bind is-split property between split_tree class and surface class
parent
3254bb41d5
commit
fdcaeebb99
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@ -112,6 +112,25 @@ pub const SplitTree = extern struct {
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},
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);
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};
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pub const @"is-split" = struct {
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pub const name = "is-split";
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const impl = gobject.ext.defineProperty(
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name,
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Self,
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bool,
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.{
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.default = false,
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.accessor = gobject.ext.typedAccessor(
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Self,
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bool,
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.{
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.setter = setIsSplit,
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},
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),
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},
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);
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};
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};
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pub const signals = struct {
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@ -153,6 +172,9 @@ pub const SplitTree = extern struct {
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/// close dialog.
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pending_close: ?Surface.Tree.Node.Handle,
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/// True if the current split tree contains more than one surface
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is_split: bool = false,
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pub var offset: c_int = 0;
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};
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@ -210,6 +232,14 @@ pub const SplitTree = extern struct {
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}
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}
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// Bind is-split property for new surface
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_ = self.as(gobject.Object).bindProperty(
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"is-split",
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surface.as(gobject.Object),
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"is-split",
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.{ .sync_create = true },
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);
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// Create our tree
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var single_tree = try Surface.Tree.init(alloc, surface);
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defer single_tree.deinit();
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@ -511,6 +541,12 @@ pub const SplitTree = extern struct {
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));
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}
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fn setIsSplit(self: *Self, v: bool) void {
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const priv = self.private();
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priv.is_split = v;
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self.as(gobject.Object).notifyByPspec(properties.@"is-split".impl.param_spec);
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}
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//---------------------------------------------------------------
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// Virtual methods
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@ -808,6 +844,16 @@ pub const SplitTree = extern struct {
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));
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}
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// Determine if tree has more than one surface
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const root_handle: Surface.Tree.Node.Handle = .root;
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const root = tree.nodes[root_handle.idx()];
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const is_split: bool = switch (root) {
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.leaf => false,
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.split => true,
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};
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self.setIsSplit(is_split);
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// If we have a last focused surface, we need to refocus it, because
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// during the frame between setting the bin to null and rebuilding,
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// GTK will reset our focus state (as it should!)
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@ -873,6 +919,7 @@ pub const SplitTree = extern struct {
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properties.@"has-surfaces".impl,
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properties.@"is-zoomed".impl,
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properties.tree.impl,
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properties.@"is-split".impl,
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});
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// Bindings
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@ -275,21 +275,19 @@ pub const Surface = extern struct {
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);
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};
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pub const @"n-siblings" = struct {
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pub const name = "n-siblings";
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pub const @"is-split" = struct {
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pub const name = "is-split";
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const impl = gobject.ext.defineProperty(
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name,
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Self,
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u64,
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bool,
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.{
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.default = 0,
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.minimum = 0,
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.maximum = std.math.maxInt(c_uint),
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.default = false,
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.accessor = gobject.ext.privateFieldAccessor(
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Self,
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Private,
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&Private.offset,
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"n_siblings",
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"is_split",
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),
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},
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);
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@ -522,10 +520,9 @@ pub const Surface = extern struct {
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/// A weak reference to an inspector window.
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inspector: ?*InspectorWindow = null,
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/// Number of siblings related to this surface. This is used for
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/// the unfocused-split-* options which are only applied when their is
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/// more than once surface (split) in a tab
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n_siblings: u64 = 0,
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// True if the current surface is a split, this is used to apply
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// unfocused-split-* options
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is_split: bool = false,
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// Template binds
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child_exited_overlay: *ChildExited,
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@ -630,9 +627,9 @@ pub const Surface = extern struct {
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fn closureShouldUnfocusedSplitBeShown(
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_: *Self,
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focused: c_int,
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n_siblings: c_int,
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is_split: c_int,
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) callconv(.c) c_int {
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return @intFromBool(focused == 0 and n_siblings > 0);
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return @intFromBool(focused == 0 and is_split != 0);
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}
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pub fn toggleFullscreen(self: *Self) void {
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@ -1526,13 +1523,6 @@ pub const Surface = extern struct {
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return self.private().focused;
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}
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/// Set number of siblings related to this surface.
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pub fn setNSiblings(self: *Self, siblings: u64) void {
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const priv = self.private();
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priv.n_siblings = siblings;
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self.as(gobject.Object).notifyByPspec(properties.@"n-siblings".impl.param_spec);
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}
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/// Change the configuration for this surface.
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pub fn setConfig(self: *Self, config: *Config) void {
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const priv = self.private();
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@ -1630,6 +1620,12 @@ pub const Surface = extern struct {
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self.as(gobject.Object).notifyByPspec(properties.@"error".impl.param_spec);
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}
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// pub fn setIsSplit(self: *Self, v: bool) void {
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// const priv = self.private();
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// priv.is_split = v;
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// self.as(gobject.Object).notifyByPspec(properties.@"is-split".impl.param_spec);
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// }
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fn propConfig(
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self: *Self,
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_: *gobject.ParamSpec,
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@ -2824,7 +2820,7 @@ pub const Surface = extern struct {
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properties.title.impl,
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properties.@"title-override".impl,
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properties.zoom.impl,
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properties.@"n-siblings".impl,
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properties.@"is-split".impl,
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});
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// Signals
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@ -119,7 +119,7 @@ Overlay terminal_page {
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// Apply unfocused-split-fill and unfocused-split-opacity to current surface
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// this is only applied when a tab has more than one surface
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Revealer {
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reveal-child: bind $should_unfocused_split_be_shown(template.focused, template.n-siblings) as <bool>;
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reveal-child: bind $should_unfocused_split_be_shown(template.focused, template.is-split) as <bool>;
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transition-duration: 0;
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DrawingArea {
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@ -507,16 +507,12 @@ pub fn SplitTree(comptime V: type) type {
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// We need to increase the reference count of all the nodes.
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try refNodes(gpa, nodes);
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const result: Self = .{
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return .{
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.arena = arena,
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.nodes = nodes,
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// Splitting always resets zoom state.
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.zoomed = null,
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};
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result.updateNodesNumberSiblings();
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return result;
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}
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/// Remove a node from the tree.
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@ -560,8 +556,6 @@ pub fn SplitTree(comptime V: type) type {
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// Increase the reference count of all the nodes.
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try refNodes(gpa, nodes);
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result.updateNodesNumberSiblings();
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return result;
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}
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@ -871,14 +865,6 @@ pub fn SplitTree(comptime V: type) type {
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};
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}
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/// Set the number of siblings for each split in the tree
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fn updateNodesNumberSiblings(self: *const Self) void {
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var it = self.iterator();
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while (it.next()) |entry| {
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entry.view.setNSiblings(self.nodes.len - 1);
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}
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}
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/// Spatial representation of the split tree. See spatial.
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pub const Spatial = struct {
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/// The slots of the spatial representation in the same order
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