### Background
After #9344, the Ghostty theme won't change after switching systems', and reverting #9344 will bring back the issue it fixed.
The reason these two issues are related is because the scheme change is based on changes of `effectiveAppearance`, which is also affected by setting the window's `appearance` or changing `NSAppearance.currentDrawing()`.
### Changes
Instead of observing `effectiveAppearance`, we now explicitly update the color scheme of surfaces, so that we can control when it happens to avoid callback loops and redundant updates.
### Regression Tests
- [x] #8282
- [x] Reloading with `window-theme = light` should update Ghostty with the default dark theme with a dark window theme (break before [#83104ff](83104ff27a))
- [x] `window-theme = light \n macos-titlebar-style = native` should update Ghostty with the default dark theme with a light window theme
- [x] Reloading from the default config to `theme=light:3024 Day,dark:3024 Night \n window-theme = light`, should update Ghostty with the theme `3024 Day` with a light window theme (break on [#d39cc6d](d39cc6d478))
- [x] Using `theme=light:3024 Day,dark:3024 Night`; Switching the system's appearance should change Ghostty's appearance (break on [#d39cc6d](d39cc6d478))
- [x] Reloading from `theme=light:3024 Day,dark:3024 Night` with a light window theme to the default config, should update Ghostty with the default dark theme with a dark window theme
- [x] Reloading from the default config to `theme=light:3024 Day,dark:3024 Night \n window-theme=dark`, should update Ghostty with the theme `3024 Night` with a dark window theme
- [x] Reloading from `theme=light:3024 Day,dark:3024 Night \n window-theme=dark` to `theme=light:3024 Day,dark:3024 Night` with light system appearance, should update Ghostty from dark to light
- [x] Reload with quick terminal open
# Conflicts:
# macos/Sources/Features/Terminal/BaseTerminalController.swift
Fixes#9132
We were processing our window size defaults separate from our window
position and the result was that you'd get some incorrect behavior.
Unify the logic more to fix the positioning.
Note there is room to improve this further, I think that all initial
positioning could go into the controller completely. But I wanted to
minimize the diff for a backport.
### This PR depends on #9162#1691 doesn't seem to be an issue anymore, but changing appearance while
Ghosty is active will result in similar nastiness.
https://github.com/user-attachments/assets/fcd7761e-a521-4382-8d7a-9d93dc0806bc
### Changes
- [Sequoia/Ventura] Fix flickering new tab icon, and it also didn't
respond to window's key status change correctly
- [Sequoia/Ventura] Fix after changing appearance, tab bar may disappear
or have inconsistent background colour
- Fix initial tint of reset zoom button on Sequoia/Ventura with
`macos-titlebar-style=tabs` and all `native/transparent` titlebars
- Fix title alignment with custom font with `native/transparent`
titlebar
Maybe fixes#8736
I thought `windowDidLoad` was early on because its before the window is
shown but apparently not. Let's try `awakeFromNib` which is called
just after the window is loaded from the nib. It is hard to get any
earlier than that.
Fixes#7941
I don't fully understand the fix here. Its code we've had for awhile it
was just in the wrong place after I refactored our window management.
The comment clearly states why its there but I don't know why it is
required.
This regression may have existed on Sequoia too, but I only saw it on
Tahoe.
The issue is that we should not be setting up titlebar accessory views
when there is no titlebar. This was triggering an AppKit assertion.
To further simplify things, I always use the basic window styling if
window decorations are off, too.
Resolves#7591
This moves our CI to build macOS on Sequoia (macOS 15) with Xcode 26,
including the new macOS 26 beta SDK.
Importantly, this will make our builds on macOS 26 use the new styling.
I've added a new job that ensures we can continue to build with Xcode 16 and
the macOS 15 SDK, as well, although I think that might come to an end
when we switch over to an IconComposer-based icon. I'll verify then. For
now, we continue to support both.
I've also removed our `hasLiquidGlass` check, since this will now always
be true for macOS 26 builds.