Hello
This is a small thing I noticed when building Ghostty. The logs for
SetTitle and Pwd are unreadable due to them being shown as an array of
integers, so I added a custom formatter for them to be shows as text.
Previously we're just feeding the compiler source files generated via
capturing stdout, which all by default have the filename `stdout`. Under
some particular yet uncertain circumstances in Zig 0.14 (only factor
we've found so far is a large amount of cores/compilation shards) the
compiler will actually crash on an unreachable code path that assumes
all source files either end in .zig or .zon, causing crashes for
packagers for distros like Nixpkgs and Gentoo.
Given this has been explicitly made illegal in Zig 0.15 (see
ziglang/zig#24957) I don't really see why we shouldn't fix this for 1.2
too. We have to do this at some point no matter what anyways.
Previously we're just feeding the compiler source files generated via
capturing stdout, which all by default have the filename `stdout`.
Under some particular yet uncertain circumstances in Zig 0.14 (only
factor we've found so far is a large amount of cores/compilation shards)
the compiler will actually crash on an unreachable code path that assumes
all source files either end in .zig or .zon, causing crashes for packagers
for distros like Nixpkgs and Gentoo.
Given this has been explicitly made illegal in Zig 0.15
(see ziglang/zig#24957) I don't really see why we shouldn't fix this for
1.2 too. We have to do this at some point no matter what anyways.
Maybe fixes#8736
I thought `windowDidLoad` was early on because its before the window is
shown but apparently not. Let's try `awakeFromNib` which is called just
after the window is loaded from the nib. It is hard to get any earlier
than that.
Maybe fixes#8736
I thought `windowDidLoad` was early on because its before the window is
shown but apparently not. Let's try `awakeFromNib` which is called
just after the window is loaded from the nib. It is hard to get any
earlier than that.
The documentation shows that the enum values should be "new-window" and
"new-tab",
However, "new-window" currently fails, but "window" is still accepted.
The GLSL to MSL conversion process uses a passed-in sampler state for
the `iChannel0` parameter and we weren't providing it. This magically
worked on Apple Silicon for unknown reasons but failed on Intel GPUs.
In normal, hand-written MSL, we'd explicitly create the sampler state as
a normal variable (we do this in `shaders.metal` already!), but the
Shadertoy conversion stuff doesn't do this, probably because the exact
sampler parameters can't be safely known.
This fixes a Metal validation error when using custom shaders:
```
-[MTLDebugRenderCommandEncoder validateCommonDrawErrors:]:5970: failed
assertion `Draw Errors Validation Fragment Function(main0): missing Sampler
binding at index 0 for iChannel0Smplr[0].
```
This wasn't a simple error message, the assertion would cause Xcode 26
to halt the program at that point.
The GLSL to MSL conversion process uses a passed-in sampler state for
the `iChannel0` parameter and we weren't providing it. This magically
worked on Apple Silicon for unknown reasons but failed on Intel GPUs.
In normal, hand-written MSL, we'd explicitly create the sampler state as
a normal variable (we do this in `shaders.metal` already!), but the
Shadertoy conversion stuff doesn't do this, probably because the exact
sampler parameters can't be safely known.
This fixes a Metal validation error when using custom shaders:
```
-[MTLDebugRenderCommandEncoder validateCommonDrawErrors:]:5970: failed
assertion `Draw Errors Validation Fragment Function(main0): missing Sampler
binding at index 0 for iChannel0Smplr[0].
```
This fixes a Metal validation error in Xcode when using custom shaders.
I suspect this is one part of custom shaders not working properly on
Intel macs (probably anything with a discrete GPU).
This happens to work on Apple Silicon but this is undefined behavior and
we're just getting lucky.
There is one more issue I'm chasing down that I think is also still
blocking custom shaders working on Intel macs.
This fixes a Metal validation error in Xcode when using custom shaders.
I suspect this is one part of custom shaders not working properly on
Intel macs (probably anything with a discrete GPU).
This happens to work on Apple Silicon but this is undefined behavior and
we're just getting lucky.
There is one more issue I'm chasing down that I think is also still
blocking custom shaders working on Intel macs.
Measure the ~actual height between the ascender and descender lines as
the height of the~ overall bounding box of the font's ASCII
characters[^1], and use this to upper bound the IC width estimate. This
ensures that the scaling of fallback CJK fonts to a wide-aspect primary
font doesn't result in oversized CJK glyphs.
Fixes#8709.
I'd appreciate feedback from Chinese speakers on the suitability of this
metric across a variety of primary fonts.
Screenshots using an empty Ghostty config on macOS and the test file
from #8651. The font loaded as fallback for CJK is PingFang SC.
**1.2.0**
<img width="592" height="301" alt="Screenshot 2025-09-17 at 09 51 43"
src="https://github.com/user-attachments/assets/e553885d-009a-4205-88c9-24747b195211"
/>
**This PR**
<img width="592" height="301" alt="Screenshot 2025-09-17 at 09 51 25"
src="https://github.com/user-attachments/assets/3a8e8d95-ec0a-4d23-a5f0-85b2f47253e3"
/>
[^1]: Note that this may be different from the difference between the
nominal ascent - descent, as non-letter ASCII characters often exceed
the ascender and descnder lines, and fonts often bake the line gap into
the ascent/descent and set `line_gap` to zero, as per official
recommendations like those from Google Fonts:
https://simoncozens.github.io/gf-docs/metrics.html
Fixes#8683
The selection scrolling logic should only depend on the y value of the
cursor position, not the x value. This presents unwanted scroll
behaviors, such as reversing the scroll direction which was just a side
effect of attempting to scroll tick to begin with.
Fixes#8683
The selection scrolling logic should only depend on the y value of the
cursor position, not the x value. This presents unwanted scroll
behaviors, such as reversing the scroll direction which was just a side
effect of attempting to scroll tick to begin with.
This was a very common pitfall for users. The new logic will reload the
font-size at runtime, but only if the font wasn't manually set by the
user using actions such as `increase_font_size`, `decrease_font_size`,
or `set_font_size`. The `reset_font_size` action will reset our state to
assume the font-size wasn't manually set.
This was requested by the Omarchy project since their themes also can
adjust font size. It makes sense to me.
I also updated a comment about `font-family` not reloading at runtime;
this wasn't true even prior to this commit.
This was a very common pitfall for users. The new logic will reload the
font-size at runtime, but only if the font wasn't manually set by the
user using actions such as `increase_font_size`, `decrease_font_size`,
or `set_font_size`. The `reset_font_size` action will reset our state
to assume the font-size wasn't manually set.
I also updated a comment about `font-family` not reloading at runtime;
this wasn't true even prior to this commit.
Fixes#8667
The binding `a=text:=` didn't parse properly.
This is a band-aid solution. It works and we have test coverage for it
thankfully. Longer term we should move the parser to a fully
state-machine based parser that parses the trigger first then the
action, to avoid these kind of things.
Fixes#8667
The binding `a=text:=` didn't parse properly.
This is a band-aid solution. It works and we have test coverage for it
thankfully. Longer term we should move the parser to a fully
state-machine based parser that parses the trigger first then the
action, to avoid these kind of things.
Added some prepositions not previously added and
changed a word to be more accurate to the portuguese meaning
---------
Signed-off-by: Nilton Perim Neto <niltonperimneto@gmail.com>
Config contains the command, working directory, and environment
variables intended to be passed to the new split, but it looks like we
forgot to include it as an argument in this branch.
Discussion: https://github.com/ghostty-org/ghostty/discussions/8637
Config contains the command, working directory, and environment
variables intended to be passed to the new split, but it looks like we
forgot to include it as an argument in this branch.
Discussion: https://github.com/ghostty-org/ghostty/discussions/8637