fix(mobile): infinite loading screen when hiding UI in map viewer on iOS (#24563)
* fix with logging * remove logging * analyzepull/24514/head^2
parent
557a79f747
commit
640fd7308b
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@ -12,6 +12,8 @@ import 'package:immich_mobile/extensions/translate_extensions.dart';
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import 'package:immich_mobile/presentation/widgets/bottom_sheet/map_bottom_sheet.widget.dart';
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import 'package:immich_mobile/presentation/widgets/map/map.state.dart';
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import 'package:immich_mobile/presentation/widgets/map/map_utils.dart';
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import 'package:immich_mobile/providers/routes.provider.dart';
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import 'package:immich_mobile/routing/router.dart';
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import 'package:immich_mobile/utils/async_mutex.dart';
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import 'package:immich_mobile/utils/debounce.dart';
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import 'package:immich_mobile/widgets/common/immich_toast.dart';
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@ -114,6 +116,14 @@ class _DriftMapState extends ConsumerState<DriftMap> {
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return;
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}
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// When the AssetViewer is open, the DriftMap route stays alive in the background.
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// If we continue to update bounds, the map-scoped timeline service gets recreated and the previous one disposed,
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// which can invalidate the TimelineService instance that was passed into AssetViewerRoute (causing "loading forever").
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final currentRoute = ref.read(currentRouteNameProvider);
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if (currentRoute == AssetViewerRoute.name || currentRoute == GalleryViewerRoute.name) {
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return;
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}
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final bounds = await controller.getVisibleRegion();
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unawaited(
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_reloadMutex.run(() async {
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