Add pitch length info of graphics/video layer, pitch is used to represent line length in byte, the usage depends on pix_fmt. If the fmt is YUV, the pitch[0] will be Y length,pitch[1] will be U length, pitch[2] will be V lenth. If the fmt is RGB, the picth[0] will be line lenth, and pitch[1]/pitch[2] will be 0 and not be used. Signed-off-by: Jing Xiang <jxiang@marvell.com> Signed-off-by: Jett.Zhou <jtzhou@marvell.com> Signed-off-by: Zhou Zhu <zzhu3@marvell.com> Reviewed-by: Daniel Drake <dsd@laptop.org> Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com> |
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| .. | ||
| acpi | ||
| asm-generic | ||
| clocksource | ||
| crypto | ||
| drm | ||
| dt-bindings | ||
| keys | ||
| kvm | ||
| linux | ||
| math-emu | ||
| media | ||
| memory | ||
| misc | ||
| net | ||
| pcmcia | ||
| ras | ||
| rdma | ||
| rxrpc | ||
| scsi | ||
| sound | ||
| target | ||
| trace | ||
| uapi | ||
| video | ||
| xen | ||
| Kbuild | ||