The origin of these keys are old sun keyboards.
They are getting picked up by the custom (progammable) keyboard scene
(see https://github.com/manna-harbour/miryoku for a popular layout).
Support in ghosty is quite handy because it allows to bind copy/paste in
a way that doesn't overlap with ctrl-c/ctrl-v, which can have special
bindings in some terminal applications.
This fixes an issue where stack traces were unreliable on some platforms
(namely aarch64-linux in a MacOS VM). I'm unsure if this is a bug in Zig
(defaults should be changed?) or what, because this isn't necessary on
other platforms, but this works around the issue.
I've unconditionally enabled this for all platforms, depending on build
mode (debug/test) and not the target. This is because I don't think
there is a downside for other platforms but if thats wrong we can fix
that quickly.
Some binaries have this unconditionally enabled regardless of build mode
(e.g. the Unicode tables generator) because having symbols in those
cases is always useful.
Some unrelated GTK test fix is also included here. I'm not sure why CI
didn't catch this (perhaps we only run tests for none-runtime) but all
tests pass locally and we can look into that elsewhere.
It's been a lot of D-Bus related pain and suffering, but here it is.
I'm not sure about how well this is integrated inside App, but I'm fairly
proud of the standalone logic.
Before this a commit a keybind of CTRL + \ would create a GTK
accelerator of <Ctrl>\, which is incorrect. It needs to be
<Ctrl>backslash, which can be retrieved with gdk_keyval_name().
Signed-off-by: Tristan Partin <tristan@partin.io>
Fixes#1802
This allows `keybind` configurations to map to any Unicode codepoint. This enables keybindings for which we don't have a registered keycode or for custom keyboard firmwares that may produce arbitrary text (but the Ghostty support is limited to a single codepoint).
The `keybind` syntax is unchanged. If a bound character doesn't map to a known logical key that Ghostty knows about, we map it to a Unicode codepoint. The unicode codepoint is compared against the _unshifted codepoint_ from the apprt key event.
Note that this binding is to a single _codepoint_. We don't support arbitrary sequences of characters or multi-code point graphemes for keybindings due to the complexity in memory management that would introduce.
This also provides a good fallback for scenarios where it might make sense to educate Ghostty about a key code or fix a bug in our keyboard input system, but the unicode data is correct. In that scenario, unicode key binds should allow key binds to still work while we investigate the input issues.
Example:
```
shift+ö=text:hello
```
This now works as expected on a US hardware keyboard with the Hungarian keyboard layout.
Add additional keypad keys to the encoding scheme. This allows Ghostty
to report KP_HOME and it's relatives. We also always check for a keyval
first, so we can report KP_7, etc as opposed to ASCII '7'.