Commit Graph

11793 Commits (push-lvtrmyqqqpkn)

Author SHA1 Message Date
Mitchell Hashimoto a6206632d4
build: build ReleaseFast and baseline CPU by default for system packages
This makes `--system` imply `-Doptimize=ReleaseFast` and
`-Dcpu=baseline`. These can still be overridden by the user by setting
the same flags explicitly.

The `--system` flag is used to build system packages and its a safe
assumption that in those cases, Ghostty is being built for general use
amongst many users, so the default should be optimized for
performance and compatibility.

This was always documented in our PACKAGING.md, but is now automatic.
The PACKAGING.md file has been updated to reflect this.
2025-08-21 11:29:25 -07:00
Mitchell Hashimoto d725f2346f
macOS: Add macos-dock-drop-folder-behavior (new tab or window) configuration option (#8114)
This PR adds a new configuration option
`macos-dock-drop-folder-behavior` that controls whether folders dropped
onto the Ghostty dock icon open in a new tab (default) or a new window.

## Changes

### Configuration Option Added
- **Option name**: `macos-dock-drop-folder-behavior`
- **Valid values**: 
  - `tab` (default) - Opens folders in a new tab in the main window
  - `window` - Opens folders in a new window
- **Platform**: macOS only

### Files Modified

1. **`src/config/Config.zig`**
- Added `MacOSDockDropFolderBehavior` enum with `tab` and `window`
values
   - Added configuration field with default value of `.tab`
   - Added documentation explaining the option

2. **`macos/Sources/Ghostty/Package.swift`**
   - Added `MacOSDockDropFolderBehavior` enum to match the Zig enum

3. **`macos/Sources/Ghostty/Ghostty.Config.swift`**
- Added `macosDockDropFolderBehavior` computed property to access the
configuration value from Swift

4. **`macos/Sources/App/macOS/AppDelegate.swift`**
- Modified `application(_:openFile:)` method to check the configuration
- When a folder is dropped on the dock icon, it now respects the user's
preference

## Usage

Add to your Ghostty configuration file:
```
macos-dock-drop-folder-behavior = window
```

## Motivation

This feature is useful for users (like me!) who prefer window-based
workflows over tab-based workflows when opening folders via drag and
drop on macOS.
2025-08-21 10:55:04 -07:00
Jeffrey C. Ollie dcc5aded6e
gtk-ng: more complete GTK startup/shutdown in test (#8324) 2025-08-21 12:52:10 -05:00
Mitchell Hashimoto e01ff4093a
macos: have macos-dock-drop-behavior apply to all drops 2025-08-21 10:45:17 -07:00
David Keegan f9ad061ea8 Add macos-dock-drop-folder-behavior configuration option
This adds a new configuration option that controls whether folders
dropped onto the Ghostty dock icon open in a new tab (default) or
a new window.

The option accepts two values:
- tab: Opens folders in a new tab in the main window (default)
- window: Opens folders in a new window

This is useful for users who prefer window-based workflows over
tab-based workflows when opening folders via drag and drop.
2025-08-21 10:30:26 -07:00
Mitchell Hashimoto d20376c1ff
macOS Custom Icon + Persistence (#8230)
This PR aims to improve custom icons on macOS in the following ways. (I
based this PR on the discussion #3631)

### Currently
- Current Icon customizations are not persistent *(when closing the
application the icon in dock reverts back to official icon)*
- There is no officially supported way to change icon to be something
completely custom.

### After this PR
- Current icon customizations are persistent (closing the application no
longer reverts back to official icon)
- Ghostty config `macos-icon` has a new option `custom` which by default
looks for icon `~/.config/ghostty/Ghostty.icns`. It has an accompanying
new configuration `macos-custom-icon` which allows for a different path
to be specified, it does support more than just `.icns` as well.

Both changes are based on the thread with @sfsam in
https://github.com/ghostty-org/ghostty/discussions/3631#discussioncomment-12180647

Feedback is always welcome, if I have not done something up to par
please let me know and I will do my best to correct it.

NOTE: I did notice some newlines with indents which seems to be against
convention in those files so I removed the whitespace if this is not
preferred I can revert.

---

P.S. Thanks for all the work you put into making an awesome terminal!
2025-08-21 10:13:38 -07:00
Mitchell Hashimoto f178f4419e
macos: fix iOS builds 2025-08-21 10:03:25 -07:00
Nicholas Mata f1c68f698b Correct Swift formatting inconsistencies 2025-08-21 10:00:15 -07:00
Nicholas Mata 5948bd3f02 Add support for 'custom' on 'macos_icon' to support a completely custom app icon 2025-08-21 10:00:15 -07:00
Nicholas Mata 29419e7aac Make macos icon persistent even when app is closed 2025-08-21 10:00:15 -07:00
Mitchell Hashimoto 66e5081721
ci: add timeout to snap and windows jobs (#8329)
There have been times these runaway taking forever for unknown reasons.
2025-08-21 09:29:44 -07:00
Mitchell Hashimoto e92fe9d9f8
ci: add timeout to snap and windows jobs
There have been times these runaway taking forever for unknown reasons.
2025-08-21 09:22:14 -07:00
Mitchell Hashimoto e3e69269e5
Switch macOS builds to Tahoe (Beta 7 currently) (#8328)
This switches our macOS builds to build on Tahoe, rather than on
Sequoia.

The primary motivation is to get builds out using a new Xcode version
(our builds at the time of writing this are _still produced_ with beta
1! ONE!). Every subsequent beta has had bugs that have prevented us from
upgrading, amusingly enough. But the later betas _also_ have a bunch of
fixes I want to get in. I hope this one works...

The reason we have to use Tahoe instead of Sequoia is because on
Sequoia, builds in CI _crash xcodebuild_. This is definitely an Apple
bug but I can't reproduce it locally to create a bug report, so I'm not
sure what to do.
2025-08-21 09:19:53 -07:00
Mitchell Hashimoto 82f7cd2133
ci: switch release builds to tahoe builders 2025-08-21 09:05:34 -07:00
Mitchell Hashimoto 7bb493e6ac
ci: switch to Tahoe for builds 2025-08-21 07:36:59 -07:00
Mitchell Hashimoto 073a8b01d2
terminal: explicitly initialize undefined fields at runtime (#8323)
This works around the Zig issue as noted in the comment.

No new Valgrind issues found from this.
2025-08-21 07:34:21 -07:00
Jeffrey C. Ollie 36f7e018ae
gtk-ng: more complete GTK startup/shutdown 2025-08-21 09:29:22 -05:00
Mitchell Hashimoto 531924e7e7
terminal: explicitly initialize undefined fields at runtime
This works around the Zig issue as noted in the comment.

No new Valgrind issues found from this.
2025-08-21 07:27:43 -07:00
Mitchell Hashimoto 2ffc61d21e
gtk-ng: properly skip Zig test (#8322) 2025-08-21 07:25:30 -07:00
Jeffrey C. Ollie 2d0f930e6a
gtk-ng: properly skip Zig test 2025-08-21 09:14:06 -05:00
Mitchell Hashimoto 7a42c82d18
temp: try downloading metal explicitly 2025-08-21 07:06:40 -07:00
Mitchell Hashimoto d66747407d
ci: move to bleedging edge sequoia builds
This will bring in Xcode 26 Beta 4 which I believe fixes all the known
issue we were dealing with keeping us on beta 1.
2025-08-21 07:06:40 -07:00
Mitchell Hashimoto 0e81f8d4e2
flatpak: manually install Zig 0.14.1 (#8311)
The SDK published on Flathub updated to Zig 0.15.1 which broke the
Flathub build in CI. So let's install it ourselves so that we can
control the version.
2025-08-21 07:04:50 -07:00
Mitchell Hashimoto 4cc33b546c
Full unit test suite passing Valgrind (#8319)
This contains the various changes necessary to get the full unit test
suite passing Valgrind, and configures CI to run this.

I disabled relatively few (less than 10) tests under Valgrind because
they're way too slow: all `verifyIntegrity` tests, because those run
anyways in debug and check their own memory health, a font test that
fills out font map, and the sprite render test. Everything else runs
as-is.

I found a number of issues, most were in the tests themselves. A couple
in actual code. A funny one was some undefined memory on tabstop resize
if you exceed the default number of tabstops. I don't know any real
world program that ever even did that (memory issue aside), and that
whole file hasn't been touched since 2022, so that was funny.

No memory leaks in actual code, but a number of leaks in tests. All
resolved.

I think we're still missing some reports because of the Zig bug:
https://github.com/ziglang/zig/issues/19148 so I'm gong to audit our
codebase after this and look for cases of that.
2025-08-21 07:04:13 -07:00
Mitchell Hashimoto 793e817d74
ci: run all valgrind tests 2025-08-21 06:58:08 -07:00
Mitchell Hashimoto 96a0b9021c
font: disable sprite test in valgrind 2025-08-21 06:57:25 -07:00
Mitchell Hashimoto fe5eafac0a
font: fix fontconfig leaks in unit tests 2025-08-21 06:53:59 -07:00
Jeffrey C. Ollie 6427a21679
flatpack: add back to list of required CI jobs 2025-08-21 00:42:18 -05:00
Qwerasd d2ac29c919
font/CoreText: fix positioning for padded scaled glyphs (#8310)
When constraints increased or decreased the size significantly, the
fractional position was getting messed up by the scale. This change
separates that out so that it applies correctly.

I noticed this when messing around with constraints, adding this
constraint to every glyph and then running with `font-family=Arial` and
`adjust-cell-width = -35%` (if you want to reproduce this)
```zig
constraint = .{
    .size_horizontal = .stretch,
    .align_horizontal = .center,
    .pad_left = 0.1,
    .pad_right = 0.1,
};
```
The padding was disproportionately affecting thin glyphs that were
stretched a lot. The problem was that the padding was being multiplied
by the scale.

This also made it so the top or right of said thin glyphs often got
clipped off by the edge of the canvas.

Anyway I fixed it.

|Before|After|
|-|-|
|<img width="1824" height="1480" alt="image"
src="https://github.com/user-attachments/assets/32779f9d-a048-4a8c-b5ea-0e8a851d5119"
/>|<img width="1824" height="1480" alt="image"
src="https://github.com/user-attachments/assets/5bf449e5-699e-4bdc-ac96-2b776f9fb7fa"
/>|
2025-08-20 21:55:51 -06:00
Mitchell Hashimoto a57afd41ac
terminal: fix undefined memory access in unit test 2025-08-20 20:54:29 -07:00
Mitchell Hashimoto 566062c0a5
terminal: fix undefined memory in Tabstops code 2025-08-20 20:44:35 -07:00
Mitchell Hashimoto be51f3e729
terminal: fix uninitialized memory in Cell init 2025-08-20 20:21:26 -07:00
Mitchell Hashimoto 3ce043123b
terminal: fix undefined memory access in PageList eraseRows 2025-08-20 19:53:33 -07:00
Mitchell Hashimoto 2cebc225c0
ci: failing pagelist tests
on purpose, so we can verify CI fails
2025-08-20 19:46:37 -07:00
Jeffrey C. Ollie 1f7f678745
flatpak: manually install Zig 0.14.1
The SDK published on Flathub updated to Zig 0.15.1 which broke the
Flathub build in CI. So let's install it ourselves so that we can
control the version.
2025-08-20 19:10:25 -05:00
Qwerasd 610ce94f2d font/CoreText: fix positioning for padded scaled glyphs
When constraints increased or decreased the size significantly, the
fractional position was getting messed up by the scale. This change
separates that out so that it applies correctly.
2025-08-20 15:26:16 -06:00
Mitchell Hashimoto 4fa7b412d4
terminal: disable integrity checks under Valgrind 2025-08-20 14:05:31 -07:00
Mitchell Hashimoto fec0defd04
ci: run valgrind in CI (#8309)
This runs Valgrind on our unit test suite in CI. Since we're not
currently passing Valgrind, this will be incrementally updated with the
filters for our passing tests. Ultimately, we'll remove the filters and
run the full suite.

Valgrind is slow and hungry so this is our first and only job currently
on a large instance.
2025-08-20 13:30:09 -07:00
Mitchell Hashimoto 5287b963c9
ci: run valgrind in CI
This runs Valgrind on our unit test suite in CI. Since we're not
currently passing Valgrind, this will be incrementally updated with the
filters for our passing tests. Ultimately, we'll remove the filters and
run the full suite.

Valgrind is slow and hungry so this is our first and only job currently
on a large instance.
2025-08-20 13:25:30 -07:00
Mitchell Hashimoto f1300ec44f
terminal: fix undefined memory access in OSC parser (#8307)
Fixes #8007

Verified with `test-valgrind -Dtest-filter="OSC"` which had cond access
errors before, and none after this. Basically a copy of #8008.
2025-08-20 13:15:40 -07:00
Mitchell Hashimoto 42f0c05d7e
terminal: fix undefined memory access in OSC parser
Fixes #8007

Verified with `test-valgrind -Dtest-filter="OSC"` which had cond access
errors before, and none after this. Basically a copy of #8008.
2025-08-20 13:05:57 -07:00
Mitchell Hashimoto 6aac8bfc24
terminal: change OSC parser to explicit init to set undefined (#8304)
This works around: https://github.com/ziglang/zig/issues/19148 This lets
our `test-valgrind` command catch some issues. We'll have to follow this
pattern in more places but I want to do it incrementally so things keep
passing.

I **do not** want to blindly follow this pattern everywhere. I want to
start by focusing in only on the structs that set `undefined` as default
fields that we're also about to test in isolation with Valgrind. It's
just too much noise otherwise and not a general style I'm sure of; it's
worth it for Valgrind though.

I'm making this PR separate from any fixes because the diff is so noisy
I don't want to lose the fixes in the noise. **This PR is therefore
functionally a no-op.**
2025-08-20 12:42:46 -07:00
Mitchell Hashimoto 131f170f89
terminal: change OSC parser to explicit init to set undefined
This works around: https://github.com/ziglang/zig/issues/19148
This lets our `test-valgrind` command catch some issues. We'll have to
follow this pattern in more places but I want to do it incrementally so
things keep passing.

I **do not** want to blindly follow this pattern everywhere. I want to
start by focusing in only on the structs that set `undefined` as default
fields that we're also about to test in isolation with Valgrind. Its
just too much noise otherwise and not a general style I'm sure of; it's
worth it for Valgrind though.
2025-08-20 12:38:29 -07:00
Mitchell Hashimoto b3a80f2e47
build: add run-valgrind and test-valgrind steps (#8302)
This adds two explicit `zig build` steps: `run-valgrind` and
`test-valgrind` to run the Ghostty exe or tests under Valgrind,
respectively.

This simplifies the manual Valgrind calls in a few ways:

1. It automatically sets the CPU to baseline, which is a frequent and
requirement for Valgrind on newer CPUs, and generally safe.

2. It sets up the rather complicated set of flags to call Valgrind with,
importantly setting up our suppressions.

3. It enables pairing it with the typical and comfortable workflow of
specifying extra args (with `--`) or flags like `-Dtest-filter` for
tests.
2025-08-20 12:27:35 -07:00
Mitchell Hashimoto f87213c2f6
build: add run-valgrind and test-valgrind steps
This adds two explicit `zig build` steps: `run-valgrind` and
`test-valgrind` to run the Ghostty exe or tests under Valgrind,
respectively.

This simplifies the manual Valgrind calls in a few ways:

1. It automatically sets the CPU to baseline, which is a frequent and
   requirement for Valgrind on newer CPUs, and generally safe.

2. It sets up the rather complicated set of flags to call Valgrind with,
   importantly setting up our suppressions.

3. It enables pairing it with the typical and comfortable workflow of
   specifying extra args (with `--`) or flags like `-Dtest-filter` for
   tests.
2025-08-20 11:43:48 -07:00
Jeffrey C. Ollie a909aac252
contributing: add some notes about running valgrind (#8298) 2025-08-20 11:41:55 -05:00
Jeffrey C. Ollie 4171cd64e0
wuffs: simplify the build (#8299) 2025-08-20 11:37:51 -05:00
Jeffrey C. Ollie 3cce5d26d7
wuffs: simplify the build 2025-08-20 10:08:24 -05:00
Jeffrey C. Ollie 6032732001
contributing: add some notes about running valgrind 2025-08-20 09:03:48 -05:00
Mitchell Hashimoto b52879b467
snap: remove workaround for build failures (#8292) 2025-08-19 20:35:35 -07:00