288 lines
12 KiB
Swift
288 lines
12 KiB
Swift
import SwiftUI
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import Combine
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/// Wraps a Ghostty surface view in an NSScrollView to provide native macOS scrollbar support.
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///
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/// ## Coordinate System
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/// AppKit uses a +Y-up coordinate system (origin at bottom-left), while terminals conceptually
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/// use +Y-down (row 0 at top). This class handles the inversion when converting between row
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/// offsets and pixel positions.
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///
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/// ## Architecture
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/// - `scrollView`: The outermost NSScrollView that manages scrollbar rendering and behavior
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/// - `documentView`: A blank NSView whose height represents total scrollback (in pixels)
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/// - `surfaceView`: The actual Ghostty renderer, positioned to fill the visible rect
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class SurfaceScrollView: NSView {
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private let scrollView: NSScrollView
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private let documentView: NSView
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private let surfaceView: Ghostty.SurfaceView
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private var observers: [NSObjectProtocol] = []
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private var cancellables: Set<AnyCancellable> = []
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private var isLiveScrolling = false
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/// The last row position sent via scroll_to_row action. Used to avoid
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/// sending redundant actions when the user drags the scrollbar but stays
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/// on the same row.
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private var lastSentRow: Int?
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init(contentSize: CGSize, surfaceView: Ghostty.SurfaceView) {
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self.surfaceView = surfaceView
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// The scroll view is our outermost view that controls all our scrollbar
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// rendering and behavior.
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scrollView = NSScrollView()
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scrollView.hasVerticalScroller = false
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scrollView.hasHorizontalScroller = false
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scrollView.autohidesScrollers = true
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scrollView.usesPredominantAxisScrolling = true
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// hide default background to show blur effect properly
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scrollView.drawsBackground = false
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// The document view is what the scrollview is actually going
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// to be directly scrolling. We set it up to a "blank" NSView
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// with the desired content size.
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documentView = NSView(frame: NSRect(origin: .zero, size: contentSize))
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scrollView.documentView = documentView
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// The document view contains our actual surface as a child.
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// We synchronize the scrolling of the document with this surface
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// so that our primary Ghostty renderer only needs to render the viewport.
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documentView.addSubview(surfaceView)
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super.init(frame: .zero)
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// Our scroll view is our only view
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addSubview(scrollView)
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// Apply initial scrollbar settings
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synchronizeAppearance()
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// We listen for scroll events through bounds notifications on our NSClipView.
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// This is based on: https://christiantietze.de/posts/2018/07/synchronize-nsscrollview/
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scrollView.contentView.postsBoundsChangedNotifications = true
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observers.append(NotificationCenter.default.addObserver(
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forName: NSView.boundsDidChangeNotification,
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object: scrollView.contentView,
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queue: .main
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) { [weak self] notification in
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self?.handleScrollChange(notification)
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})
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// Listen for scrollbar updates from Ghostty
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observers.append(NotificationCenter.default.addObserver(
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forName: .ghosttyDidUpdateScrollbar,
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object: surfaceView,
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queue: .main
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) { [weak self] notification in
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self?.handleScrollbarUpdate(notification)
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})
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// Listen for live scroll events
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observers.append(NotificationCenter.default.addObserver(
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forName: NSScrollView.willStartLiveScrollNotification,
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object: scrollView,
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queue: .main
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) { [weak self] _ in
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self?.isLiveScrolling = true
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})
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observers.append(NotificationCenter.default.addObserver(
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forName: NSScrollView.didEndLiveScrollNotification,
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object: scrollView,
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queue: .main
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) { [weak self] _ in
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self?.isLiveScrolling = false
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})
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observers.append(NotificationCenter.default.addObserver(
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forName: NSScrollView.didLiveScrollNotification,
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object: scrollView,
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queue: .main
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) { [weak self] _ in
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self?.handleLiveScroll()
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})
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// Listen for derived config changes to update scrollbar settings live
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surfaceView.$derivedConfig
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.sink { [weak self] _ in
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DispatchQueue.main.async { [weak self] in
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self?.synchronizeAppearance()
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}
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}
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.store(in: &cancellables)
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) not implemented")
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}
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deinit {
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observers.forEach { NotificationCenter.default.removeObserver($0) }
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}
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// The entire bounds is a safe area, so we override any default
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// insets. This is necessary for the content view to match the
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// surface view if we have the "hidden" titlebar style.
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override var safeAreaInsets: NSEdgeInsets { return NSEdgeInsetsZero }
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override func setFrameSize(_ newSize: NSSize) {
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super.setFrameSize(newSize)
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// Force layout to be called to fix up our various subviews.
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needsLayout = true
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}
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override func layout() {
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super.layout()
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// The SwiftUI ScrollView host likes to add its own styling overlays to
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// the titlebar area, which are incompatible with the hidden titlebar
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// style. They won't be present when the app is first opened, but will
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// appear when creating splits or cycling fullscreen. There's no public
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// way to disable them in AppKit, so we just have to play whack-a-mole.
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// See https://developer.apple.com/forums/thread/798392.
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if window is HiddenTitlebarTerminalWindow {
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for view in scrollView.subviews {
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if view.className.contains("NSScrollPocket") {
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view.removeFromSuperview()
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}
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}
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}
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// Fill entire bounds with scroll view
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scrollView.frame = bounds
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// Use contentSize to account for visible scrollers
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//
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// Only update sizes if we have a valid (non-zero) content size. The content size
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// can be zero when this is added early to a view, or to an invisible hierarchy.
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// Practically, this happened in the quick terminal.
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var contentSize = scrollView.contentSize
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guard contentSize.width > 0 && contentSize.height > 0 else {
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synchronizeSurfaceView()
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return
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}
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// If we have a legacy scrollbar and its not visible, then we account for that
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// in advance, because legacy scrollbars change our contentSize and force reflow
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// of our terminal which is not desirable.
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// See: https://github.com/ghostty-org/ghostty/discussions/9254
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let style = scrollView.verticalScroller?.scrollerStyle ?? NSScroller.preferredScrollerStyle
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if style == .legacy {
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if (scrollView.verticalScroller?.isHidden ?? true) {
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let scrollerWidth = NSScroller.scrollerWidth(for: .regular, scrollerStyle: .legacy)
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contentSize.width -= scrollerWidth
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}
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}
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// Keep document width synchronized with content width
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documentView.setFrameSize(CGSize(
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width: contentSize.width,
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height: documentView.frame.height
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))
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// Inform the actual pty of our size change. This doesn't change the actual view
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// frame because we do want to render the whole thing, but it will prevent our
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// rows/cols from going into the non-content area.
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surfaceView.sizeDidChange(contentSize)
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// When our scrollview changes make sure our surface view is synchronized
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synchronizeSurfaceView()
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}
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// MARK: Scrolling
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private func synchronizeAppearance() {
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let scrollbarConfig = surfaceView.derivedConfig.scrollbar
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scrollView.hasVerticalScroller = scrollbarConfig != .never
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}
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/// Positions the surface view to fill the currently visible rectangle.
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///
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/// This is called whenever the scroll position changes. The surface view (which does the
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/// actual terminal rendering) always fills exactly the visible portion of the document view,
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/// so the renderer only needs to render what's currently on screen.
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private func synchronizeSurfaceView() {
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let visibleRect = scrollView.contentView.documentVisibleRect
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surfaceView.frame = visibleRect
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}
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// MARK: Notifications
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/// Handles bounds changes in the scroll view's clip view, keeping the surface view synchronized.
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private func handleScrollChange(_ notification: Notification) {
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synchronizeSurfaceView()
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}
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/// Handles live scroll events (user actively dragging the scrollbar).
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///
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/// Converts the current scroll position to a row number and sends a `scroll_to_row` action
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/// to the terminal core. Only sends actions when the row changes to avoid IPC spam.
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private func handleLiveScroll() {
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// If our cell height is currently zero then we avoid a div by zero below
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// and just don't scroll (there's no where to scroll anyways). This can
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// happen with a tiny terminal.
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let cellHeight = surfaceView.cellSize.height
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guard cellHeight > 0 else { return }
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// AppKit views are +Y going up, so we calculate from the bottom
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let visibleRect = scrollView.contentView.documentVisibleRect
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let documentHeight = documentView.frame.height
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let scrollOffset = documentHeight - visibleRect.origin.y - visibleRect.height
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let row = Int(scrollOffset / cellHeight)
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// Only send action if the row changed to avoid action spam
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guard row != lastSentRow else { return }
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lastSentRow = row
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// Use the keybinding action to scroll.
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_ = surfaceView.surfaceModel?.perform(action: "scroll_to_row:\(row)")
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}
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/// Handles scrollbar state updates from the terminal core.
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///
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/// Updates the document view size to reflect total scrollback and adjusts scroll position
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/// to match the terminal's viewport. During live scrolling, updates document size but skips
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/// programmatic position changes to avoid fighting the user's drag.
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///
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/// ## Scrollbar State
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/// The scrollbar struct contains:
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/// - `total`: Total rows in scrollback + active area
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/// - `offset`: First visible row (0 = top of history)
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/// - `len`: Number of visible rows (viewport height)
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private func handleScrollbarUpdate(_ notification: Notification) {
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guard let scrollbar = notification.userInfo?[SwiftUI.Notification.Name.ScrollbarKey] as? Ghostty.Action.Scrollbar else {
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return
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}
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// Convert row units to pixels using cell height, ignore zero height.
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let cellHeight = surfaceView.cellSize.height
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guard cellHeight > 0 else { return }
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// The full document height must include the vertical padding around the cell
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// grid, otherwise the content view ends up misaligned with the surface.
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let documentGridHeight = CGFloat(scrollbar.total) * cellHeight
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let gridHeight = CGFloat(scrollbar.len) * cellHeight
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let padding = scrollView.contentSize.height - gridHeight
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let documentHeight = documentGridHeight + padding
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// Our width should be the content width to account for visible scrollers.
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// We don't do horizontal scrolling in terminals.
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let newSize = CGSize(width: scrollView.contentSize.width, height: documentHeight)
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documentView.setFrameSize(newSize)
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// Only update our actual scroll position if we're not actively scrolling.
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if !isLiveScrolling {
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// Invert coordinate system: terminal offset is from top, AppKit position from bottom
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let offsetY = CGFloat(scrollbar.total - scrollbar.offset - scrollbar.len) * cellHeight
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scrollView.contentView.scroll(to: CGPoint(x: 0, y: offsetY))
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// Track the current row position to avoid redundant movements when we
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// move the scrollbar.
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lastSentRow = Int(scrollbar.offset)
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}
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// Always update our scrolled view with the latest dimensions
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scrollView.reflectScrolledClipView(scrollView.contentView)
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}
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}
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