remove is_split properity in priv since it has a getter method
parent
fd9014952f
commit
f36ccc4866
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@ -23,6 +23,7 @@ pub inline fn create(typ: c.GLenum) errors.Error!Shader {
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/// Set the source and compile a shader.
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pub inline fn setSourceAndCompile(s: Shader, source: [:0]const u8) !void {
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log.info("shader source:{s}", .{source});
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glad.context.ShaderSource.?(s.id, 1, &@as([*c]const u8, @ptrCast(source)), null);
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glad.context.CompileShader.?(s.id);
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@ -172,9 +172,6 @@ pub const SplitTree = extern struct {
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/// close dialog.
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pending_close: ?Surface.Tree.Node.Handle,
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/// True if the current split tree contains more than one surface
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is_split: bool = false,
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pub var offset: c_int = 0;
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};
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