diff --git a/drivers/gpu/drm/xe/xe_exec.c b/drivers/gpu/drm/xe/xe_exec.c index 63e82e5285bc..0c78a377f453 100644 --- a/drivers/gpu/drm/xe/xe_exec.c +++ b/drivers/gpu/drm/xe/xe_exec.c @@ -107,12 +107,14 @@ static int xe_exec_fn(struct drm_gpuvm_exec *vm_exec) return ret; /* - * 1 fence slot for the final submit, and one more for every per-tile - * bind. Note that there are potentially many vma per object/dma-resv, - * however the fence slot will just be re-used, since they are largely - * the same timeline and the seqno should be in order. + * 1 fence slot for the final submit, and 1 more for every per-tile for + * GPU bind and 1 extra for CPU bind. Note that there are potentially + * many vma per object/dma-resv, however the fence slot will just be + * re-used, since they are largely the same timeline and the seqno + * should be in order. In the case of CPU bind there is dummy fence used + * for all CPU binds, so no need to have a per-tile slot for that. */ - num_fences = 1 + vm->xe->info.tile_count; + num_fences = 1 + 1 + vm->xe->info.tile_count; /* * We don't know upfront exactly how many fence slots we will need at