Allocator.Error![]const Action {
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fn defunct(self: *Viewer) []const Action {
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self.state = .defunct;
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self.state = .defunct;
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return try self.singleAction(.exit);
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return self.singleAction(.exit);
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}
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}
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};
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};
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@ -387,10 +381,10 @@ const Format = struct {
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test "immediate exit" {
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test "immediate exit" {
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var viewer = Viewer.init(testing.allocator);
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var viewer = Viewer.init(testing.allocator);
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defer viewer.deinit();
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defer viewer.deinit();
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const actions = try viewer.next(.{ .tmux = .exit });
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const actions = viewer.next(.{ .tmux = .exit });
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try testing.expectEqual(1, actions.len);
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try testing.expectEqual(1, actions.len);
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try testing.expectEqual(.exit, actions[0]);
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try testing.expectEqual(.exit, actions[0]);
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const actions2 = try viewer.next(.{ .tmux = .exit });
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const actions2 = viewer.next(.{ .tmux = .exit });
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try testing.expectEqual(0, actions2.len);
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try testing.expectEqual(0, actions2.len);
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}
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}
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@ -399,12 +393,12 @@ test "initial flow" {
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defer viewer.deinit();
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defer viewer.deinit();
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// First we receive the initial block end
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// First we receive the initial block end
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const actions0 = try viewer.next(.{ .tmux = .{ .block_end = "" } });
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const actions0 = viewer.next(.{ .tmux = .{ .block_end = "" } });
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try testing.expectEqual(0, actions0.len);
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try testing.expectEqual(0, actions0.len);
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// Then we receive session-changed with the initial session
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// Then we receive session-changed with the initial session
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{
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{
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const actions = try viewer.next(.{ .tmux = .{ .session_changed = .{
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const actions = viewer.next(.{ .tmux = .{ .session_changed = .{
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.id = 42,
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.id = 42,
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.name = "main",
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.name = "main",
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} } });
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} } });
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// Simulate our list-windows command
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// Simulate our list-windows command
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{
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{
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const actions = try viewer.next(.{ .tmux = .{
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const actions = viewer.next(.{ .tmux = .{
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.block_end =
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.block_end =
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\\$0 @0 83 44 027b,83x44,0,0[83x20,0,0,0,83x23,0,21,1]
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\\$0 @0 83 44 027b,83x44,0,0[83x20,0,0,0,83x23,0,21,1]
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,
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,
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@ -426,9 +420,9 @@ test "initial flow" {
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try testing.expectEqual(1, actions[0].windows.len);
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try testing.expectEqual(1, actions[0].windows.len);
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}
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}
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const exit_actions = try viewer.next(.{ .tmux = .exit });
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const exit_actions = viewer.next(.{ .tmux = .exit });
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try testing.expectEqual(1, exit_actions.len);
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try testing.expectEqual(1, exit_actions.len);
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try testing.expectEqual(.exit, exit_actions[0]);
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try testing.expectEqual(.exit, exit_actions[0]);
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const final_actions = try viewer.next(.{ .tmux = .exit });
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const final_actions = viewer.next(.{ .tmux = .exit });
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try testing.expectEqual(0, final_actions.len);
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try testing.expectEqual(0, final_actions.len);
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}
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}
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@ -422,7 +422,7 @@ pub const StreamHandler = struct {
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break :tmux;
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break :tmux;
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};
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};
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for (try viewer.next(.{ .tmux = tmux })) |action| {
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for (viewer.next(.{ .tmux = tmux })) |action| {
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log.info("tmux viewer action={f}", .{action});
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log.info("tmux viewer action={f}", .{action});
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switch (action) {
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switch (action) {
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.exit => {
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.exit => {
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