One of the more common cases of allocation size calculations is finding the
size of a structure that has a zero-sized array at the end, along with
memory for some number of elements for that array. For example:
struct foo {
int stuff;
void *entry[];
};
instance = kzalloc(sizeof(struct foo) + sizeof(void *) * count, GFP_KERNEL);
Instead of leaving these open-coded and prone to type mistakes, we can now
use the new struct_size() helper:
instance = kzalloc(struct_size(instance, entry, count), GFP_KERNEL);
This code was detected with the help of Coccinelle.
Signed-off-by: Gustavo A. R. Silva <gustavo@embeddedor.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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|---|---|---|
| .. | ||
| gameport | ||
| joystick | ||
| keyboard | ||
| misc | ||
| mouse | ||
| rmi4 | ||
| serio | ||
| tablet | ||
| touchscreen | ||
| Kconfig | ||
| Makefile | ||
| apm-power.c | ||
| evbug.c | ||
| evdev.c | ||
| ff-core.c | ||
| ff-memless.c | ||
| input-compat.c | ||
| input-compat.h | ||
| input-leds.c | ||
| input-mt.c | ||
| input-polldev.c | ||
| input.c | ||
| joydev.c | ||
| matrix-keymap.c | ||
| mousedev.c | ||
| sparse-keymap.c | ||