Fixes#9905
This fixes a major compatibility issues with the CSI S sequence:
When our top margin is at the top (row 0) without left/right
margins, we should be creating scrollback. Previously, we were
only deleting.
Fixes#9191
This changes our color change operations from writing to the renderer
mailbox directly to using our `rendererMailboxWriter` function which
handles the scenario where the mailbox is full by yielding the lock,
waking up the renderer, and retrying later.
This is a known deadlock scenario we've worked around since the private
beta days, but unfortunately this slipped through and I didn't catch it
in review.
What happens here is it's possible with certain escape sequences for the
IO thread to saturate other mailboxes with messages while holding the
terminal state lock. This can happen to any thread. This ultimately
leads to starvation and all threads deadlock.
Our IO thread is the only thread that produces this kind of massive
stream of events while holding the lock, so we have helpers in it to
attempt to queue (cheap, fast) and if that fails then to yield the lock,
wakeup the target thread, requeue, and grab the lock again (expensive,
slow).
This reimplements the MAC address-aware URI parsing logic used by the
OSC 7 handler and adds an additional .raw_path option that returns the
full, unencoded path string (including query and fragment values), which
is needed for compliant kitty-shell-cwd:// handling.
Notably, this implementation takes an options-based approach that allows
these additional behaviors to be enabled at runtime. It also leverages
two std.Uri.parse guarantees:
1. Return slices point into the original text string.
2. .raw components don't require unescaping (.percent_encoded does).
The implementation is in a new 'os.uri' module because its now generic
enough to not be hostname-oriented.
We use os.uri.parseUri and its parsing options to reimplement our OSC 7
file-style URI handling. This has two advantages:
First, it fixes kitty-shell-cwd scheme handling. This scheme expects the
full, unencoded path string, whereas the file scheme expects normal URI
percent encoding. This was preventing paths containing "special" URI
characters (like "path?") from working correctly in our bash, zsh, and
elvish shell integrations, which report working directories using the
kitty-shell-cwd scheme. (fish uses file URIs, which work as expected.)
Second, we can greatly simplify our hostname and path string handling
because we can now rely on the "raw" std.Uri component form to always
provide the correct representation.
Lastly, this lets us remove the previous URI-related code from the
os.hostname module, restoring its focus to hostname-related functions.
See: #5289
Fixes#8991
Uses OSC 133 esc sequences to keep track of how long commands take to
execute. If the user chooses, commands that take longer than a user
specified limit will trigger a notification. The user can choose between
a bell notification or a desktop notification.
Ghostty has had support for a while (since PR #3124) for parsing progress
reports but never did anything with them. This PR adds the core
infrastructure and an implementation for GTK.
On GTK, the progress bar will show up as a thin bar along the top of
the terminal. Under normal circumstances it will use whatever you have
set as your accent color. If the progam sending the progress report
indicates an error, it will change to a reddish color.
This deletes the GLFW apprt from the Ghostty codebase.
The GLFW apprt was the original apprt used by Ghostty (well, before
Ghostty even had the concept of an "apprt" -- it was all just a single
application then). It let me iterate on the core terminal features,
rendering, etc. without bothering about the UI. It was a good way to get
started. But it has long since outlived its usefulness.
We've had a stable GTK apprt for Linux (and Windows via WSL) and a
native macOS app via libghostty for awhile now. The GLFW apprt only
remained within the tree for a few reasons:
1. Primarily, it provided a faster feedback loop on macOS because
building the macOS app historically required us to hop out of the
zig build system and into Xcode, which is slow and cumbersome.
2. It was a convenient way to narrow whether a bug was in the
core Ghostty codebase or in the apprt itself. If a bug was in both
the glfw and macOS app then it was likely in the core.
3. It provided us a way on macOS to test OpenGL.
All of these reasons are no longer valid. Respectively:
1. Our Zig build scripts now execute the `xcodebuild` CLI directly and
can open the resulting app, stream logs, etc. This is the same
experience we have on Linux. (Xcode has always been a dependency of
building on macOS in general, so this is not cumbersome.)
2. We have a healthy group of maintainers, many of which have access
to both macOS and Linux, so we can quickly narrow down bugs
regardless of the apprt.
3. Our OpenGL renderer hasn't been compatible with macOS for some time
now, so this is no longer a useful feature.
At this point, the GLFW apprt is just a burden. It adds complexity
across the board, and some people try to run Ghostty with it in the real
world and get confused when it doesn't work (it's always been lacking in
features and buggy compared to the other apprts).
So, it's time to say goodbye. Its bittersweet because it is a big part
of Ghostty's history, but we've grown up now and it's time to move on.
Thank you, goodbye.
(NOTE: If you are a user of the GLFW apprt, then please fork the project
prior to this commit or start a new project based on it. We've warned
against using it for a very, very long time now.)