mirror-ghostty/include/ghostty/vt/allocator.h

197 lines
7.9 KiB
C

/**
* @file allocator.h
*
* Memory management interface for libghostty-vt.
*/
#ifndef GHOSTTY_VT_ALLOCATOR_H
#define GHOSTTY_VT_ALLOCATOR_H
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
/** @defgroup allocator Memory Management
*
* libghostty-vt does require memory allocation for various operations,
* but is resilient to allocation failures and will gracefully handle
* out-of-memory situations by returning error codes.
*
* The exact memory management semantics are documented in the relevant
* functions and data structures.
*
* libghostty-vt uses explicit memory allocation via an allocator
* interface provided by GhosttyAllocator. The interface is based on the
* [Zig](https://ziglang.org) allocator interface, since this has been
* shown to be a flexible and powerful interface in practice and enables
* a wide variety of allocation strategies.
*
* **For the common case, you can pass NULL as the allocator for any
* function that accepts one,** and libghostty will use a default allocator.
* The default allocator will be libc malloc/free if libc is linked.
* Otherwise, a custom allocator is used (currently Zig's SMP allocator)
* that doesn't require any external dependencies.
*
* ## Basic Usage
*
* For simple use cases, you can ignore this interface entirely by passing NULL
* as the allocator parameter to functions that accept one. This will use the
* default allocator (typically libc malloc/free, if libc is linked, but
* we provide our own default allocator if libc isn't linked).
*
* To use a custom allocator:
* 1. Implement the GhosttyAllocatorVtable function pointers
* 2. Create a GhosttyAllocator struct with your vtable and context
* 3. Pass the allocator to functions that accept one
*
* @{
*/
/**
* Function table for custom memory allocator operations.
*
* This vtable defines the interface for a custom memory allocator. All
* function pointers must be valid and non-NULL.
*
* @ingroup allocator
*
* If you're not going to use a custom allocator, you can ignore all of
* this. All functions that take an allocator pointer allow NULL to use a
* default allocator.
*
* The interface is based on the Zig allocator interface. I'll say up front
* that it is easy to look at this interface and think "wow, this is really
* overcomplicated". The reason for this complexity is well thought out by
* the Zig folks, and it enables a diverse set of allocation strategies
* as shown by the Zig ecosystem. As a consolation, please note that many
* of the arguments are only needed for advanced use cases and can be
* safely ignored in simple implementations. For example, if you look at
* the Zig implementation of the libc allocator in `lib/std/heap.zig`
* (search for CAllocator), you'll see it is very simple.
*
* We chose to align with the Zig allocator interface because:
*
* 1. It is a proven interface that serves a wide variety of use cases
* in the real world via the Zig ecosystem. It's shown to work.
*
* 2. Our core implementation itself is Zig, and this lets us very
* cheaply and easily convert between C and Zig allocators.
*
* NOTE(mitchellh): In the future, we can have default implementations of
* resize/remap and allow those to be null.
*/
typedef struct {
/**
* Return a pointer to `len` bytes with specified `alignment`, or return
* `NULL` indicating the allocation failed.
*
* @param ctx The allocator context
* @param len Number of bytes to allocate
* @param alignment Required alignment for the allocation. Guaranteed to
* be a power of two between 1 and 16 inclusive.
* @param ret_addr First return address of the allocation call stack (0 if not provided)
* @return Pointer to allocated memory, or NULL if allocation failed
*/
void* (*alloc)(void *ctx, size_t len, uint8_t alignment, uintptr_t ret_addr);
/**
* Attempt to expand or shrink memory in place.
*
* `memory_len` must equal the length requested from the most recent
* successful call to `alloc`, `resize`, or `remap`. `alignment` must
* equal the same value that was passed as the `alignment` parameter to
* the original `alloc` call.
*
* `new_len` must be greater than zero.
*
* @param ctx The allocator context
* @param memory Pointer to the memory block to resize
* @param memory_len Current size of the memory block
* @param alignment Alignment (must match original allocation)
* @param new_len New requested size
* @param ret_addr First return address of the allocation call stack (0 if not provided)
* @return true if resize was successful in-place, false if relocation would be required
*/
bool (*resize)(void *ctx, void *memory, size_t memory_len, uint8_t alignment, size_t new_len, uintptr_t ret_addr);
/**
* Attempt to expand or shrink memory, allowing relocation.
*
* `memory_len` must equal the length requested from the most recent
* successful call to `alloc`, `resize`, or `remap`. `alignment` must
* equal the same value that was passed as the `alignment` parameter to
* the original `alloc` call.
*
* A non-`NULL` return value indicates the resize was successful. The
* allocation may have same address, or may have been relocated. In either
* case, the allocation now has size of `new_len`. A `NULL` return value
* indicates that the resize would be equivalent to allocating new memory,
* copying the bytes from the old memory, and then freeing the old memory.
* In such case, it is more efficient for the caller to perform the copy.
*
* `new_len` must be greater than zero.
*
* @param ctx The allocator context
* @param memory Pointer to the memory block to remap
* @param memory_len Current size of the memory block
* @param alignment Alignment (must match original allocation)
* @param new_len New requested size
* @param ret_addr First return address of the allocation call stack (0 if not provided)
* @return Pointer to resized memory (may be relocated), or NULL if manual copy is needed
*/
void* (*remap)(void *ctx, void *memory, size_t memory_len, uint8_t alignment, size_t new_len, uintptr_t ret_addr);
/**
* Free and invalidate a region of memory.
*
* `memory_len` must equal the length requested from the most recent
* successful call to `alloc`, `resize`, or `remap`. `alignment` must
* equal the same value that was passed as the `alignment` parameter to
* the original `alloc` call.
*
* @param ctx The allocator context
* @param memory Pointer to the memory block to free
* @param memory_len Size of the memory block
* @param alignment Alignment (must match original allocation)
* @param ret_addr First return address of the allocation call stack (0 if not provided)
*/
void (*free)(void *ctx, void *memory, size_t memory_len, uint8_t alignment, uintptr_t ret_addr);
} GhosttyAllocatorVtable;
/**
* Custom memory allocator.
*
* For functions that take an allocator pointer, a NULL pointer indicates
* that the default allocator should be used. The default allocator will
* be libc malloc/free if we're linking to libc. If libc isn't linked,
* a custom allocator is used (currently Zig's SMP allocator).
*
* @ingroup allocator
*
* Usage example:
* @code
* GhosttyAllocator allocator = {
* .vtable = &my_allocator_vtable,
* .ctx = my_allocator_state
* };
* @endcode
*/
typedef struct GhosttyAllocator {
/**
* Opaque context pointer passed to all vtable functions.
* This allows the allocator implementation to maintain state
* or reference external resources needed for memory management.
*/
void *ctx;
/**
* Pointer to the allocator's vtable containing function pointers
* for memory operations (alloc, resize, remap, free).
*/
const GhosttyAllocatorVtable *vtable;
} GhosttyAllocator;
/** @} */
#endif /* GHOSTTY_VT_ALLOCATOR_H */