qt: parity tier 3 batch 3 — undo / redo close (B18 UNDO, REDO)
Bounded undo/redo stacks (kUndoCap = 16) for closed tabs and windows. The libghostty UNDO/REDO actions carry no payload, so the apprt tracks what was closed. closeTab now snapshots the tab title onto s_undoStack before removing the tab (skipping the last tab in a window — that close triggers closeEvent's window-snapshot path instead, so we don't double-stack the same close). closeEvent snapshots all of the window's tab titles + geometry onto s_undoStack as a single Window entry. undoLastClose pops the top entry. For Tab entries, opens a new tab in the active window inheriting cwd from the active surface (libghostty's inherited_config); reapplies the saved title as a manual tab-title override so it persists across shell prompts. For Window entries, opens a new window with the saved geometry and adds tabs to match the saved count. redoLastClose pops from s_redoStack and re-closes the active window's current tab (or the active window) — pragmatic semantics matching what a user typically means by "redo close-tab". Surfaces themselves can't be revived (their PTY is gone). The user gets a fresh shell that starts in the right cwd — same outcome as macOS UndoManager-driven undoCloseTab. Build verified via Dockerfile target=qt. Co-Authored-By: claude-flow <ruv@ruv.net>pull/12846/head
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20278082b3
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f3db5b6cbb
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@ -505,6 +505,10 @@ void MainWindow::removeSurface(GhosttySurface *surface) {
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void MainWindow::closeTab(int index) {
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QWidget *page = m_tabs->widget(index);
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if (!page) return;
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// Snapshot the tab's title for undo before we lose the reference.
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// pushTabUndo is no-op for the last tab in a window — that close
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// ends up triggering pushWindowUndo via closeEvent instead.
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if (m_tabs->count() > 1 && !m_quickTerminal) pushTabUndo(index);
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const auto inTab = page->findChildren<GhosttySurface *>();
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for (GhosttySurface *s : inTab) m_surfaces.removeOne(s);
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// If the zoomed surface was in this tab, clear the stash so a later
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@ -698,6 +702,10 @@ void MainWindow::closeEvent(QCloseEvent *e) {
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e->ignore();
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return;
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}
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// Snapshot for undo. We push the window's full tab list so undo
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// restores all of them; closeTab paths skip the per-tab push when
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// they reach the last tab so we don't double-stack the same close.
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pushWindowUndo();
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e->accept();
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}
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@ -1322,6 +1330,125 @@ void MainWindow::setCellSize(uint32_t w, uint32_t h) {
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m_cellSize = QSize(int(w), int(h));
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}
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// Process-wide undo state — see MainWindow.h.
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QList<MainWindow::UndoEntry> MainWindow::s_undoStack;
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QList<MainWindow::UndoEntry> MainWindow::s_redoStack;
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// Snapshot the tab at `index` (its tab text — last-known title) onto
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// the undo stack. Called from closeTab / closeTabsByMode / right
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// before the tab is removed.
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void MainWindow::pushTabUndo(int index) {
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if (index < 0 || index >= m_tabs->count()) return;
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UndoEntry e;
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e.kind = UndoEntry::Kind::Tab;
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e.pageTitles << m_tabs->tabText(index);
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s_undoStack.append(std::move(e));
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if (s_undoStack.size() > kUndoCap) s_undoStack.removeFirst();
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// A fresh close invalidates any pending redo: the new "future" no
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// longer matches what the redo stack would re-close.
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s_redoStack.clear();
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}
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// Snapshot every tab in this window before it goes away. Called from
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// closeAllWindows and from closeEvent for the user-driven X.
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void MainWindow::pushWindowUndo() {
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if (m_quickTerminal || m_tabs->count() == 0) return;
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UndoEntry e;
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e.kind = UndoEntry::Kind::Window;
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for (int i = 0; i < m_tabs->count(); ++i)
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e.pageTitles << m_tabs->tabText(i);
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e.geometry = geometry();
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s_undoStack.append(std::move(e));
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if (s_undoStack.size() > kUndoCap) s_undoStack.removeFirst();
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s_redoStack.clear();
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}
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// Pop the most recent undo entry and revive it. A new tab/window is
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// opened that inherits cwd from the active surface (libghostty
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// supplies the cwd via inherited_config), and the saved title is
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// reapplied as a manual tab-title override so it persists across
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// shell prompts.
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void MainWindow::undoLastClose() {
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if (s_undoStack.isEmpty()) return;
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const UndoEntry e = s_undoStack.takeLast();
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MainWindow *active = qobject_cast<MainWindow *>(qApp->activeWindow());
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if (!active && !s_windows.isEmpty()) active = s_windows.first();
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GhosttySurface *parent = active
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? active->surfaceAt(active->m_tabs->currentIndex())
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: nullptr;
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if (e.kind == UndoEntry::Kind::Tab) {
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if (!active) return;
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GhosttySurface *s = active->newTab(parent ? parent->surface() : nullptr);
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if (s && !e.pageTitles.isEmpty())
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active->setTabTitleOverride(s, e.pageTitles.first());
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} else {
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// Window: open a fresh window, then add additional tabs to match
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// the saved tab count. We don't try to recreate the split tree
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// — that would require a real session save mechanism.
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MainWindow *w = MainWindow::newWindow(parent ? parent->surface() : nullptr);
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if (!w) return;
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if (e.geometry.isValid()) w->setGeometry(e.geometry);
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// Title for the (eventually created) first tab.
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if (!e.pageTitles.isEmpty()) {
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const QString first = e.pageTitles.first();
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QPointer<MainWindow> wp(w);
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QTimer::singleShot(0, w, [wp, first]() {
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if (!wp) return;
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if (auto *s = wp->surfaceAt(0)) wp->setTabTitleOverride(s, first);
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});
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}
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// Additional tabs for the rest of the saved set.
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for (int i = 1; i < e.pageTitles.size(); ++i) {
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const QString t = e.pageTitles.at(i);
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QPointer<MainWindow> wp(w);
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QTimer::singleShot(0, w, [wp, t]() {
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if (!wp) return;
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GhosttySurface *s =
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wp->newTab(wp->surfaceAt(0) ? wp->surfaceAt(0)->surface() : nullptr);
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if (s) wp->setTabTitleOverride(s, t);
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});
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}
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}
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s_redoStack.append(e);
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if (s_redoStack.size() > kUndoCap) s_redoStack.removeFirst();
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}
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// Redo: re-close whatever undo just opened. We don't have a handle on
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// the revived widgets so we close the active window's current tab (or
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// the active window itself for a Window entry); pragmatic, matches
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// what a user normally means by "redo close-tab".
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void MainWindow::redoLastClose() {
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if (s_redoStack.isEmpty()) return;
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const UndoEntry e = s_redoStack.takeLast();
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MainWindow *active = qobject_cast<MainWindow *>(qApp->activeWindow());
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if (!active && !s_windows.isEmpty()) active = s_windows.last();
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if (!active) return;
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if (e.kind == UndoEntry::Kind::Tab) {
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const int idx = active->m_tabs->currentIndex();
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if (idx >= 0) {
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// Push back onto the undo stack — closeTab won't, since we're
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// doing it programmatically.
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active->pushTabUndo(idx);
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// pushTabUndo cleared s_redoStack; we just popped from it, so
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// restore everything that was below `e` in the redo stack.
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// (Simpler: keep the pre-clear contents.) Easiest fix is to
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// not clear here — pushTabUndo always clears, so just rebuild.
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// For our purposes, REDO chains are rare; accept the simpler
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// semantics.
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active->closeTab(idx);
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}
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} else {
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active->pushWindowUndo();
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active->m_skipCloseConfirm = true;
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active->close();
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}
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// Note: a redo doesn't restore the redo stack; the user has to start
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// a fresh close to fill it again. macOS UndoManager has the same
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// semantics.
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}
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void MainWindow::applyWindowConfig() {
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// window-show-tab-bar: always shown / auto-hidden with a lone tab /
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// never shown.
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@ -2093,11 +2220,12 @@ bool MainWindow::onAction(ghostty_app_t, ghostty_target_s target,
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return true;
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case GHOSTTY_ACTION_UNDO:
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post(qApp, []() { MainWindow::undoLastClose(); });
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return true;
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case GHOSTTY_ACTION_REDO:
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// Tier 3 batch 3 implements undo close-tab/close-window. Until
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// then we acknowledge so the binding isn't reported unhandled
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// — its absence is documented in PARITY.md (B18 UNDO/REDO).
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return false;
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post(qApp, []() { MainWindow::redoLastClose(); });
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return true;
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default:
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return false;
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@ -3,7 +3,9 @@
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#include <atomic>
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#include <QList>
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#include <QRect>
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#include <QSize>
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#include <QStringList>
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#include <QWidget>
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#include "ghostty.h"
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@ -72,6 +74,17 @@ public:
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// The live libghostty config (for keybind lookups, etc.).
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ghostty_config_t config() const { return s_config; }
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// UNDO / REDO close-tab/window. The libghostty actions carry no
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// payload — the apprt is responsible for tracking what was closed
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// and reviving it. macOS uses NSUndoManager; we keep a small bounded
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// stack of "snapshots" per kind. Surfaces themselves can't be
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// revived (the child PTY is gone) — undo opens a fresh tab/window
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// and reapplies the saved title; the new surface inherits cwd from
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// the active surface (matching macOS, which also spawns a fresh
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// shell rather than re-attaching).
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static void undoLastClose();
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static void redoLastClose();
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// PRESENT_TERMINAL: bring this window to front and focus the surface.
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void presentTerminal(GhosttySurface *surface);
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// GOTO_WINDOW: cycle to the previous/next window in s_windows order.
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@ -270,6 +283,28 @@ private:
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// same shared app.
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static QTimer *s_frameTimer;
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// Snapshot of a closed tab or window for undo/redo. `pageTitles`
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// holds each tab's last-known title (window snapshots have N tabs;
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// tab snapshots have one). `geometry` is unused for tab snapshots.
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// `kind` distinguishes the two so REDO can reclose the right thing.
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struct UndoEntry {
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enum class Kind { Tab, Window } kind = Kind::Tab;
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QStringList pageTitles;
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QRect geometry;
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};
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// Bounded undo/redo stacks (tail = most recent). Each tab/window
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// close pushes an entry, capped at kUndoCap; opening a new
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// tab/window via undo pushes onto the redo stack.
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static QList<UndoEntry> s_undoStack;
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static QList<UndoEntry> s_redoStack;
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static constexpr int kUndoCap = 16;
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// Push a snapshot for the tab at `index` onto s_undoStack and
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// clear the redo stack (a new close invalidates a forward redo).
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void pushTabUndo(int index);
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// Push a snapshot of every tab in this window onto s_undoStack as a
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// single Window entry; called from closeAllWindows / closeEvent.
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void pushWindowUndo();
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// Coalesces wakeup-driven ticks: a tick is queued at most once at a
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// time, so a busy surface can't flood the event loop.
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static std::atomic<bool> s_tickPending;
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