nodemask: drop nodes_shift
nodes_shift_{left,right} are not used. Drop them.
Signed-off-by: Yury Norov [NVIDIA] <yury.norov@gmail.com>
pull/1285/head
parent
ca91b95001
commit
74a2bd0bfb
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@ -39,9 +39,6 @@
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* int nodes_full(mask) Is mask full (all bits sets)?
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* int nodes_weight(mask) Hamming weight - number of set bits
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*
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* void nodes_shift_right(dst, src, n) Shift right
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* void nodes_shift_left(dst, src, n) Shift left
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*
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* unsigned int first_node(mask) Number lowest set bit, or MAX_NUMNODES
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* unsigend int next_node(node, mask) Next node past 'node', or MAX_NUMNODES
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* unsigned int next_node_in(node, mask) Next node past 'node', or wrap to first,
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@ -247,22 +244,6 @@ static __always_inline int __nodes_weight(const nodemask_t *srcp, unsigned int n
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return bitmap_weight(srcp->bits, nbits);
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}
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#define nodes_shift_right(dst, src, n) \
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__nodes_shift_right(&(dst), &(src), (n), MAX_NUMNODES)
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static __always_inline void __nodes_shift_right(nodemask_t *dstp,
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const nodemask_t *srcp, int n, int nbits)
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{
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bitmap_shift_right(dstp->bits, srcp->bits, n, nbits);
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}
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#define nodes_shift_left(dst, src, n) \
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__nodes_shift_left(&(dst), &(src), (n), MAX_NUMNODES)
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static __always_inline void __nodes_shift_left(nodemask_t *dstp,
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const nodemask_t *srcp, int n, int nbits)
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{
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bitmap_shift_left(dstp->bits, srcp->bits, n, nbits);
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}
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/* FIXME: better would be to fix all architectures to never return
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> MAX_NUMNODES, then the silly min_ts could be dropped. */
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