docs: update info about runtime change of `custom-shader`
Also removes incorrect information about OpenGL requirement, since the minimum required OpenGL is now unconditionally 4.3pull/7620/head
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541bb0d4d9
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e8460e80b2
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@ -1967,9 +1967,6 @@ keybind: Keybinds = .{},
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/// causing the window to be completely black. If this happens, you can
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/// unset this configuration to disable the shader.
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///
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/// On Linux, this requires OpenGL 4.2. Ghostty typically only requires
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/// OpenGL 3.3, but custom shaders push that requirement up to 4.2.
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///
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/// The shader API is identical to the Shadertoy API: you specify a `mainImage`
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/// function and the available uniforms match Shadertoy. The iChannel0 uniform
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/// is a texture containing the rendered terminal screen.
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@ -1983,8 +1980,7 @@ keybind: Keybinds = .{},
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/// This can be repeated multiple times to load multiple shaders. The shaders
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/// will be run in the order they are specified.
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///
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/// Changing this value at runtime and reloading the configuration will only
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/// affect new windows, tabs, and splits.
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/// This can be changed at runtime and will affect all open terminals.
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@"custom-shader": RepeatablePath = .{},
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/// If `true` (default), the focused terminal surface will run an animation
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@ -2002,8 +1998,7 @@ keybind: Keybinds = .{},
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/// will use more CPU per terminal surface and can become quite expensive
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/// depending on the shader and your terminal usage.
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///
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/// This value can be changed at runtime and will affect all currently
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/// open terminals.
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/// This can be changed at runtime and will affect all open terminals.
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@"custom-shader-animation": CustomShaderAnimation = .true,
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/// Bell features to enable if bell support is available in your runtime. Not
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